Drug Balancing Discussion

I think that the ideas you've outlined are great. I don't have any problems with them, and I think this would really help break the monotony of the drug system in PERPHeads. However, I think something should also be done to keep players from staying AFK in a base to powergrow whatever gives them the most money. With that drug market idea, maybe you could shuffle the positions of the Drug Dealer depending on what drug sells for the most, or the amount of players currently growing/selling.

I think something should be done in any capacity to limit the possibility of making insane amounts of money by just staying AFK in a base. I'm not sure if that would fit within the scope of this update, as large as it may already be, but I think it would make the server a lot more dynamic and fun for those who are burnt out from doing the same things over and over again.
 
One problem I see is that the only person who would ever fall victim to a mugging at the drug dealer are new players. If they get mugged and lose their drugs they just quit the server and never come back.
Any regular player would use the cheat code or holding a pistol, which makes you invulnerable to muggings.
See, that's what I thought aswell, turns out you're not invulnerable after all
 
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