- Messages
- 118
- Reaction score
- 143
- Points
- 310
At peak times, it's too easy for the PD and it's not fun for anybody in my opinion. Crims have to resign themselves to fighting a nearly impossible battle or to zerg making life for the defenders not fun. For the officers, especially the rank and file, you rarely get the chance to actually get into a proper shootout.
It's hard to propose a solution though and we may not even want to change too much, as the balance of power between the PD and criminals is very delicate. There's others factors at play such as higher skill, communication, coordination and the fabled AK all in favour of the raiders. Presumably we would also want certain officers tasked with lower level crimes.
Maybe we should just take the direct action of reducing slots by 5-10%, but that seems inelegant. Maybe reduce the number of TFOs allowed to gear up at any one time. The way I see it, the balance of power at peak times is unfair for the raiders but at a lower player count, it's slightly unfair to fair for the PD. I think at this point, it is undeniable that there is a problem, but it probably does not need much to fix.
To add to the conversation, do you guys agree with the sentiment that cops are too strong only at peak times? Would addressing just that particular issue fix the dynamic between the cops and robbers or would it require a solution that encompasses the entire range of timezones, even at a lower player count?
It's hard to propose a solution though and we may not even want to change too much, as the balance of power between the PD and criminals is very delicate. There's others factors at play such as higher skill, communication, coordination and the fabled AK all in favour of the raiders. Presumably we would also want certain officers tasked with lower level crimes.
Maybe we should just take the direct action of reducing slots by 5-10%, but that seems inelegant. Maybe reduce the number of TFOs allowed to gear up at any one time. The way I see it, the balance of power at peak times is unfair for the raiders but at a lower player count, it's slightly unfair to fair for the PD. I think at this point, it is undeniable that there is a problem, but it probably does not need much to fix.
To add to the conversation, do you guys agree with the sentiment that cops are too strong only at peak times? Would addressing just that particular issue fix the dynamic between the cops and robbers or would it require a solution that encompasses the entire range of timezones, even at a lower player count?