Thoughts on Perpheads right now

I don't take a whole lot too seriously since I'll just log off and play something better, but the only thing that really consistently turns me away from the server is how bad the weapons & gun play can be as well as some aspects of PLPD. I main competitive FPS games, I come on the server to enjoy that aspect, so I have no choice but to compare and contrast, especially when things are just very clearly broken and/or potentially neglected. On the cop main side, there are so many things in PLPD that make you not want to play it that it's not even worth going into because it's been repeated 400 million times and nothing ever seems to change. Some of the best changes I've personally seen recently in ages began when Tilin was made a Deputy but it's likely a very long road with many pot holes. I mostly don't like feeling like every second I spend on duty is spent walking on egg shells, but the TFO gear is the sole thing that keeps me returning.

Beyond those two pet peeves, it would be nice if there were more consistent updates that had strong changes, but it's easy to critique when you do not see through a developers eyes, so I don't bother. I have to just trust that they are making the right decisions and understand the dangers of a stagnant server. Lastly, the eternal "RPer" vs "Crim" discourse seems to have permeated virtually everything, from the staff team, to PLPD, to the rules, and to overall server development. There are a lot of retarded people who play and main crim, but the hatred has somehow extrended beyond the individual and on to seemingly anyone who simply enjoys the activity. I rarely RP myself, but champion people who chose to enjoy the server that way. I think without it, the server loses its charm, and it has its rightful place. I play a decent amount of crim, and denounce some of the retards, but champion people who chose to enjoy the server that way. I think without it, many would find other avenues to satisfy that itch, the population would decline, and the server would lose a lot of its vigor. I don't believe it's a healthy mindset for the server to treat either group disproportionately. I think it's better if the developers in tandem with the rules guide, roadblock, and initiate player behavior since they hold the majority of the responsibility in how players approach & interact with the server. I've seen a lot of comments in the past that almost sound vindictive from folks with the most power on the server which is scary. My main hope is that the discourse has not become an infection.

All this talk for bro to sit afk in heavy gear in front of police department in lieutenant car btw
 
When will the developers remove the bots in the server?

How is it 128 pop half the time but there’s 2 sweaters in lake view and 17 guys in Southgate or farm, the other 50 are either on PD or bazaar.

We need to know where the other players are cause there’s no way 128 people are all sat in a corner
 
Do you have any in mind that would actually improve the server?
I could name a few, but what's the point? Plenty of good suggestions have been made over the years and were denied as "duplicate suggestions," even though many of those denials happened when Perp was in a completely different state than it is now.
 
I'm going to hop in here late to this whole thread but I'd like this discussion to continue even if a lot of points are recycled. Unfortunately we really cannot control how people RP or the quality of that RP without being insanely overbearing which I think no one wants any more than they may feel it already is.

I do think often times people are a bit F6 happy and will report the smallest of things which leads to staff fatigue and reports taking longer because of how many other things there are.

Here's the one point I can't stress enough about criminal behavior. Basing may not be everyone's favorite thing and people may feel there is a lack of them, but as mentioned before some orgs are much larger than others so they can kind of win any sort of raid by numbers alone. That said, basing is very important as it generally means that the activities take place out of sight where people are less able to interfere. Bank robberies or PD raids are some of the most public criminal actions but every time one occurs it's like moths to a flame. People are slow to leave the area despite being told to do that as well as many other players will take it as an invitation to involve themselves in it, maybe not with weapons but being a general nuisance.

So it makes adding any new criminal activities a bit difficult as we would like to avoid making more that are very public in nature and instead they more out of sight, like how chop shop can be. Which is something that I can see more happening with to make it more interesting, but that may be a long way out still. That said, I totally can see why people may want more options, but it is a difficult thing to balance. As there's no reason to add criminal activities that are not money making in some way generally speaking

Anyways, the main takeaway I've had from reading this so far is that people want more RP and features (largely undefined besides ways to spend money). If we add more jobs that takes away from people basing as well, so it's a double edged sword. People talk about adding more guns or cars, but people are also bound to minmax in everything so they'll still only use a few. We already have a ton of guns but the vast majority see very little use, because people have locked in on ones they find the best. Creating incentives for people to use a variety of things whether it is guns, cars, clothing styles, jobs, etc is not something we can really force without being intrusive by some means.
 
As there's no reason to add criminal activities that are not money making in some way generally speaking
I may be off the mark a little here. However, I don’t think making money from criminal activities is essential (sounds stupid) as a majority of the orgs/crim mains I know have more than enough guns and money (and since growing is just that profitable), that this could kill two birds with one stone.
A) Keep crim mains occupied:
- even if they’re losing money, most are happy just to have something to do
B) Money pit:
- Another way to sink money doing something that isn’t directly a “money-making” method which will create more interest to grind to be able to repeat doing more activities.
 
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