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The map is much more realistic than v5 and it looks sickThe map is alright
There’s three different entrancesIDK why they went the route of, "the whole bank is locked down and only one entrance in!"
The view distance is the same, the map just feels bigger* The view distances for certain areas are just awful. It feels like you can only see up too maybe 50 meters and then you lose sight of anything beyond that.
Make some suggestionsI'm not trying to be a buzzkill. The map is 100% an improvement, but several small things like the stuff listed above kinda mess with the vibe.
Even when it's locked down? Because when it's on lockdown you can only access it via the fire escape exit.There’s three different entrances
I mean that's sorta the issue. It felt like you could view things a bit further out during those points in time, and their was a reasonable level of disconnect to explain why you wouldn't be able to see certain places otherwise. Hicktown is the perfect example because you legit cannot see it from the Roxies across a small pond. Which, much like the bank, it funnels people into a one way without realistic avenues of doing things otherwise. Not to mention speaking of Hicktown, it lacks that charm of being able to circle around through the water nowThe view distance is the same, the map just feels bigger
This is just objectively wrong, V5 and prior map version bank robberies evolved into something that was just stupid, it made the entire city area unplayable because everyone was just shot on sight, it was hardly enjoyable for anybody just getting shot from random areas. The current system is way better, it contains the robbery to a much smaller area that does not intefere with anybody else and adds a small layer of tactical play to it. It also is literally better for police, as there are only 3 doors that they can use to exit, but for some reason most officers choose to do the polar opposite and attempt to enter the bank through the one funnel door at the back instead of waiting when the robbers are the ones who have to get out and escape.* The Bank is a massive downgrade in terms of playability for anyone but the crim mains. IDK why they went the route of, "the whole bank is locked down and only one entrance in!" but its stupid. It took what was fun with the V5 bank, namely being able to sneak in through different entrances, playing in the parking lot, playing the roof, ect... And limits it to - Please walk into the AS50 and Grenade Spam. I do like the vent system, but even that feels very predictable. Oh no, they are going pumpstation or Reagals! And you just need to camp those areas to maybe kill one player before getting sent to blackscreen. The only other way of playing it currently is to raid the properties of the bank raiders and just camp inside of them.
Any map issues will be fixed in time with trial and error, the devs are working hard to fix any weird buggy terrain.* Some displacements around the wood cabins feel pointy compared to the smoothed out surface the rest have, and it's not uncommon to get caught on them and be stuck with no real recourse outside calling RC or prop pushing. I understand that displacements are a massive pain in the ass(i also map for this dumpsterfire engine), but really wish their was at least something like a rock on the pointy bits to prevent getting stuck.
* Some doors currently have issues with the metal detectors and makes it so some of them refuse to open when crowbarred or battering rammed.
This is simply more realistic and negates mingery, it’s not even that bad you’re exaggerating it.* Being unable to go onto the roofs at Suburbs feels like a downgrade. I understand why it was done, but broooo that was so much fun.
* I hate the dumb system that pushes you off the railings. MASSIVE DOWNGRADE. Parkour is fun! Parkour is gamey! But it beats having to run up and down entire flights of stairs for no practical reason when previously you could have just bounced off the back and saved yourself a minute of time.
* The Bank is a massive downgrade in terms of playability for anyone but the crim mains. IDK why they went the route of, "the whole bank is locked down and only one entrance in!" but its stupid. It took what was fun with the V5 bank, namely being able to sneak in through different entrances, playing in the parking lot, playing the roof, ect... And limits it to - Please walk into the AS50 and Grenade Spam. I do like the vent system, but even that feels very predictable. Oh no, they are going pumpstation or Reagals! And you just need to camp those areas to maybe kill one player before getting sent to blackscreen. The only other way of playing it currently is to raid the properties of the bank raiders and just camp inside of them.
The new bank system punishes those who approach the raid with no plans (like 90% of pistol cops I see who just rush the fire exit without any intention of working as a team) and rewards those who take their time and communicate with others.
Exrobite playing cop is the only unfortunate hereUnfortunately this is a problem that is endemic to the police department as a whole. Earlier today there was a bank robbery where we found two of the robber's cars parked outside of stahlsberg, so we just camped there and easy win
due*With all do respect, this has to be the shittest take I have ever heard for the new bank robbery system. Calling it a downgrade from V5 has to be ragebait, or maybe you haven't played it enough to understand it?
It is clearly more PD sided as the bank robbers are now contained within only 3 areas to leave, and since the main lobby is now blocked off, there are less long range angles for the bank robbers to peak out of. Do you remember how aids it was to respond to bank in V5 when the whole main city was surrounded by multiple AS50s?
The new bank system punishes those who approach the raid with no plans (like 90% of pistol cops I see who just rush the fire exit without any intention of working as a team) and rewards those who take their time and communicate with others.
This is just objectively wrong, V5 and prior map version bank robberies evolved into something that was just stupid, it made the entire city area unplayable because everyone was just shot on sight, it was hardly enjoyable for anybody just getting shot from random areas. The current system is way better, it contains the robbery to a much smaller area that does not intefere with anybody else and adds a small layer of tactical play to it. It also is literally better for police, as there are only 3 doors that they can use to exit, but for some reason most officers choose to do the polar opposite and attempt to enter the bank through the one funnel door at the back instead of waiting when the robbers are the ones who have to get out and escape.
With all do respect, this has to be the shittest take I have ever heard for the new bank robbery system. Calling it a downgrade from V5 has to be ragebait, or maybe you haven't played it enough to understand it?
It is clearly more PD sided as the bank robbers are now contained within only 3 areas to leave, and since the main lobby is now blocked off, there are less long range angles for the bank robbers to peak out of. Do you remember how aids it was to respond to bank in V5 when the whole main city was surrounded by multiple AS50s?
The new bank system punishes those who approach the raid with no plans (like 90% of pistol cops I see who just rush the fire exit without any intention of working as a team) and rewards those who take their time and communicate with others.
Defeat in Detail. If you are forced to leave a TFO at the fire escape exit to prevent a breakout there, you are usually going to maintain the other exits with disorganized pistol cops or the rare shotgun cop, and even when they are organized all it'll take is a solid push into one entrance with a numerically superior force to lead a breakout. Even if those cops are expected to just be sentries that sound the Life Alert for where the breakout is, that still means you need at the very least 5 cops to maintain a skeleton defense, and you are expected to lose some of those skeleton crews for the sole purpose of being a tripwire.
When you were dealing with it on V5, you still had the option of taking on the Bank Raiders from other positions over the main city, be it coming up from Farm, Church to Overpass, Sunset to City Garage, ect. This also doesn't include the other means of entering the bank to contend it right there and then, be that from the back doors, windows, front door, or roof. Hell you could envelop the bank raiders with the same methods they used on V5 because you could use it to pick 1 on 1 fights that could still result in some kind of success.
The vast majority of bank raids I have dealt with on V6 are usually running 6 to 8 strong. That's 6 to 8 people armed with automatics, sniper rifles, and grenades. If PLPD only has pistol cops or low-rankers that still means you are likely to get rolled once it leaves the vault area, with the only practical response being to let them breach one area or the other and doing hit n' run tactics to whittle their numbers. That also is under the expectation that everyone is on the same page for such tactics to be employed... And yeah. PLPD.
We need roulette table right now!!!!Needs more gambling mechanics and earrings