So the recent state of car thefts with the org exp system is well... broken.
Crims:
It's broken from a crim perspective where you can farm the hell out of exp, over and over and over, even stealing your own vehicles. I've even witnessed people say stuff like "Is this your car? Don't worry I'm not going to steal it" then just proceed to crowbar every car in Bazaar.
PD:
It's broken from a PD perspective with the amount of pings, it creates a MASSIVE wanted list which ends up hiding wanted people further down the list where they could be missed or we don't see them at all. It pings our alert system over and over and over;
Other issues:
Other issues it seems to be creating are people are doing this whilst wanted which is a breach of 3.4, now they may or may not know whether we can see the exact location as PD but it's turning into shootouts that shouldn't need to happen for a simple theft charge with a 3 year maximum sentence.
Yesterday I created an F6 as I turned up to a car theft, we was then shot and killed by a car that was waiting nearby which was involved in the situation, turns out we was shot because the car nearby had a wanted person inside, to which I was informed a MOD was doing it and to make a staff report blah blah (I'd rather not put that target on my back) but here's the problem, a player who runs in the exact same circles did the same thing today, stole cars whilst wanted and got a 2 month ban?
Solution:
I had originally suggested some kind of DNA tool to scan cars to see who stole it but actually I think the solution which was suggested by another player could be much simpler. You have to actually drive the car to get any exp, not just crowbar it. It could be X amount of time driving it.
Thoughts?
Crims:
It's broken from a crim perspective where you can farm the hell out of exp, over and over and over, even stealing your own vehicles. I've even witnessed people say stuff like "Is this your car? Don't worry I'm not going to steal it" then just proceed to crowbar every car in Bazaar.
PD:
It's broken from a PD perspective with the amount of pings, it creates a MASSIVE wanted list which ends up hiding wanted people further down the list where they could be missed or we don't see them at all. It pings our alert system over and over and over;
Other issues:
Other issues it seems to be creating are people are doing this whilst wanted which is a breach of 3.4, now they may or may not know whether we can see the exact location as PD but it's turning into shootouts that shouldn't need to happen for a simple theft charge with a 3 year maximum sentence.
Yesterday I created an F6 as I turned up to a car theft, we was then shot and killed by a car that was waiting nearby which was involved in the situation, turns out we was shot because the car nearby had a wanted person inside, to which I was informed a MOD was doing it and to make a staff report blah blah (I'd rather not put that target on my back) but here's the problem, a player who runs in the exact same circles did the same thing today, stole cars whilst wanted and got a 2 month ban?
Solution:
I had originally suggested some kind of DNA tool to scan cars to see who stole it but actually I think the solution which was suggested by another player could be much simpler. You have to actually drive the car to get any exp, not just crowbar it. It could be X amount of time driving it.
Thoughts?