The state of the server is getting worse

The server is in a way better position now RP wise compared to how it was 3+ years ago. Raids and crim got nerfed the fuck out of (Movement ect) and especially with the new map I feel its harder to raid than ever

You clearly were not around or havent heard of when Olsen used to terrorise the server, new player or not with back2back raids and bank raids. Or even after Olsen @Jack Bruhross G3A3'ing everyone and their sister constantly with ASDA. Most people wouldnt catch a break

With v6, bank raids are defo harder to do, raiding is harder due to the map layout, and everything seems so open or to compact unless you push inside before cops/flankers turn up. If cops do not win 80% of raids, there is clearly something wrong, even if someone is holding it with an AS50. Suburbs feels like the easiest raids on this map

As for the passive RP situation, I see more passive RP Now than I did years ago, admittedly a lot of the old passive RP was in bazzar which is defiantly not a hit this time, but as Fredy said it is being changed in v6.1.

All these "Crafting orgs" but are charging 22k for a mac 11??? Most of the bazzar shops are here to mug off new players so I rarely ever step foot in bazzar now adays as its pointless. So you cant partially blame them sorta people for killing bazzar off
 
Also something ive noticed that makes it even harder to RP. Rules are enforced way too strict.
For example i love hostage situations, but you cant just initiate them out of nowhere and + there are veryyy slight and slim changes youll ever get a hostage unless its a PD raid/you find someone afk in a base.

What i would recommend (but this is just me) either change the rules or allow staff members to give permision to initiate such scenarios for the soul reason of RP.
Allow users to take hostages, allow users to initiate pursuits.

Ive personally been trying to make this as possible as i can, whenever i get an oportunity to, i attempt to make even the slightest RP scenario.

One very important thing to note: Perpheads is not the place for RP anymore.

Ive noticed this (as @AcidFerret mentioned) grow even more evident with the course of time. The main problem is that perp is just to fast paced for an RP interactions to not feel rushed and hurried as much as possible.

Also ive noticed a whole shit ton more bankraids. This is because its just too easy to do them. You have to just hide on the stairs and hold them. On V5 you actually had to go outside, flank cops, watch other possible attack points, check a roof aswell etc etc. Now its just purely too easy and it makes players want to do them more and more, leading to more shootouts and to even less RP.


Overall, I personally appreciate the effort of the players that try to make RP happen more frequently and also i appreciate @peeps, alongisde the other devs that worked on the development of v6, to make it more annoying to raid due to constant shitty angles you have to peak.
In regards to pursuits, I'm pretty sure if both parties agree to make one for the fun there isn't an issue. Last time I played cop one folk stole a car and got stuck and just gave up, I told him that I would be fine with him running away and do a fun pursuit for us traffic cops, but he was scared of being reported for 3.4 and I told him I would rather have a fun pursuit than just end the scenario in 2 minutes and arrest him.
 
The server is in a way better position now RP wise compared to how it was 3+ years ago. Raids and crim got nerfed the fuck out of (Movement ect) and especially with the new map I feel its harder to raid than ever

You clearly were not around or havent heard of when Olsen used to terrorise the server, new player or not with back2back raids and bank raids. Or even after Olsen @Jack Bruhross G3A3'ing everyone and their sister constantly with ASDA. Most people wouldnt catch a break

With v6, bank raids are defo harder to do, raiding is harder due to the map layout, and everything seems so open or to compact unless you push inside before cops/flankers turn up. If cops do not win 80% of raids, there is clearly something wrong, even if someone is holding it with an AS50. Suburbs feels like the easiest raids on this map

As for the passive RP situation, I see more passive RP Now than I did years ago, admittedly a lot of the old passive RP was in bazzar which is defiantly not a hit this time, but as Fredy said it is being changed in v6.1.

All these "Crafting orgs" but are charging 22k for a mac 11??? Most of the bazzar shops are here to mug off new players so I rarely ever step foot in bazzar now adays as its pointless. So you cant partially blame them sorta people for killing bazzar off
it was only your sister i was mashing up mate
 
We had a thread like this last week but I’ll bite on the engagement farming hook this time.

People blaming the map for the quality of Roleplay dropping has me cackling. You were literally thrown several new roleplay opportunities, including even a new restaurant nobody can mug you inside of or raid if you own it. V6 has every kind of property you could want for roleplay. Oh wait, people don’t use them because many of them don’t have the shop mugging prevention coverage? Whoa. If people want to start passive roleplay businesses, first things first you need to get over your fear of being mugged or make some sort of arrangements for your own security, such as paying a player to be a security guard. To say that all business ventures that aren’t criminal ventures should not be subject to being the victim of crimes is preposterous.

