Perp Death or Perp Dramatic?

At least one way to do this is just simplify the PLPD officers handbook and all the policies a basic officer has to follow, majority of new player officers are not reading it because it's a massive document to have to understand to play officer
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Already in the works and to be released soon as part of the Handbook. Hopefully a no-less-than 4 minute read improves this. It obviously doesn't include everything, but it will set you on a good path.

Edit: A thing I forgot to mention here is that the entire Handbook was revamped a few months ago to be visually more appealing. We've also reduced the text content by a lot. The work is not done yet, as we're trying to rummage through it without losing the functional aspect - that being that we're trying to balance gameplay, so cops don't run around like apes.

to turn to the PD only to get blacklisted for minor shit and then quit all together
This month the outcome of IAs with the action as blacklists is 0. Last month 2.

From the 1st of June we've sustained 155 out of 332 complaints on officers (or officer-adjacent secret service). As for Discharging officers (which I assume is what you refer to blacklists as, since they do come with a cooldown to apply again - 2 weeks), we've discharged 7 new officers and 10 experienced officers, who have been present for more than 6 months in the PD (I've included blacklists into the count of discharges).

I've actually gone through the complaints whilst doing the count and most of the new officers getting discharged either were straight up minging on the job or had a record for another severe thing.

Now I won't say that PD is always the most new-player accomodating part of PERP, however we are trying to be better and I hope we continue to improve in that aspect.
 
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Already in the works and to be released soon as part of the Handbook. Hopefully a no-less-than 4 minute read improves this. It obviously doesn't include everything, but it will set you on a good path.


This month the outcome of IAs with the action as blacklists is 0. Last month 2.

From the 1st of June we've sustained 155 out of 332 complaints on officers (or officer-adjacent secret service). As for Discharging officers (which I assume is what you refer to blacklists as, since they do come with a cooldown to apply again - 2 weeks), we've discharged 7 new officers and 10 experienced officers, who have been present for more than 6 months in the PD (I've included blacklists into the count of discharges).

I've actually gone through the complaints whilst doing the count and most of the new officers getting discharged either were straight up minging on the job or had a record for another severe thing.

Now I won't say that PD is always the most new-player accomodating part of PERP, however we are trying to be better and I hope we continue to improve in that aspect.
Props to you, this will definitely make a great edition for the handbook and help out newer officers a lot.

I don't know if you already have this planned, but I would suggest adding another section to the Quick Reference Guide that briefly explains radio conduct. I often see inexperienced officers being ignorant of radio etiquette, which leads to communications being disrupted for everyone on duty.
 
Props to you, this will definitely make a great edition for the handbook and help out newer officers a lot.

I don't know if you already have this planned, but I would suggest adding another section to the Quick Reference Guide that briefly explains radio conduct. I often see inexperienced officers being ignorant of radio etiquette, which leads to communications being disrupted for everyone on duty.
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It was right under my previous screenshot.
 
View attachment 33499
Already in the works and to be released soon as part of the Handbook. Hopefully a no-less-than 4 minute read improves this. It obviously doesn't include everything, but it will set you on a good path.

Edit: A thing I forgot to mention here is that the entire Handbook was revamped a few months ago to be visually more appealing. We've also reduced the text content by a lot. The work is not done yet, as we're trying to rummage through it without losing the functional aspect - that being that we're trying to balance gameplay, so cops don't run around like apes.


This month the outcome of IAs with the action as blacklists is 0. Last month 2.

From the 1st of June we've sustained 155 out of 332 complaints on officers (or officer-adjacent secret service). As for Discharging officers (which I assume is what you refer to blacklists as, since they do come with a cooldown to apply again - 2 weeks), we've discharged 7 new officers and 10 experienced officers, who have been present for more than 6 months in the PD (I've included blacklists into the count of discharges).

I've actually gone through the complaints whilst doing the count and most of the new officers getting discharged either were straight up minging on the job or had a record for another severe thing.

Now I won't say that PD is always the most new-player accomodating part of PERP, however we are trying to be better and I hope we continue to improve in that aspect.
Thank you for the detailed reply, this was always a big gripe I had with the PLPD and it's nice to see it being fixed
 
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With genuine curiosity, this means there are still 155 players that cannot progress within the PLPD for one or even two months, no?
127 unique officers over those 155 complaints from 1st of June 2026, 42 of those complaints resulted in comment cards.

If we average it out over the 2.5 months that comes out to roughly 25 officers being able to progress each month due to misconduct. Which may sound like a rather large number, but it does include a heck of a lot of experienced players. Since I don't have the tools to join the data together easily, I can't give you an exact number, but I'd say roughly 60% are more than experienced.

Reprimands are currently the most common punishment at 47 issued during that period.

I'm not exactly saying these numbers are good, but I'm not saying they're bad either as this is just raw data.
 
only to get blacklisted for minor shit
I don't think my word holds a whole hunk of merit to what Tilin has already provided but I've ran a decent amount of meetings the past couple months, I can assure that we really do take records and their intentions into a lot of consideration so just consider that there is a bigger picture you might not be seeing when it comes to the decision making in the meetings, sometimes policies are policies

Gotta say the handbook stuff looks great and definitely needed that fresh coat of paint
 
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127 unique officers over those 155 complaints from 1st of June 2026, 42 of those complaints resulted in comment cards.

If we average it out over the 2.5 months that comes out to roughly 25 officers being unable to progress each month due to misconduct. Which may sound like a rather large number, but it does include a heck of a lot of experienced players. Since I don't have the tools to join the data together easily, I can't give you an exact number, but I'd say roughly 60% are more than experienced.

Reprimands are currently the most common punishment at 47 issued during that period.

I'm not exactly saying these numbers are good, but I'm not saying they're bad either as this is just raw data.
Thank you for sharing this. I wont bind conclusions to it, being raw data, but it feels like a lot to be honest.
 
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I currently feel like the server population is thinning. Completely due to the fact that many main players keep MRDM'ing, causing their friends to leave aswell. At peak hours, the server has ~116 players. A lot, but not max pop, like normal.
Another new addition to the banlist is jimb0. One of the Finnish players, I think by the name Niko Ranta-Aho.
It's not the devs, the mods or GMod itself, that's supposedly killing Perp. It is the people who say Perp is dying. It is the people who MRDM. They get banned, causing others to leave. Some of them even choose to MRDM aswell. That continues the cycle.
I do not agree with this method.
Jimb0 getting permabanned for a 3x rdm is wild, too bad evil mods won't be freeing #1 Finnish veteran any time soon (FREE NIKO FREE JOHNNY)
 
I played on the original Pulsar Effect when I was in high school. I'm now 31 and I get on PERP when I'm able to and when I'm in the mood for it.

Truthfully, when Pulsar effect shut down and PERPheads became the standard, I didn't like it as much. To this day comparing the two, PE felt more US based, which I liked vs perp feeling more European based. Could we use some updates and changes? Sure but it is abnormally difficult to propose ideas here because, the European mind. (I'm kidding. Don't get mad at me).

I think you are right in referring to people saying it's dying as dramatization. People still play San Andreas RP (Granted, it's a lot of middle easterners now). People still play space station 13. Has the numbers in the community decreased? Yes but there are still people that take the time and play these games. I think we are still quite a bit ways off from having a "dying" server but we will continue to lose people.

Increased social media presence could help improve new player inception. Expansion of servers in different games or different game modes could also help, such as opening a City life style or altis life style server on Arma 3 with it's own PERP flare.
 
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I’ve heard a lot of people tell me they’d prefer V5 back and they find V6 boring. I have the same idea myself. I prefer V5 over this map even though the design is very nice.
 
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