Drug Balancing Discussion

I think that the ideas you've outlined are great. I don't have any problems with them, and I think this would really help break the monotony of the drug system in PERPHeads. However, I think something should also be done to keep players from staying AFK in a base to powergrow whatever gives them the most money. With that drug market idea, maybe you could shuffle the positions of the Drug Dealer depending on what drug sells for the most, or the amount of players currently growing/selling.

I think something should be done in any capacity to limit the possibility of making insane amounts of money by just staying AFK in a base. I'm not sure if that would fit within the scope of this update, as large as it may already be, but I think it would make the server a lot more dynamic and fun for those who are burnt out from doing the same things over and over again.
 
One problem I see is that the only person who would ever fall victim to a mugging at the drug dealer are new players. If they get mugged and lose their drugs they just quit the server and never come back.
Any regular player would use the cheat code or holding a pistol, which makes you invulnerable to muggings.
See, that's what I thought aswell, turns out you're not invulnerable after all
 
See, that's what I thought aswell, turns out you're not invulnerable after all
you got fucked hjahahah
 
This has nothing to really do with the creation of drugs, but more the mugging of drugs. Currently if a player breaks 3.4 at the drug dealer they lose NOTHING, staff are not allowed to force the drugs off the player/the player doesn’t drop the drugs that would have been lost. Most people rather take a punishment then lose 150k+ worth of drugs which even when i was staff I thought it was ridiculous. Is this something that could be implemented/changed with the update as it feels like you can currently sell/base and die there is little to no re-procutions if so

Anyway im glad to see how drugs and stuff are being re worked and you are asking for community’s opinions: Defo a good step in the correct direction

Just so people are aware, this is currently being discussed within SMT. We will look to make a decision within the next meeting and have the staff guidance updated prior to the new update. Ultimately, it's unfair for someone to lose out on $150,000 worth of drugs because another player has broken 3.4. However, as already discussed within this thread, we need to slightly adjust how this would work in relation to mugging new players. This is because certain individuals within the community will take absolutely everything from a new player and will result in them most likely never returning.
 
Just so people are aware, this is currently being discussed within SMT. We will look to make a decision within the next meeting and have the staff guidance updated prior to the new update. Ultimately, it's unfair for someone to lose out on $150,000 worth of drugs because another player has broken 3.4. However, as already discussed within this thread, we need to slightly adjust how this would work in relation to mugging new players. This is because certain individuals within the community will take absolutely everything from a new player and will result in them most likely never returning.

Every time you mug a new player one of your cars should randomly become tiered
 
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