Passive Roleplay will rarely happen inside of a property you are allowed to mug someone inside of because many such players don’t want to be mugged whilst passive RPing. Maybe if less people cared that much, we would see more of these mythical “passive roleplay” buildings people talk about. Maybe a rule change could suffice? Maybe. Or maybe people should just stop trying to ensure they never have negative interactions of any kind what so ever. Just my two cents.

The reality is as different generations of newgen players came in, changes to the atmosphere due to said new players becoming experienced players without changing all too much about how they played took effect. The reality is, Even I joined apparently after the “golden age of Roleplay” as people unironically used to call it, and there’s so few people who were around back then that are still around now to make a difference. Oh, by the way, people are actively around bringing back older, more serious forms of Roleplay, it’s just few people, including some people in this thread, don’t actually care enough.

The “everyone’s just heckin competing and trying to win” complaint a lot of people have is valid, but it goes much further than this. The majority of police interactions end in someone barking for a supervisor, because they know that taking a ticket or being put in a timeout box for a few minutes is losing, and they want to win. Players will make reports to the same effect. I’ve been a supervisor in the PD for 6 years, and whilst this issue isn’t exclusively a problem in modern days, it’s far more of one.

If you’re calling supervisors down on officers over mundane shit nobody should reasonably care about, you are a part of the problem. Before calling these stupid supervisor situations I would advise that you take a short screen break when perp gets too stressful, come back, and see if it still feels worth the time. As highlighted in the PD thread, People do not want to pursue enforcement of minor laws because they run the risk of being stuck in an unskippable 45 minute cutscene with a supervisor over it.

This behaviour has gotten so bad in recent times. It doesn’t matter what kind of character someone is roleplaying as, they’re suddenly a sovereign citizen Karen YouTube shorts trained lawyer the moment it comes to any meaningful interaction with the police. The worst an officer can give you is a 10 minute timeout and a ticket equivalent to 15 minutes of playing any job. Everyone expects these officers to be roleplaying instead of wanting le shootouts but the reality is the players here make every single interaction with the Police not involving exchanging gunfire such an emotionally draining experience that it’s no longer a game, it feels like a line of work for the officer dealing with it and the actual life of the citizen complaining.

On the topic of criminal roleplay, again a player fault. Most, and I actually mean most perp players take in character interactions seriously. “Oh that guy heckin mugged me, he’s a dickhead and I hate him forever!” In a video game where you are constantly playing a character is the mindset that killed PERPHeads. People should be shooting their friends in gang warfare and generally being friendly at least with everyone, not running about acting like that raid on your virtual drug base was a fuck you note duct taped to a brick thrown right through your bedroom window in real life.

This is just an aspect I’ve never really seen bought up, the fact that players treat interaction on the server, negative interactions in particular, as some sort of personal attack.

Tl;dr: This problem can be remedied if people stopped complaining about everything, taking everything so personally and seriously and using rules in their favour to literally get out of jail free card or something.

Onto replies:

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I want this back
Cramming 70% of the servers playerbase and entities into one little corner of the map was something we should have remedied years ago, V6 did it (albeit in a slightly extreme manner), it made bazaar tolerable again, turned away the mass 3.4 issue we had every time someone decided to turn a disagreement into Battlefield 4 Operation metro 64v64 and rendered the le epic trolling buying a gun and holding mouse 1 to instantly kill 30 people strat useless.

You couldn’t really sell furniture properly in any of the old shop properties as there just wasn’t enough space to do so without spilling out onto the pavement.

Having an actual shopping centre to sell guns in > Having a khyber pass gun market and mass warning / banning for 3.4 because people don’t want to hold alt and W to go wait outside for a few minutes when the every-5-minute shootout began.

"bazaar was too in demand so we made it a less desireable place"
also craft and sell exp was nerfed into the ground in the same update, clearly you give no shits about those players
You literally get to money print selling guns in an unraidable, unmuggable box where the worst that can happen to you is a guy looks at your prices and calls you a scammer, please do not act like the crafters are remotely being marginalised. They’re making stuff to sell, not paving the city with gold and diamonds and bringing joy to the universe. The XP was nerfed because you could powercraft about 1 million dollars worth of AS50s to achieve what skill based activities would require constant success in small groups with no failures under circumstances rigged against them to achieve.

ive been saying it all the time roleplayers get banned while zergs and ppl who raid 24/7 r safeguarded cuz staff is part of their groups

u cant do drunk rp cuz u get banned
u cant do any creative roleplay because they want to be very strict only against roleplayers and not against zergers and 24/7 raiders

Rather daft take.

