Actually, my ideas are back. even more of them and many have been replaced with something that is actually good instead of "motorbikes" etc. Let me start with a short list and what is a list without 10 small ideas on it? Like in the good old times... more like one year ago. Oh wait, there's 13.
I've been wondering what's the point of a topic in a topic, but whatever.
Topic: Changes to the radar, dragging x 2, running, fire extinguisher, sale descriptions,
Short explanation (in notes):
1. Right clicking with radar should make a screenshot.
2. Dragged suspect matching officer’s speed.
3. Being able to change the weapon stance while running and sprinting.
4. Different category for fire extiguishers (they limit bobby pins).
5. 1,5sec cooldown after starting dragging to being able to stop dragging.
6. Item for sale description divided into verses (text slightly in front of the item).
7. Bobby pin animation (could recycle an already existing one). Seems like it already has an animation.
8. Fire engine has to be on to pump water.
9. Setting more props upright by pressing R (road barriers).
10. Ability to batter down the door in the fire departament.
11. Changing to keys swep with a key, for example H with automatic attack to passive mode.2. Dragged suspect matching officer’s speed.
3. Being able to change the weapon stance while running and sprinting.
4. Different category for fire extiguishers (they limit bobby pins).
5. 1,5sec cooldown after starting dragging to being able to stop dragging.
6. Item for sale description divided into verses (text slightly in front of the item).
8. Fire engine has to be on to pump water.
9. Setting more props upright by pressing R (road barriers).
10. Ability to batter down the door in the fire departament.
EDIT: 12. Adding fire hydrants in the city hall.
EDIT: 13. Keeping binoculars when joining police.
Detailed description (why should it become added/...):1. This is so that we would be able to easily upload a screenshot of someone speeding and copy the link into the chat without having to worry about finding the F12 or whatever key. It's not needed but RMB isn't used for anything else.
2. Dragging a suspect and walking backwards is weird. But when you start walking forwards, you outrun them after a few seconds... mo more explanations needed. I also suggest walking fast with a suspect (with Shift) when both the officer and the suspect holds it - to evacuate a suspect from a dangerous idea or just run away before someone takes him into a car.
3. It's important, especially to change from passive to attack stance.
4. Fire extinguishers for some reason have the same category as bobby pins. Is there a reason for it?
5. Here's why: at least 2 times in my carrier as a fictional police officer my suspect was trying to escape into a car. When I right clicked with fists, I usually missed the first or second time, but when I spammed it, I kept starting and stopping dragging them repeatedly. This suggestion is a simple solution to it.
6. A simple solution to long item descriptions. EDIT: First part - making it automatically divide into short lines (in a vertical column). Second optional part - making the text appear slightly in front of the item (towards the player) instead of directly above it to make it visible in shops' corners.
8. Realism. Simple as that.
EDIT: Because of how I think it works in real life.
9. Setting drugs upright is useful but when you want to pick up a road cone or something similar, you either need time (but picking it up and dropping with fists is annoying) or a physgun (but not everyone is a VIP). Or of course to pick it up and place it again. I suggest adding it first to road and concrete barriers.
10.
EDIT: Yes, it's enough to let the police use it.
11. It's useful because it's hard to scroll to the keys with the mouse wheel especially as a cop. In my case I always forget to change the stance to passive when I want to holster my gun, so I have to scroll to the keys twice (as with many more players). In reality it's easy to holster a gun, so I suggest a button, H by default which changes to keys from every other slot and when a gun is being used in an active stance.
EDIT: How it should work when a weapon is in attack stance: passive stance > 1 or 1.5 second > keys. Any other item: 1 second > keys.
12. This is something necessary. In the event of a
13. Binoculars are useful in stakeouts and such, but only S.W.A.T. has them. Now while I won't suggest adding them to the police equipment, I'm sure that it would be a good idea to let police officers use their own binoculars if they have them. Right now they are taken away when you join the force.
Optional additions:
9. Add the possibility to set upright even more props with the R key.
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