Gun Service Job.

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I have no idea if this idea has ever been suggested, but why not add a job for weapons to be repaired. Change one of the shops in the city to a weapon repair shop, this would allow players to buy a weapon repair from the repair specialist worker, the way it should work is that the higher the level to craft the weapon the more expensive it is to repair (The person doing the job should get a cut of the price paid to repair, the city should get the rest)

Or another way this could be added is that the repair specialist has to repair a certain amount of small arms before he/she can repair weapons like shotguns/rifles.
This could also be improved by weapons having to be maintained and maybe jam after a certain amount of use and will have to be taken to a weapon repair specialist to fix them.

There are lots of ways to add this and I believe it would be it would promote realism.
 
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Yes make it an npc but first you have to buy a few parts for him or just a strait up fee but dont make this a job it wouldent be used since peoples guns rarely break
 
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Guns break all the time Dusty, for example I have used 1 M16 and 2 M4's today just defending with my org.
 
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The reason this was never added is to keep people buying new weapons at all times, so that way if you happen to be a complete newcomer and somehow come across an M82, you aren't able to keep it forever and ever, but you would need to buy a new gun at some point. If a player could repair or have an NPC repair it for them, there would be no reason to buy guns from other players really, nor get your firearms crafting skill up once you obtain one. So as for right now, with how it all functions, I do not support this.
 
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Fair enough Stephen I suppose that makes sense, what about guns jamming would that be something that could be introduced?
 
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StephenPuffs;n4111 said:
The reason this was never added is to keep people buying new weapons at all times, so that way if you happen to be a complete newcomer and somehow come across an M82, you aren't able to keep it forever and ever, but you would need to buy a new gun at some point. If a player could repair or have an NPC repair it for them, there would be no reason to buy guns from other players really, nor get your firearms crafting skill up once you obtain one. So as for right now, with how it all functions, I do not support this.

Not supporting for the same reason.

Also, I never used a gun so much that it broke. I always lost it before it could reach %0 durability. So I don't know what happens when it reaches 0 but I could suggest weapon jamming when it reached %10 and lower. Just an addition to Alex's idea ;)
 
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Unfortunately some guns such as snipers, would need to jam on about every shot to make jamming a potential solution, because not many shots are fired from it and M4's or whatever even just jamming once in a whole clip wouldn't effect most situations all that badly. Just having the weapon become useless is the best option for now, at some point we may revise this, would feed nicely into my player owned economy idea, with giving to an NPC for a little bit of cash and it'd supply the shop with a few pieces of whatever is used to make that gun.
 
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