Oh boy a thread for me. I’m fully aware that implementing everything on this list will prove to be impossible, in fact, implementing more than 20% of this would be probably, but here’s some quick fire ideas:
Changes:
Properties:
- Cement over the suburbs park and put puffer mart on it, giving it its own parking lot alongside this and moving it to a more remote area, allowing it to still be used as a shop but giving it a more desirable aspect to use as a base and to raid at the same time.
- Move the puffermart fire exit door from being at the rear of the property to the side so it can once again be defended from a specific angle, which is what made puffer mart so popular prior to the release of V4.
- Add usable service ladders to puffer mart and glass co giving rooftop access.
- Make the perimeter of morons shipping co a fence rather than a knee height wall, remove one of the 2 garage doors, and remove the ability to stand atop the garage doors.
- Add a model for the Hungriges Schwein and the Wood cabin windows similar to how they had the CSS militia windows on V4. They currently look kinda bad with their current plain clear windows.
- Remove the inaccessible white shelves inside of Glass co completely rather than make them inaccessible.
- Make Roxies diner a purchasable property, adding bathrooms and a way to access the counter. (or bring back mcquwes and allow us to use the back room.
- Add more floor space at the door of the slums and Projex top floor apartments to prevent users from being forced to stand on the edge of a bannister to safely crowbar.
- Lower the height of the ceiling in the back rooms of bazaar shops to prevent elevated grow spots and people standing on doorframes or fences.
- Increase the height of the ceilings inside business shops, allowing top floors to be built inside there for RP purposes.
- Remove all unusable world beds from all buildings that have them.
- Make the roof of Hungriges schwein accessible by removing the player clip from it.
- Add V2 /V3 Office (which was a real office block and not a penthouse) to either the concrete space at the beach, puffermarts location, In place of suburbs park, or inside the city park.
- Readd the wine cellar to hungriges, where the storage chest was formally placed.
- Rework wood cabin textures so they aren’t completely cursed. Preferably making use of their old CSS militia wall textures or a similar one.
- Remove the side door from wood cabins.
- Replace wood cabin 2 with a forest house, similar in size and layout to a large subs house.
- Add a farm house to the farm area, which will be tied in with owning the farm.
- Enclose the back yards of small subs houses, making them harder to get into by requiring users to get over 5 foot fences to get to the back door.
NPC businesses, government buildings, etc.:
- Make all shooting range lanes the same length, with the Switch functioning to bring the target closer or further as opposed to just up close and back. Possibly reduce the amount of lanes too since they are never all in use.
- add a gas station in suburbs but with a smaller shop building, similar in size to the Evo cities suburbs booth style gas station shop.
- Add a “fire exit / service rout” staircase leading from behind city halls front desk to the 2nd floor of city hall, as well as a door to an exterior fire escape leading from the windowed room outside the mayors office to the 2nd floor of city hall. To cater for this, the second floor of city hall should be expanded further so it encompasses the whole second floor, except the open part in the middle.
- Remove the empty suburbs houses.
- Make the back area of city hall in front of Regals accessible. (Possible drug dealer / bank raid NPC spot?
- Remove Ol stool, merging its products with the Chaddys furniture NPC. Possibly make it a player ownable shop?
- If the above idea is chosen, significantly downsize Uncle Co’s and chaddys to accommodate for more room in the player ownable shop.
- Make the bank tellers area of the bank a lot more realistic and less open air, adding walls Around the NPCs, and
booth style windows in front of the NPCs, Essentially turning the space between the foreman’s office and the pre vault into a whole room on its own. I’ll Post a detailed description of this on a later date. The bank currently isn’t even really a bank as is and the Fredys NPCs are currently better protected than them.
- Make the side window of the bank that faces the Regals apartments a wall with smaller windows instead of a big window, and do the same for the bank tellers office.
- Remove the ramp at the courier warehouse with a loading bay instead similar to the one where the unoperable truck prop has, at a height which allows couriers to simply walk into the back of their trucks with the package without having to jump.
Outside / other:
- Remove the player barrier preventing you walking onto the white wall thing on city highway bend.
- Add more player kill barriers when you jump off the highway at certain points that have enough height to cripple you to discourage users further who throw themselves off of the highway to avoid an arrest or other gunpoint situation.
- Reduce piranha kill zones in the hicktown lakes
- Add an over or underpass that goes over or under the city bridge highway from the general area of Cronqvist Cluster area which leads you to a footpath that goes across city bridge, through the current power station area to the business monorail station, giving players the ability to get from city to business on foot.
- Add a basketball ground somewhere. Basketball is possible on perp as proven by an event awhile ago.
Bug fixes:
- Move the Regals bedroom window a bit closer to the outside so standing on the ledge is no longer possible.
- Add miniature ramps, be it visible or not, to alleviate service vehicles being stuck at suburbs grass and swooper road, or alternatively move the ground upwards to fix this issue.
- Texture the back of city hall library (in conjunction with my expansion idea)
- Make the whole roof of car dealer a real collision point so you don’t stand knee deep in it.
- Remove the weird dip in city bridge where you cannot legitimately get out of, as despite being stuck in places like that being realistic, there’s no legitimate gameplay function which allows us to rescue players from that area. Alternatively, make it possible to exit this area.
- Make the door frames of Slums, projex, Bazaar shops, and other properties impossible to stand atop.
- Remove the gap between the edge of subs houses and there hedge walls to stop fires spreading there and being completely inaccessible.
Additional property ideas:
- A walled mansion style property around either the suburbs, farm or anywhere it would seemingly fit in.
- A “half built” hotel where the bottom floor is built with a reception area however the staircase leads to a tarpaulin walls with a doorframe holding a chipboard door, leading to a second and roof floor which are just simply the buildings concrete structural support.
- studio apartments on top of Uncle cos, A blaze it, with entrances via a staircase in the alleyway between the 2 buildings.
- Farm house at farm, In the opposite corner next to the barn.
- Farm shop at farm (Placed along the fence at cornfield road)
- Lumberyard / Slaughterhouse property at the top end of farm field.
- Dodgy and dingy Pawn shop property at gast alley.