Nothing stops you from doing drunk roleplay, unless your definition of such is “I’m roleplaying as drunk so I’m going to clobber this random person to death”.
If you genuinely think you can’t do creative roleplay then that means your creativity is limited to being stupid equalling roleplay or something.
Zergers and 24/7 raiders are easily the most marginalised group of players when it comes to getting long bans. There’s players who got months long bans solely for breaking raid timers.
The original PERP gamemode wasn't really made for Serious RP, more of a semi-serious or even less. It was based on Raiding, Basing and PVP stuff (Cops And Robbers).

So you can't really expect quality RP in a server using a gamemode that wasn't really made for RP (+ most people join gmod to have fun, not to rp their lives inside another game)

With V6, due to the map being (or feeling) bigger, more spread out (don't get me wrong, it's a great map but imo just doesn't feel as fun anymore as v5)
, you don't really have that many interactions with other players as before on V5 (Bazaar was the main spot for interactions between players, but now it's mostly empty, even at high playercounts)

Because 90% of this server's playerbase just join and rot inside their base for hours on end you won't find that many people to have interactions with (even at 128/128, not speaking about morning playercount when the map is EMPTY)


I feel like V5 was the PERFECT map for PERPHeads
The only thing differentiating serious and semi serious RP is the rules you follow, not the gamemode itself. I’ve seen serious DarkRP servers in my time and semi serious nutscripts.

As for your takes on the old vs new map:
-Cop response time on Classic Paralake was roughly 30 seconds at the very most. This sucked for raiders and limited raids to more skilled players or an off peak activity. V6 remedies this by having longer response times for officers due to map layout, meaning you are less likely to open a door with your loot to be met by 7 officers completely blocking off the entirety of the street and firing squadding you.
-Classic Paralake contained all “social spots” to bazaar and casino (which was a v5 addition) these were the only real used “Social spots”. Other than this, we had the pub making 3 social spots. V6 has casino, Bazaar (with 2 floors), neon, yoghurtos pub, a collection of parks and a scenic overlook. You have all the space not only to have a social space, but now with the benefit of actually being able to have space as you do so.
- Classic Paralake wasn’t made for 70 players, let alone 128/128. Having more space is a good thing believe it or not.
- Classic Paralake was designed in a way that meant that shootouts occurring in a singular building had the potential to shut down an entire district. Bank robberies stopped you outright from being able to spawn a car, I don’t know how we tolerated that for so long. A projex or morons raid, which was an occurrence happening every 15 minutes completely disabled couriers from being able to do anything, and a slums raid with flankers had the same problem for firemen. Shootouts on V5, V4, V3, all of them just weren’t fun for anyone who wasn’t actively involved in shootouts, and were more of an annoyance.

Sorry for the wall of text every, Good luck cherry picking it.
 
There are many different causes as to why the server feels different and I'm really seeing in this thread is people trying to pin it on one thing or defending that thing and deflecting onto another.

Its very easy to blame it on raiding, but as people like Pug have said, it has all been nerfed heavily compared to how it used to be even a year or two ago. Its easy to blame it on the community and say that its the fault of the players for not pursuing passive rp scenarios, but this is somewhat unfair to say when the whole basis of the server right now as it is is make money, buy cars, buy guns and there are very few ways to do this, so of course players will flock to the easiest way. Its also easy to forget that the best passive rp will cost you money in game, and you've got to get that money somehow.

Saying V6 is worse than V5 is also just objectively wrong. Yes, it doesn't feel the same but that's because the main layout of the map has remained the same for the past 10 years. V6 is pretty much a new map but with the same named landmarks. The only issue that has come up with V6 is that there is too much space and the same amount of stuff to do in it.

I think that if we want to fix how the server is played, the server needs to change. There is currently no incentives or tools to properly do the stuff that people are saying. The only means of quantifiable progression currently are the org levels and leader boards, progressing through the ranks within the PD, and levelling up in the jobs (which means pretty much nothing). If you want to enhance passive rp, people need to be given more stuff to passive rp with. Its the reason that you see a lot more success with passive roleplay in things like FiveM, where the majority of the outer economy is entirely player driven and they have a lot more tools to express the characters that they want to portray.

ive been saying it all the time roleplayers get banned while zergs and ppl who raid 24/7 r safeguarded cuz staff is part of their groups

u cant do drunk rp cuz u get banned
u cant do any creative roleplay because they want to be very strict only against roleplayers and not against zergers and 24/7 raiders

