Your Steam/In-game Name: MUCKYNEGGER ᕦ (ò_ó) ᕤ / Adour Mikoyan
His/Her Steam/In-game Name: Buzz #FreeGino / Sergio Luchiczi
http://steamcommunity.com/profiles/76561198031649442
His/Her SteamID:
STEAM_0:0:35691857
Why Should This Player Be Punished?:
Headglitching in his base ("bunker") whilst he gets raided.
Im not too sure under what rule this exactly falls, but the most senseful to me would be
Later on I've been told that Antonio has been shot there aswell, when also in the unfair disadvantage of the wall of barriers that he was facing.
The user was using the headglitch and doesn't even bother it's a violation of the rules.
This, and the fact that he was using really unfair methods to save his stuff from beeing lost and resulting OURS to get lost, was the reason I created this request.
Evidence (Demo Required): http://demo.ovh.eu/de/96ac5b6abcf9dd259e232aef8d27ce92/
Tick:
69700 - Our raid on him starts
69900 - He wallbangs the door
70000 and/or later shows unconcious state.
// Small side note:
You have to take into consideration that in all demos the brightness level stays the same. When we raided him it was about evening, so obviously the environment was alot darker and it was even HARDER to see or even notice him. Even when he shot me I would not be able to get a good visual on him. The general darkness is also a reason these "forts" or "bunker" - like constructions should not be allowed as its hard enough already to see in the evening.
And no, it's not my fault, my ingame brightness is set to 1.6, which is the brightest level.
His/Her Steam/In-game Name: Buzz #FreeGino / Sergio Luchiczi
http://steamcommunity.com/profiles/76561198031649442
His/Her SteamID:
STEAM_0:0:35691857
Why Should This Player Be Punished?:
Headglitching in his base ("bunker") whilst he gets raided.
Im not too sure under what rule this exactly falls, but the most senseful to me would be
Me and Antonio Accardo (@pastamaniac) were raiding Slums 3. First one to go was me, when I walk in to a big dark barrier of concrete props with a small gap inbetween the one's on the ground and the one's up in the air. As soon as I saw something moving there I died already.3.10 Realistically Prop Placement- Props must be placed realistically; for the placement of a prop to be deemed realistic, it must demonstrate that it can remain in its position without being frozen through the use of a Physics Gun; if done in a realistic fashion, exceptions can be made, but are specifically subject to an administrator’s discretion.
Later on I've been told that Antonio has been shot there aswell, when also in the unfair disadvantage of the wall of barriers that he was facing.
In fact, we lost a fully loaded deagle and a glock, a bobby pin and passively 2 bandages (during the raid). But I know he doesn't mind that, as it seems it has been impossible to raid him in all the past time, as he OOCly mentioned that he kind of always uses this construction to defend himself against raiders. Also his cynicism is very unsuitable, immature and not of any help.[OOC] Buzz #FreeGino: You lost a glock, how said
[OOC] Buzz #FreeGino: *sad
The user was using the headglitch and doesn't even bother it's a violation of the rules.
This, and the fact that he was using really unfair methods to save his stuff from beeing lost and resulting OURS to get lost, was the reason I created this request.
Evidence (Demo Required): http://demo.ovh.eu/de/96ac5b6abcf9dd259e232aef8d27ce92/



Tick:
69700 - Our raid on him starts
69900 - He wallbangs the door
70000 and/or later shows unconcious state.
// Small side note:
You have to take into consideration that in all demos the brightness level stays the same. When we raided him it was about evening, so obviously the environment was alot darker and it was even HARDER to see or even notice him. Even when he shot me I would not be able to get a good visual on him. The general darkness is also a reason these "forts" or "bunker" - like constructions should not be allowed as its hard enough already to see in the evening.
And no, it's not my fault, my ingame brightness is set to 1.6, which is the brightest level.