- Staff
- #1
I do not like the org leaderboard.
I feel like like the way it is currently set up incentivises combat and basing over everything else. Often, this is at the detriment of RP, as people are incentivised to kill and finish their targets instead of doing something fun or creative.
It also incentivises players to kill cops instead of escaping, limiting creative choices such as hiding or sneaking away.
People do care about org xp, it is one of the driving motivations behind raiding, and if you're trying to maximise your org xp gain it's a problem of maximising the amount of killing you can do against both cops and civillians, which pushes people to seek kos for anything they can.
Building an RP narrative is a collaborative effort, but the incentives created by the leaderboard directly contradict this idea. I'm not a fan of it.
I feel like like the way it is currently set up incentivises combat and basing over everything else. Often, this is at the detriment of RP, as people are incentivised to kill and finish their targets instead of doing something fun or creative.
It also incentivises players to kill cops instead of escaping, limiting creative choices such as hiding or sneaking away.
People do care about org xp, it is one of the driving motivations behind raiding, and if you're trying to maximise your org xp gain it's a problem of maximising the amount of killing you can do against both cops and civillians, which pushes people to seek kos for anything they can.
Building an RP narrative is a collaborative effort, but the incentives created by the leaderboard directly contradict this idea. I'm not a fan of it.
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