I'm not a fan of the org leaderboard

I see this argument all the time, people don't realise the amount larger orgs RP, for example MIP and NASA had a nice moment in the club just joking around between us before cops ruined it for no reason
 
I see this argument all the time, people don't realise the amount larger orgs RP, for example MIP and NASA had a nice moment in the club just joking around between us before cops ruined it for no reason
exactly it may seem like we are toxic but in the end i fuck with alot off mip i dont know if they like me but i have no problems with anyone sometimes i can be a dick but its aprt off the game i want to have fun in the end and most mip members know it too
 
Larger orgs dominating has been an issue since 2016/2017. There was no leaderboard for Olsen Banden yet it still brought up the exact same arguments surrounding PvP that are happening now. Considering the way some people enjoy playing - removing the 25xp you get for killing PD will not suddenly make people roleplay PD sits. Some people enjoy shootouts, and the other half can barely trust PD to follow through on sits as the majority of PD want to be able to say "I clutched this situation".
If you wanted to enhance the RP aspect, a better method would be approaching PD standards for policies surrounding handling hostage situations or negotiations, alongside this suggesting a rule that if PD are granting you free passage, you must take it instead of turning it into a gunfight (under 3.4 or some different rule @Collier can spend weeks writing).
The counter-argument to this is obviously that at which point are you restricting gameplay choices so much that it would be better to micro-manage each situation because if everyone is forced to follow a script during negotiations then you're limiting RP.
TL;DR (this is how you use it @SomeUser)
- People want shootouts, removing XP will not change that. Encouraging PD to be the ones who have to stick to negotiations will allow crim to trust it more than pre-empting a shootout.
Yeah I honestly see virtually no difference between now and when I started, I get raided equally as much as I always have been. I'd almost say, compared to Olsen Banden I actually get raided less today than when they were around.
 
There is a Word that is used more than others here and those Words Are PD and Police.

I have a solution.

Lets remove the pd once and for all, and let paramilitary organisations take the law into their own hands ruling paralake with their rules! Revoulution is the only way we can live in paradise!
 
I do not like the org leaderboard.

I feel like like the way it is currently set up incentivises combat and basing over everything else. Often, this is at the detriment of RP, as people are incentivised to kill and finish their targets instead of doing something fun or creative.

It also incentivises players to kill cops instead of escaping, limiting creative choices such as hiding or sneaking away.

People do care about org xp, it is one of the driving motivations behind raiding, and if you're trying to maximise your org xp gain it's a problem of maximising the amount of killing you can do against both cops and civillians, which pushes people to seek kos for anything they can.

Building an RP narrative is a collaborative effort, but the incentives created by the leaderboard directly contradict this idea. I'm not a fan of it.
could’ve sworn i’ve said this like 1000 times and even said they should remove it
 
If org leaderboard was removed I would still raid just as much and I would still kill just as many cops and civs and I would still roleplay just as much because that's how I and plenty of others enjoy the game. We do a lot of roleplay as mentioned earlier by inchs but people see us trying to roleplay and try to force us into a shootout, start shit talking for absolutely no reason or just decide we are just going to start gunning down everyone in the area because we are a more PvP based org.

This issue of pretending people who like to PvP are just going to gun you down for no reason or if you breath near someone who has opened the org leaderboard tab in the past 4 weeks you will just be executed on the spot is just so boring now like people will call the police because our car is in the same sector of the map as their base and then the cops arrive and immediately cuff everyone and search them with 0 reason but the same people will ask why they don't see us roleplaying when they are the main thing preventing us from doing so.
 
If org leaderboard was removed I would still raid just as much and I would still kill just as many cops and civs and I would still roleplay just as much because that's how I and plenty of others enjoy the game. We do a lot of roleplay as mentioned earlier by inchs but people see us trying to roleplay and try to force us into a shootout, start shit talking for absolutely no reason or just decide we are just going to start gunning down everyone in the area because we are a more PvP based org.

This issue of pretending people who like to PvP are just going to gun you down for no reason or if you breath near someone who has opened the org leaderboard tab in the past 4 weeks you will just be executed on the spot is just so boring now like people will call the police because our car is in the same sector of the map as their base and then the cops arrive and immediately cuff everyone and search them with 0 reason but the same people will ask why they don't see us roleplaying when they are the main thing preventing us from doing so.
+1 fully agree
 
Larger orgs dominating has been an issue since 2016/2017. There was no leaderboard for Olsen Banden yet it still brought up the exact same arguments surrounding PvP that are happening now. Considering the way some people enjoy playing - removing the 25xp you get for killing PD will not suddenly make people roleplay PD sits. Some people enjoy shootouts, and the other half can barely trust PD to follow through on sits as the majority of PD want to be able to say "I clutched this situation".
If you wanted to enhance the RP aspect, a better method would be approaching PD standards for policies surrounding handling hostage situations or negotiations, alongside this suggesting a rule that if PD are granting you free passage, you must take it instead of turning it into a gunfight (under 3.4 or some different rule @Collier can spend weeks writing).
The counter-argument to this is obviously that at which point are you restricting gameplay choices so much that it would be better to micro-manage each situation because if everyone is forced to follow a script during negotiations then you're limiting RP.
TL;DR (this is how you use it @SomeUser)
- People want shootouts, removing XP will not change that. Encouraging PD to be the ones who have to stick to negotiations will allow crim to trust it more than pre-empting a shootout.

Not reading all of that mate it's longer than the original post give me a tldr please.

Edit: I didn't read it so hard I didn't see the tldr
 
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Org leaderboard brings the much needed competitive aspect to the gamemode. Otherwise its all talk. Now when someone says that they are the best they also gotta have receipts!!! :penguin: :penguin: :penguin:
 
Org leaderboard brings the much needed competitive aspect to the gamemode. Otherwise its all talk. Now when someone says that they are the best they also gotta have receipts!!! :penguin: :penguin: :penguin:
Which is why we need individual leaderboards ;) Cuz the org one is just a bunch of people zerging, doesn't show any skill at all.
 
Make it so the cop you have a nice play of roles with can choose to give you +50 org exp with good and detailed reason :cat: :cat: :cat:
 
Larger orgs dominating has been an issue since 2016/2017. There was no leaderboard for Olsen Banden yet it still brought up the exact same arguments surrounding PvP that are happening now. Considering the way some people enjoy playing - removing the 25xp you get for killing PD will not suddenly make people roleplay PD sits. Some people enjoy shootouts, and the other half can barely trust PD to follow through on sits as the majority of PD want to be able to say "I clutched this situation".
If you wanted to enhance the RP aspect, a better method would be approaching PD standards for policies surrounding handling hostage situations or negotiations, alongside this suggesting a rule that if PD are granting you free passage, you must take it instead of turning it into a gunfight (under 3.4 or some different rule @Collier can spend weeks writing).
The counter-argument to this is obviously that at which point are you restricting gameplay choices so much that it would be better to micro-manage each situation because if everyone is forced to follow a script during negotiations then you're limiting RP.
TL;DR (this is how you use it @SomeUser)
- People want shootouts, removing XP will not change that. Encouraging PD to be the ones who have to stick to negotiations will allow crim to trust it more than pre-empting a shootout.

I think recognising the the org leaderboard is powerful enough to create player incentives and then balancing it to mitigate any negative actions that may be encouraged is that I would like to see. I mentioned this to you but if you got more (double) xp from taking officer equipment it may encourage players to not kill them.

As for hostage sits, there is fault on both sides, we can't just regulate the PD side of hostage situations because then they'd just become wholly unfun. Some kind of legally-binding agreement being made would be effective at mitigating these problems.
 
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