This is also the most braindead thing I've seen as of recent. If you had paid any sort of attention to the state of the server you will see that when the zergs get bad, they get dealt with. Tax Collectors literally had a RICO case against them like 2 months ago. Drunk roleplay is a stupid idea and is entirely negative for everyone involved but the individual doing the roleplay. This seems like a take from someone whos idea of creative roleplay is 'terrorism rp'.
 
u cant do drunk rp cuz u get banned
You absolutely can, just don't wreck people's cars? Now I do believe if you swerve and by then Slightly hit another players car, none to do anything like severe damage to get arrested should honestly be allowed because it CAN be fun, but if you drive like a moron and cause tiers etc, then you're the problem, not the server.
 
We had a thread like this last week but I’ll bite on the engagement farming hook this time.

People blaming the map for the quality of Roleplay dropping has me cackling. You were literally thrown several new roleplay opportunities, including even a new restaurant nobody can mug you inside of or raid if you own it. V6 has every kind of property you could want for roleplay. Oh wait, people don’t use them because many of them don’t have the shop mugging prevention coverage? Whoa. If people want to start passive roleplay businesses, first things first you need to get over your fear of being mugged or make some sort of arrangements for your own security, such as paying a player to be a security guard. To say that all business ventures that aren’t criminal ventures should not be subject to being the victim of crimes is preposterous.

Passive Roleplay will rarely happen inside of a property you are allowed to mug someone inside of because many such players don’t want to be mugged whilst passive RPing. Maybe if less people cared that much, we would see more of these mythical “passive roleplay” buildings people talk about. Maybe a rule change could suffice? Maybe. Or maybe people should just stop trying to ensure they never have negative interactions of any kind what so ever. Just my two cents.

The reality is as different generations of newgen players came in, changes to the atmosphere due to said new players becoming experienced players without changing all too much about how they played took effect. The reality is, Even I joined apparently after the “golden age of Roleplay” as people unironically used to call it, and there’s so few people who were around back then that are still around now to make a difference. Oh, by the way, people are actively around bringing back older, more serious forms of Roleplay, it’s just few people, including some people in this thread, don’t actually care enough.

The “everyone’s just heckin competing and trying to win” complaint a lot of people have is valid, but it goes much further than this. The majority of police interactions end in someone barking for a supervisor, because they know that taking a ticket or being put in a timeout box for a few minutes is losing, and they want to win. Players will make reports to the same effect. I’ve been a supervisor in the PD for 6 years, and whilst this issue isn’t exclusively a problem in modern days, it’s far more of one.

If you’re calling supervisors down on officers over mundane shit nobody should reasonably care about, you are a part of the problem. Before calling these stupid supervisor situations I would advise that you take a short screen break when perp gets too stressful, come back, and see if it still feels worth the time. As highlighted in the PD thread, People do not want to pursue enforcement of minor laws because they run the risk of being stuck in an unskippable 45 minute cutscene with a supervisor over it.

This behaviour has gotten so bad in recent times. It doesn’t matter what kind of character someone is roleplaying as, they’re suddenly a sovereign citizen Karen YouTube shorts trained lawyer the moment it comes to any meaningful interaction with the police. The worst an officer can give you is a 10 minute timeout and a ticket equivalent to 15 minutes of playing any job. Everyone expects these officers to be roleplaying instead of wanting le shootouts but the reality is the players here make every single interaction with the Police not involving exchanging gunfire such an emotionally draining experience that it’s no longer a game, it feels like a line of work for the officer dealing with it and the actual life of the citizen complaining.

On the topic of criminal roleplay, again a player fault. Most, and I actually mean most perp players take in character interactions seriously. “Oh that guy heckin mugged me, he’s a dickhead and I hate him forever!” In a video game where you are constantly playing a character is the mindset that killed PERPHeads. People should be shooting their friends in gang warfare and generally being friendly at least with everyone, not running about acting like that raid on your virtual drug base was a fuck you note duct taped to a brick thrown right through your bedroom window in real life.

This is just an aspect I’ve never really seen bought up, the fact that players treat interaction on the server, negative interactions in particular, as some sort of personal attack.

Tl;dr: This problem can be remedied if people stopped complaining about everything, taking everything so personally and seriously and using rules in their favour to literally get out of jail free card or something.

Onto replies:


Cramming 70% of the servers playerbase and entities into one little corner of the map was something we should have remedied years ago, V6 did it (albeit in a slightly extreme manner), it made bazaar tolerable again, turned away the mass 3.4 issue we had every time someone decided to turn a disagreement into Battlefield 4 Operation metro 64v64 and rendered the le epic trolling buying a gun and holding mouse 1 to instantly kill 30 people strat useless.

