Suggestion Title: Remove bunker designs in bases + make bobbies quieter
Suggestion Description:
prenote: I don't think that raiding properties as cop is hard, regardless of (legal) defense. That just takes brain and you lose if you don't push as a civilian, overtime. I do raise a point that it is tedious and makes shootouts last too long.
1. Completely remove construction booklet on designs only and impose hard-limits on how many of certain defence prop can be placed in an apartment, heavily nerfing the amount of overall props you can use, scaling with small to big properties.
It would look like this:
Apartments total - 1 metal detector, 2 barricades, 2 fences, 2 spotlights, 1 bookshelf
Glassco/Parker/Morons total - 5 barricades, 3 fences, 3 spotlights, 3 bookshelves
Office total - 6 barricades, 4 fences, 4 spotlights, 4 bookshelves
etc, with numbers being a variable (higher or lower) agreed upon by the community management. Wooden fences can only block windows.
Ultimate goal - prevent bunker designs from all properties.
2. Make bobbies EVEN quieter - it is possible to catch people off guard with a bobby pin, however, to prove more useful than crowbars, I believe a buff adding considerable sound reduction should be put. Not everyone wanting to be a criminal and break into apartments has 10 people to back them up, or maybe they don't want to. Using a crowbar and even a bobby pin now will be heard by occupants from anywhere in property, and they will call police.
Bobbies should only be heard if you're directly or 1-2 people away from the source.
Why should this be added?:
Benefits for suggestion 1 (removing booklet and preventing bunkers and basewars):
1. No more bunkers with insanely complicated defenses that are "valid" because two people can fit through or one guy can peek with his shoulders.
2. No more shootouts lasting for eons because "omg lol you're cop push in" into 5 people playing peekaboo crouching and standing up to shoot you into big barricades that "don't" force movement, when the metal detector sound queue plays.
Same goes for doing so as a civilian (which is even worse).
3. No more forcing bombs to be used in order to have a "fair" ground, heavily losing on profits that you would get for beating the people basing as a civilian (that already have upper hand) and then the 12 cops flanking you, effectively putting you on a timer for most properties where if you don't push in, you get sandwiched.
4. Make raiding way more viable, as everyone and their mother can hear bobby/crowbar and will call 12 policemen to flank you, which sometimes not even proper strategy or organization beats IF they're moderately competent.
5. As a police force, you don't have to devote 20 minutes and all resources into one shootout because your fellow TFU colleagues failed the coinflip push against 5 people, while on the other side of the city there's 2 people getting mugged, run over, and someone getting beat up. Have you ever seen a fully bunkered office/glassco base?
6. Flashbangs are now way more viable for police and civilians.
7. Allows balance between defending and raiding, while still allowing defenders to have an upper hand and police to help out, as intended.
Benefits for suggestions 2 (buffing bobby pins):
1. A more competent way of raiding where you don't want to alert police, or can't afford to.
2. Bobby pin is as useful (almost) as crowbar. You will still get wallbanged by people near-ish the doors in properties
3. Now you can actually break in silently.
What negatives could this have?:
- Powergrowing community can no longer enjoy bunkers
- Bobby pin beats crowbar (however you are still prone to being wallbanged as bobbypin freezes you in animation)
- Muh items
Suggestion Description:
prenote: I don't think that raiding properties as cop is hard, regardless of (legal) defense. That just takes brain and you lose if you don't push as a civilian, overtime. I do raise a point that it is tedious and makes shootouts last too long.
1. Completely remove construction booklet on designs only and impose hard-limits on how many of certain defence prop can be placed in an apartment, heavily nerfing the amount of overall props you can use, scaling with small to big properties.
It would look like this:
Apartments total - 1 metal detector, 2 barricades, 2 fences, 2 spotlights, 1 bookshelf
Glassco/Parker/Morons total - 5 barricades, 3 fences, 3 spotlights, 3 bookshelves
Office total - 6 barricades, 4 fences, 4 spotlights, 4 bookshelves
etc, with numbers being a variable (higher or lower) agreed upon by the community management. Wooden fences can only block windows.
Ultimate goal - prevent bunker designs from all properties.
2. Make bobbies EVEN quieter - it is possible to catch people off guard with a bobby pin, however, to prove more useful than crowbars, I believe a buff adding considerable sound reduction should be put. Not everyone wanting to be a criminal and break into apartments has 10 people to back them up, or maybe they don't want to. Using a crowbar and even a bobby pin now will be heard by occupants from anywhere in property, and they will call police.
Bobbies should only be heard if you're directly or 1-2 people away from the source.
Why should this be added?:
Benefits for suggestion 1 (removing booklet and preventing bunkers and basewars):
1. No more bunkers with insanely complicated defenses that are "valid" because two people can fit through or one guy can peek with his shoulders.
2. No more shootouts lasting for eons because "omg lol you're cop push in" into 5 people playing peekaboo crouching and standing up to shoot you into big barricades that "don't" force movement, when the metal detector sound queue plays.
Same goes for doing so as a civilian (which is even worse).
3. No more forcing bombs to be used in order to have a "fair" ground, heavily losing on profits that you would get for beating the people basing as a civilian (that already have upper hand) and then the 12 cops flanking you, effectively putting you on a timer for most properties where if you don't push in, you get sandwiched.
4. Make raiding way more viable, as everyone and their mother can hear bobby/crowbar and will call 12 policemen to flank you, which sometimes not even proper strategy or organization beats IF they're moderately competent.
5. As a police force, you don't have to devote 20 minutes and all resources into one shootout because your fellow TFU colleagues failed the coinflip push against 5 people, while on the other side of the city there's 2 people getting mugged, run over, and someone getting beat up. Have you ever seen a fully bunkered office/glassco base?
6. Flashbangs are now way more viable for police and civilians.
7. Allows balance between defending and raiding, while still allowing defenders to have an upper hand and police to help out, as intended.
Benefits for suggestions 2 (buffing bobby pins):
1. A more competent way of raiding where you don't want to alert police, or can't afford to.
2. Bobby pin is as useful (almost) as crowbar. You will still get wallbanged by people near-ish the doors in properties
3. Now you can actually break in silently.
What negatives could this have?:
- Powergrowing community can no longer enjoy bunkers
- Bobby pin beats crowbar (however you are still prone to being wallbanged as bobbypin freezes you in animation)
- Muh items
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