Weapon Management

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This change will affect gameplay heavily; however, I believe the change will greatly promote realism and improve overall gameplay, especially in terms of the amount of rule-breaking.

You should no longer be able to store weapons in your inventory wheel.

The only weapons you should be able to carry are the weapons you currently have equipped.

Any weapons you find and pick-up will have to be equipped, which will start the equipping delay screen.

For example, if you pick-up a pistol, but are already holding a pistol, the current pistol you are holding will be dropped, and the new one equipped. This means, to take a weapon, someone else will either have to carry it, or you will have to pick it up with your fists and carry it somewhere.

You should be able to carry 2 primary weapons, 1 on your back, and 1 in your hands; however, this means that you will always have to have a primary weapon in your hands.

For example, if you are carrying 2 primary weapons, and you un-holster a pistol, the primary weapon that you are currently holding in your hands should be dropped.

Dropping weapons should now be instant (but picking-up weapons would require them to be equipped, and therefore not be instant).

Cars should have storage capacity, specifically for storing guns; this would allow you to carry guns, from a building where you just stole guns from, and store them in your car to take back to the warehouse; it would also allow you to store guns in your car instead of having to carry them.

Police could then search cars, if they have a search warrant; cars could also be broken into with a lock pick, like they are now, but will also provide the ability to steal the contents (if the contents include weapons, the thief would have to equip the weapons).

This system would require a change in the current structure for gun stores; I'll post a separate suggestion for this:
http://perpheads.com/forum/server/ideas-bug-reports/1685-weapon-lockers

I think this will be a great improvement to most aspects of the gameplay, albeit a little hard to get used to.

Benefits

Greatly increased realism.

Less stupidity/FailRP and RDM, more care taken with weapons.

Less people 'jumping-into' conflicts unexpectedly.

Less people unrealistically un-equipping weapons to save them.

Less people breaking into a building, and then equipping a large gun from 'no where'.

Greatly increased amounts of people FearRPing, as people will genuinely be worried about losing weapons.

Less people breaking traffic laws as their car could be searched.

Less people driving dangerously as guns stored in their cars would be destroyed if there was an accident.

When Police, and players in general are preparing to conduct a raid on a criminal building, actual recon could be conducted which would be useful; at the moment, the only useful recon you can get is the amount of people on the property; with this change, you would also have a good idea of the weaponry involved.

DEATH WILL BE SCARY - As most people walk around with guns, or with guns ready to be equipped, if this change takes effect then either people will not use weapons, or people will genuinely be afraid to die.

People will NOT be able to 'minge grab' as the weapon would be equipped, and the 'grabber' would likely get shot.

Possible Concerns

People who own property, be it commercial or residential, wouldn't have to walk around with guns; instead, they could leave guns around the property, for example, under the bed, under the shop counter, etc, to be equipped if needed.
 
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StephenPuffs;n2207 said:
Seeing as though firearms are illegal for display, I would imagine that also includes the sale of such items

The selling of firearms is legal if conducted in an appropriate area, and done so safely.

StephenPuffs;n2207 said:
Since right now and even with this idea, someone could bring out their heavy duty sniper, take one shot then immediately stash it back in their car or change to a lesser gun

Holstering the gun on their back would take time, and that gun would still be vulnerable if the person were to go unconscious/die. Putting a gun into a car's storage would also take time, leaving the gun vulnerable if the person is rendered unconscious/dies; these 2 points negate the potential for problems such as those you have mentioned.

StephenPuffs;n2207 said:
1) Should you be able to drop/switch guns (of the same slot) within X minutes of firing it?

Whether or not a gun has been fired shouldn't make a difference as your only option is to put it on your back, which shouldn't be instant, or store it somewhere (ie: a car), which also shouldn't be instant.

Also, you should be able to drop your gun more or less instantly, as you can in real life, and as would be necessary for gameplay.

StephenPuffs;n2207 said:
2) When someone dies, how many of their clips that they were carrying should fall as well? Or for that matter, what should fall on death, just weapons or more?

For now, it would probably best for only the magazine loaded into the gun(s) to be lost, with any equipped weapons as well.
 
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Liking the realism. But its a bit complicated compare to the current system and may be a problem with new players.
 
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