Farming

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Description of the idea:
Possibility to farm and sell vegetables.

Why should this be added? (pros): adds a relaxing and rewarding method for beginners without having to pay for anything.
I know there has been a lot of suggestions related to farming, wich are all unrealistic and excessive tbf.
But what about a basic addition to the game wich could be improved in the future if it works out and doesn't die instantly.
So let me explain how it should work.

Make potato's or carrots spawn on different locations at the farm. They will disappear when it gets picked up. Basically the same method as mushrooms.

Why potato's or carrots?
They are easier to design because it's just a little bush.
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After they are picked up they will have to be transported to a NPC at the barn.

This is a basic model of the farming idea. (v1)

A more complicated version (v2) would be having to transport the vegetables to a restaurant. The bakeries, hungerise, ...
The further the restaurant the better the selling price.

Since this version inquires a car and is meant to be for beginners, I prefer the basic version.





What negatives could this have? (cons): Could die out like the delivery job. (this is why I am suggesting to make a base version of this, wich could be improved later depending on the situation)

*Other additions: Got my idea from a recent thread like this one.
https://perpheads.com/threads/mining-suggestion-for-samuel.41421/

Also make it a rewarding method, not like the delivery job ;)
 

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