Topic: Reduce/Remove Nightstick Damage
Short explanation (in notes):
- Receive less damage from nightstick
Detailed description (why should it become added/...):
I feel like reducing/removing the damage from the nightstick would reduce the amount of situations in which a suspect is killed while being brought to jail. In some situations the officer keeps on hitting the suspect with his nightstick, but I feel like the suspect dying while being brought to the PD is worse for the roleplay than him not receiving damage from the nightstick.
Optional additions:
I would like to know your opinions on this and I'm keeping in mind that the police force might get more organised in the coming months which could reduce the chance of this happening, but it can still accidentally happen to badly wounded suspects.
Short explanation (in notes):
- Receive less damage from nightstick
Detailed description (why should it become added/...):
I feel like reducing/removing the damage from the nightstick would reduce the amount of situations in which a suspect is killed while being brought to jail. In some situations the officer keeps on hitting the suspect with his nightstick, but I feel like the suspect dying while being brought to the PD is worse for the roleplay than him not receiving damage from the nightstick.
Optional additions:
I would like to know your opinions on this and I'm keeping in mind that the police force might get more organised in the coming months which could reduce the chance of this happening, but it can still accidentally happen to badly wounded suspects.