You couldn’t really sell furniture properly in any of the old shop properties as there just wasn’t enough space to do so without spilling out onto the pavement.

Having an actual shopping centre to sell guns in > Having a khyber pass gun market and mass warning / banning for 3.4 because people don’t want to hold alt and W to go wait outside for a few minutes when the every-5-minute shootout began.


You literally get to money print selling guns in an unraidable, unmuggable box where the worst that can happen to you is a guy looks at your prices and calls you a scammer, please do not act like the crafters are remotely being marginalised. They’re making stuff to sell, not paving the city with gold and diamonds and bringing joy to the universe. The XP was nerfed because you could powercraft about 1 million dollars worth of AS50s to achieve what skill based activities would require constant success in small groups with no failures under circumstances rigged against them to achieve.



Rather daft take.

Nothing stops you from doing drunk roleplay, unless your definition of such is “I’m roleplaying as drunk so I’m going to clobber this random person to death”.
If you genuinely think you can’t do creative roleplay then that means your creativity is limited to being stupid equalling roleplay or something.
Zergers and 24/7 raiders are easily the most marginalised group of players when it comes to getting long bans. There’s players who got months long bans solely for breaking raid timers.

The only thing differentiating serious and semi serious RP is the rules you follow, not the gamemode itself. I’ve seen serious DarkRP servers in my time and semi serious nutscripts.

As for your takes on the old vs new map:
-Cop response time on Classic Paralake was roughly 30 seconds at the very most. This sucked for raiders and limited raids to more skilled players or an off peak activity. V6 remedies this by having longer response times for officers due to map layout, meaning you are less likely to open a door with your loot to be met by 7 officers completely blocking off the entirety of the street and firing squadding you.
-Classic Paralake contained all “social spots” to bazaar and casino (which was a v5 addition) these were the only real used “Social spots”. Other than this, we had the pub making 3 social spots. V6 has casino, Bazaar (with 2 floors), neon, yoghurtos pub, a collection of parks and a scenic overlook. You have all the space not only to have a social space, but now with the benefit of actually being able to have space as you do so.
- Classic Paralake wasn’t made for 70 players, let alone 128/128. Having more space is a good thing believe it or not.
- Classic Paralake was designed in a way that meant that shootouts occurring in a singular building had the potential to shut down an entire district. Bank robberies stopped you outright from being able to spawn a car, I don’t know how we tolerated that for so long. A projex or morons raid, which was an occurrence happening every 15 minutes completely disabled couriers from being able to do anything, and a slums raid with flankers had the same problem for firemen. Shootouts on V5, V4, V3, all of them just weren’t fun for anyone who wasn’t actively involved in shootouts, and were more of an annoyance.

Sorry for the wall of text every, Good luck cherry picking it.
I only read the beggining so I'm gonna answer that,

having a gun pointed at you and forced to do things at another persons will is humiliating and a awful experience especially for people who havent been desensitized by being mugged and mugging people since 14 on perp. irl the crime of taking someones shit with a gun or going in their house when they are still inside, is a extremely violent and cruel
 
ive been saying it all the time roleplayers get banned while zergs and ppl who raid 24/7 r safeguarded cuz staff is part of their groups

u cant do drunk rp cuz u get banned
u cant do any creative roleplay because they want to be very strict only against roleplayers and not against zergers and 24/7 raiders
Also forgot to add here, which "Creative" roleplay have you done recently is it when you fail to follow gunpoint? Udklip.PNG

Or maybe when you shot and killed a suspect because he mocked you?Udklip.PNG

No no wait! Now I know, it's when you in the middle of a bank raid started throwing guns away and combat reviving cops.
Udklip.PNG
 
ChatGPT 5 summary for all my fellow neurodiverse members
TL;DR – “The state of the server is getting worse” thread

  • Players feel RP is declining, replaced by constant raids and growing toxicity.
  • Some say nothing’s changed, others argue v6 worsened things by lacking RP incentives.
  • Admins accused of bias toward raiders/zergs → heavily disputed; staff point out long bans exist for abuse.
  • Core issue: PERP isn’t built for heavy RP, and tools for passive/social RP are limited.
  • Suggested fixes: encourage players to start RP themselves, community meeting to voice concerns, add RP-supporting jobs/systems, or even remove orgs/weapons to force RP.

Overall: Community split between “server has gone downhill” vs. “same as always but needs better RP tools.”
 
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