Topic: A Progressive Parkour System.
Short explanation (in notes):
- A Progression System Much Like The Stamina And Crafting Skills.
- The Progression Will Be Paced And Slow.
- Makes Slow And Subtle Changes To The Player's Speed And Jump Height.
Detailed description (why should it become added/...):
Many Users Have Been Complaining of the maximum speed a player can run, and that it doesn't take long for their stamina to run out, I feel this would be an easier decision and a good option to tackle the complaints, I also feel it will bring more exploration value and possibly roleplay capabilities (e.g. An organisation that specializes in parkour, like the Hashashin).
Optional additions:
- This Would Not Be Over-The-Top In Any Sense Of The Term, Remember The Changes Will Take A Long Time To Achieve.
- It Is Simply A Suggestion, But As This Is Parkour Themed, There Could Be A 'Double-Jump' Like Option When Facing a wall or small building, to simulate a quick Wall climb (Only at max or high level in the progression).
- This Is A Complete Side Note, And I am unsure how hard coding this would be, but the ability to latch onto a ledge or the top of a wall.
- There could be an ability to bend your knees or roll on impact upon hitting the ground from a SHORT jump or fall, this would negate a small ammount of fall damage and seriously decrease the chances of legs being broken upon falling.
Short explanation (in notes):
- A Progression System Much Like The Stamina And Crafting Skills.
- The Progression Will Be Paced And Slow.
- Makes Slow And Subtle Changes To The Player's Speed And Jump Height.
Detailed description (why should it become added/...):
Many Users Have Been Complaining of the maximum speed a player can run, and that it doesn't take long for their stamina to run out, I feel this would be an easier decision and a good option to tackle the complaints, I also feel it will bring more exploration value and possibly roleplay capabilities (e.g. An organisation that specializes in parkour, like the Hashashin).
Optional additions:
- This Would Not Be Over-The-Top In Any Sense Of The Term, Remember The Changes Will Take A Long Time To Achieve.
- It Is Simply A Suggestion, But As This Is Parkour Themed, There Could Be A 'Double-Jump' Like Option When Facing a wall or small building, to simulate a quick Wall climb (Only at max or high level in the progression).
- This Is A Complete Side Note, And I am unsure how hard coding this would be, but the ability to latch onto a ledge or the top of a wall.
- There could be an ability to bend your knees or roll on impact upon hitting the ground from a SHORT jump or fall, this would negate a small ammount of fall damage and seriously decrease the chances of legs being broken upon falling.