Part of a series of requests from a union of paramedics who mainly enjoy and play as paramedics, seeking better gameplay as the most important profession of PERP.
Previous suggestions from the League of Paramedics:
- EMS Rework
- Paramedic Improved Teamwork
GUIDE TO LEAGUE OF PARAMEDICS' [LoP] SUGGESTIONS:
- Numbers such as (1), (2). (3) indicate main ideas
- Letters such as (A), (B), (C), indicate different possible options/alternatives to a mechanic/concept
Description of the idea:
(1) Allow paramedics to heal specific body parts, with bandages or med-kit. A paramedic should be able to heal specifically the legs the same way a shooter is able to injure specifically the legs, and if (2) and (3) are accepted, heal the arms and head specifically as well.
(2) Just like crippled legs, add a chance to suffer "Crippled Arms" when shot in the arms. Crippled arms could have one or a combination of the following effects until healed at the hospital or bandaged by a paramedic:
(3) Just like crippled legs, add a chance to suffer "Concussion" when hit in the head with a blunt weapon and when revived by a paramedic. This means that any person that gets knocked unconscious and is revived will always need to get healed by a medic or at the hospital in order to get rid of the effects. Concussion could have one or a combination of the following effects:
Why should this be added? (pros):
+ (1) (2) (3) Realistic
+ (1) No more child-like cure-all. Currently the med-kit is not a serious tool, in the sense that you slap someone with it in the chest and their legs heal as well as their general physique.
+ (2) Crippled leg's twin, with interesting and fun effects that can turn a shootout around if you lose your gun for even a split second.
+ (3) Harder to combat revive or unrealistically have a person shoot you down when they've just been brought back to life a second ago, since you will be awfully handicapped until you get healed.
What negatives could this have? (cons):
- (3) If it wasn't already, it'd make blunt weapons like baseball bat terribly OP (if it isn't already). This would call for a nerf to baseball bat, perhaps have a longer swing animation and a longer swing cooldown.
- (1) Perhaps difficult to code although probably the easiest from all three, you just need to localize hits from medkits the same way gunshots are localized among the different areas of the body.
- (2A) (2B) Perhaps the most difficult to code and controversial because it messes with weapons equipped.
- (3D) Perhaps difficult to code depending on the "complex motor skills"
*Other additions: -
*Images: -
General idea by @Devon Stewart
Previous suggestions from the League of Paramedics:
- EMS Rework
- Paramedic Improved Teamwork
GUIDE TO LEAGUE OF PARAMEDICS' [LoP] SUGGESTIONS:
- Numbers such as (1), (2). (3) indicate main ideas
- Letters such as (A), (B), (C), indicate different possible options/alternatives to a mechanic/concept
Description of the idea:
(1) Allow paramedics to heal specific body parts, with bandages or med-kit. A paramedic should be able to heal specifically the legs the same way a shooter is able to injure specifically the legs, and if (2) and (3) are accepted, heal the arms and head specifically as well.
(2) Just like crippled legs, add a chance to suffer "Crippled Arms" when shot in the arms. Crippled arms could have one or a combination of the following effects until healed at the hospital or bandaged by a paramedic:
- (A) Chance to drop currently equipped weapon. For police only they would be able to pick back their own weapons.
- (B) Chance to unequip currently equipped weapons. This means that if you're holding your firearm, you'd be reset to "Hands & Keys".
- (C) Lower accuracy.
- (D) Chance to interrupt/fail an action such as crafting, bandaging, reloading a gun with its magazine or loading a magazine with its ammo.
(3) Just like crippled legs, add a chance to suffer "Concussion" when hit in the head with a blunt weapon and when revived by a paramedic. This means that any person that gets knocked unconscious and is revived will always need to get healed by a medic or at the hospital in order to get rid of the effects. Concussion could have one or a combination of the following effects:
- (A) Blurry screen.
- (B) Tinnitus.
- (C) Lower accuracy.
- (D) Unable to perform complex motor skills such as crafting and perhaps even driving vehicles.
Why should this be added? (pros):
+ (1) (2) (3) Realistic
+ (1) No more child-like cure-all. Currently the med-kit is not a serious tool, in the sense that you slap someone with it in the chest and their legs heal as well as their general physique.
+ (2) Crippled leg's twin, with interesting and fun effects that can turn a shootout around if you lose your gun for even a split second.
+ (3) Harder to combat revive or unrealistically have a person shoot you down when they've just been brought back to life a second ago, since you will be awfully handicapped until you get healed.
What negatives could this have? (cons):
- (3) If it wasn't already, it'd make blunt weapons like baseball bat terribly OP (if it isn't already). This would call for a nerf to baseball bat, perhaps have a longer swing animation and a longer swing cooldown.
- (1) Perhaps difficult to code although probably the easiest from all three, you just need to localize hits from medkits the same way gunshots are localized among the different areas of the body.
- (2A) (2B) Perhaps the most difficult to code and controversial because it messes with weapons equipped.
- (3D) Perhaps difficult to code depending on the "complex motor skills"
*Other additions: -
*Images: -
General idea by @Devon Stewart