Topic:
Help car accident roleplays with scripts
Short explanation (in notes):
-Giving firefighters a chance to perform Physical Rescue Assignment roleplay
-Crashing with a car at a high speed might get you stucked inside the car -> thus FF's have to help you out with shears
-Cars engaged in an accident might not be respawned for a given amount of time
Detailed description (why should it become added/...):
I've recently joined the server, and I really like it, and plan to involve myself in the community, but so far, one thing has been really bugging me, and that is, people each day just speed around with their car - mostly including citizens and medics - and then they find themselves exploded in the middle of the highway. Today, for instance, I found a car lying on the inner lane of the highway crashed between the lamppost and the concrete wall, pulled by Dodge Ram over, putting lights, warning sign, traffic cones out, all what you can imagine, and started roleplaying with a fellow firefighter. Oh, hold up! The medic who owned the vehicle went on-and off duty suddenly, the car dissapeared, and we had no chance to roleplay.
It is really sad, that most what people care about car accidents is how they'll get to the NPC to respawn the vehicles, even though car accidents and PRAs are an amazingly fun way to roleplay, but only if players would actually care about it.
So what I thought of is using simple scripts (I've made a few for TDM cars and fire objects, so they shouldn't be hard) to enforce the players, so in the most occasions, they would have to roleplay out an accident, for at least a minute or two.
Of course it has occured to me, that sometimes accidents cannot be RP'd well, but those are the minority of the cases. And administrators can do their best to care with the rest.
Optional additions:
-Firefighters should be given shears and car jacks to process vehicles engaged in an accident.
-Firefighters should also recive a bonus for rescuing someone from a car when they are stucked, using the Shears swep.
-Upon getting rescued from a crushed car, you should go unconscious - and you should suffer from the same consequences when still inside the car, and unable to exit it.
-A new item could be added, which is like a Life Alert, except that, it signals when the vehicle(where it is installed to) becomes disabled.
I just think this gives a great RP boost for the server, more work for the FireFighters as - currently, they spend the most of their jobs in the station - sometimes they work less than SWAT.
It also opens up some great ways to roleplay, for both medics, police officers, citizens aswell. Also, development shouldn't be hard either.
I aswell realise that sometimes lagspikes lead to unrealistic accidents - but hey, sht happens.
Help car accident roleplays with scripts
Short explanation (in notes):
-Giving firefighters a chance to perform Physical Rescue Assignment roleplay
-Crashing with a car at a high speed might get you stucked inside the car -> thus FF's have to help you out with shears
-Cars engaged in an accident might not be respawned for a given amount of time
Detailed description (why should it become added/...):
I've recently joined the server, and I really like it, and plan to involve myself in the community, but so far, one thing has been really bugging me, and that is, people each day just speed around with their car - mostly including citizens and medics - and then they find themselves exploded in the middle of the highway. Today, for instance, I found a car lying on the inner lane of the highway crashed between the lamppost and the concrete wall, pulled by Dodge Ram over, putting lights, warning sign, traffic cones out, all what you can imagine, and started roleplaying with a fellow firefighter. Oh, hold up! The medic who owned the vehicle went on-and off duty suddenly, the car dissapeared, and we had no chance to roleplay.
It is really sad, that most what people care about car accidents is how they'll get to the NPC to respawn the vehicles, even though car accidents and PRAs are an amazingly fun way to roleplay, but only if players would actually care about it.
So what I thought of is using simple scripts (I've made a few for TDM cars and fire objects, so they shouldn't be hard) to enforce the players, so in the most occasions, they would have to roleplay out an accident, for at least a minute or two.
Of course it has occured to me, that sometimes accidents cannot be RP'd well, but those are the minority of the cases. And administrators can do their best to care with the rest.
Optional additions:
-Firefighters should be given shears and car jacks to process vehicles engaged in an accident.
-Firefighters should also recive a bonus for rescuing someone from a car when they are stucked, using the Shears swep.
-Upon getting rescued from a crushed car, you should go unconscious - and you should suffer from the same consequences when still inside the car, and unable to exit it.
-A new item could be added, which is like a Life Alert, except that, it signals when the vehicle(where it is installed to) becomes disabled.
I just think this gives a great RP boost for the server, more work for the FireFighters as - currently, they spend the most of their jobs in the station - sometimes they work less than SWAT.
It also opens up some great ways to roleplay, for both medics, police officers, citizens aswell. Also, development shouldn't be hard either.
I aswell realise that sometimes lagspikes lead to unrealistic accidents - but hey, sht happens.