I'm not a fan of the org leaderboard

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I do not like the org leaderboard.

I feel like like the way it is currently set up incentivises combat and basing over everything else. Often, this is at the detriment of RP, as people are incentivised to kill and finish their targets instead of doing something fun or creative.

It also incentivises players to kill cops instead of escaping, limiting creative choices such as hiding or sneaking away.

People do care about org xp, it is one of the driving motivations behind raiding, and if you're trying to maximise your org xp gain it's a problem of maximising the amount of killing you can do against both cops and civillians, which pushes people to seek kos for anything they can.

Building an RP narrative is a collaborative effort, but the incentives created by the leaderboard directly contradict this idea. I'm not a fan of it.
 
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Tbh the org leaderboard isn't that important nowadays as it doesn't really measure skill as certain orgs can just zerg raid at night and face no actual resistance where pvping is basically guaranteeing free xp. For example raiding 6 people deep on less than 80 pop and doing stuff like bank robberies, raids whatever shows no actual skill or how "good" a org is and it just gives a completely skewed perception.

It also promotes stuff like zerging in which is cool (in theory) just sucks as a whole for all sides of the server and creates a really unfair environment where people will raid at lower pops and take advantage of the lesser cop amount and lack of players to skyrocket on the org leaderboard. This basically just gives free xp and shows no actual skill/work at all.
 
Tbh the org leaderboard isn't that important nowadays as it doesn't really measure skill as certain orgs can just zerg raid at night and face no actual resistance where pvping is basically guaranteeing free xp. For example raiding 6 people deep on less than 80 pop and doing stuff like bank robberies, raids whatever shows no actual skill or how "good" a org is and it just gives a completely skewed perception.

It also promotes stuff like zerging in which is cool (in theory) just sucks as a whole for all sides of the server and creates a really unfair environment where people will raid at lower pops and take advantage of the lesser cop amount and lack of players to skyrocket on the org leaderboard. This basically just gives free xp and shows no actual skill/work at all.

Yet the fact that it still matters to the people who are doing the grinding means that everyone else has to deal with incredibly unfavorable odds which is not a fun engagement.
 
*sigh*
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Does it affect you exrobite as are u in a org… if people want to grind imaginary xp just let them do it, it might affect RP sure, but lets be honest here you dont really speak to crim mains other then in reports.

As a whole my TLDR, while i see what your saying but people will play how they want to your not going to change that
 
*sigh*
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Does it affect you exrobite as are u in a org… if people want to grind imaginary xp just let them do it, it might affect RP sure, but lets be honest here you dont really speak to crim mains other then in reports.

As a whole my TLDR, while i see what your saying but people will play how they want to your not going to change that
a tldr wasn’t needed here mister tyrone morris we could read that pretty swiftly
 
Still waiting to see fishing on the leaderboard , and I don’t think you should get way more xp for drying leaves then waiting 40mins for your plants to grow , or don’t get any xp for waiting even longer for seeds
It still not gone change that Zergs get more points then small orgs
 
*sigh*
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Does it affect you exrobite as are u in a org… if people want to grind imaginary xp just let them do it, it might affect RP sure, but lets be honest here you dont really speak to crim mains other then in reports.

As a whole my TLDR, while i see what your saying but people will play how they want to your not going to change that

It does affect me, as it affects everybody who plays the server to some extent. I'm not saying "remove the leaderboard" or anything but it's definitely worth taking a look at the xp system and investigating how to mitigate it's negative aspects.
 
Hasnt this post already been made before? I have so much deja-vu that im 99% sure this post was made and discussed before.
 
I'm a fan of the leaderboard even tho I couldn't care less about it. I would honestly like to see a leaderboard for individuals as well, it would incentives people who're not in an org or in small orgs to be going and doing stuff. Have the usual stuff, but maybe even other interesting stuff like K/D and HS%.
 
I can attest that it attracts unwanted toxicity and (uncalled for) ego, for many people within the top 3 orgs. Some orgs take it way too seriously but that's on them and not on everyone else. I don't believe that the leaderboard would actually affect anyone that's not already in an active "org war"

It also incentivises players to kill cops instead of escaping, limiting creative choices such as hiding or sneaking away.
You get piss low XP from killing cops compared to harvesting drugs/raiding civs. Rarely anyone would risk dying and losing drugs/guns from a recent raid for 50 XP per cop kill. That's 20% of regular civ kills. If you got more XP from killing TFOs compared to pistol cops, then it'd be more true.
 
Larger orgs dominating has been an issue since 2016/2017. There was no leaderboard for Olsen Banden yet it still brought up the exact same arguments surrounding PvP that are happening now. Considering the way some people enjoy playing - removing the 25xp you get for killing PD will not suddenly make people roleplay PD sits. Some people enjoy shootouts, and the other half can barely trust PD to follow through on sits as the majority of PD want to be able to say "I clutched this situation".
If you wanted to enhance the RP aspect, a better method would be approaching PD standards for policies surrounding handling hostage situations or negotiations, alongside this suggesting a rule that if PD are granting you free passage, you must take it instead of turning it into a gunfight (under 3.4 or some different rule @Collier can spend weeks writing).
The counter-argument to this is obviously that at which point are you restricting gameplay choices so much that it would be better to micro-manage each situation because if everyone is forced to follow a script during negotiations then you're limiting RP.
TL;DR (this is how you use it @SomeUser)
- People want shootouts, removing XP will not change that. Encouraging PD to be the ones who have to stick to negotiations will allow crim to trust it more than pre-empting a shootout.
 
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