Spike Strips

This Spike Strip

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I recently organized some "for-fun" roleplay with some friends who were on PD where my character was drunk. The chase was incredible and the roleplay was very enjoyable until an officer joined the chase, then decided to spike strip in this way after being got in a new creative jump trick I showed off. Maybe I am being self-centered and this is totally fine, maybe we can agree this shouldn't be fine and it can be in breach of things like Rule 3.3, but all I want is just some community opinions on this to better understand if I am alone or if others feel something similar about disapproving this kind of usage of Spikes.


Let me clarify my current stance also

I understand spike stripping is part of the game and it's mechanically made to work this way but we also complain about each other all the time. When fun roleplay happens like this and certain officers start using try-hard tactics to secure the win rather than enjoy the chase or roleplay, it just puts a bad taste in my mouth. I made it clear I was not in it for a win, I was slowing down for cops and messing with them over the phone pretending drunk so I really am serious about not chasing a win but just trying to give both sides some enjoyable rp to savor the chase rather than end it asap.
 
I mean it's situational on when spikes should be used for myself, I only deploy spikes if the driver of the vehicle fleeing is driving erratically, or use the spikes to prevent harm from being caused to other civilians.
 
Yes but also No,

At this point it has become a feature (the spiking from weird angles) and rule 3.3 became a suggestion more less.

The problem here is that it actually spiked the car without actually hitting any of the tires, where other times the people just drive over the spikes, In my opinion a big updates regarding vehicles and spikes need to happen where it only spikes the tires that hit it instead of all 4 tires by default, Now I am aware this requires a lot of coding and possible model/hitbox changing so it will not be anything in the near future but as for 3.3, It's unrealistic but its a feature so it's not a rule break.
 
Nothing pmo more then cops who tryhard and those strips where completely unrealistic (though i know they are allowed) however if the chase was going on for a while it would be fair
 
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hen fun roleplay happens like this and certain officers start using try-hard tactics to secure the win rather than enjoy the chase or roleplay, it just puts a bad taste in my mouth.
While people attempting to create good Roleplay situations are always appreciated, you cannot force everyone to play however you want. He did what he was trained to do as a traffic officer, which is getting the ongoing pursuit to end safely and swiftly; you really cannot blame him. As for the 3.3, you really cannot blame the user for the spike strips being goofy either.
 
Although I'm no longer a staff member, I do not see any issues from a Rules perspective with what has been displayed. Similarly from an Internal Affairs perspective, I cannot envision us taking or recommending any action to the Complaint Committee solely on the basis of what has been displayed (I say this without prejudice to any complaint that may be filed).

At the risk of sounding disparaging, I echo what @Vollgas has said:
While people attempting to create good Roleplay situations are always appreciated, you cannot force everyone to play however you want.
What you may construe as fun or conducive to good roleplay - or both - is not inherently universal, and everyone will have different opinions on what these are. I would argue that the great thing about PERP is its flexibility in that regard. If the way in which the LEO performed the spike strip as @Bnjemann alluded to, whereby they look to demonstrate mechanical skill (as with some raiders et cetera) happens to be their preferred way to play, then that is no more nor less valid than the way you like to play the server.

If you'd like people to accommodate on occasion how you like to play then you have to extend them the same courtesy with regards to how they play. In my eyes that balance has been adequately achieved here in this situation: you were able to have a pursuit with your friends who were on duty and add some eccentricity in there by acting as a drunk driver, and at a juncture during the situation where it was safe and appropriate to do so, the other LEO elected to end the pursuit with spike strips and bring it to a close. Sure, it may not have lasted quite as long as you would've liked, but ultimately the outcome would've likely been the same either way.
 
I personally would like to see spikes get a remodel, and somewhat of a rework, perhaps by making it so they're longer, but have to be set up ahead of time, and can then be deployed and retracted at will once set up. But in terms of how they work just now, that's a perfectly valid use of spikes.
 
Wdym at this point? This was fine since always... Besides for the amount of times spikes don't work when they should, this is a fair trade off.
I think What Allen said is probably most fair.

It’s annoying when spikes don’t work when they should

It’s annoying when spikes do work when they shouldn’t.

It may be good to look into a re work make it more fair and consistent.
 
this kind of drunk rp doesnt get u warned? i threw empty bottles at projex in v5 guy comes out with an ak threatens me then i get warned for 3.4 id prob get pbanned for driving a car and doing drunk rp
 
this kind of drunk rp doesnt get u warned? i threw empty bottles at projex in v5 guy comes out with an ak threatens me then i get warned for 3.4 id prob get pbanned for driving a car and doing drunk rp
It’s important to consider how everyone feels and stay situationally aware. As long as everyone consents to role play, despite what rules say, staff can be really cool about it and may let stuff slide sometimes cause everyone is having fun which is what ultimately matters in the game.
 

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