Thoughts on Perpheads right now

More things like [chopshop] potentally
We would like to add more like these, but it's not easy to make this work in a way that makes sense on a multiplayer server. I would love to hear some ideas though. For example, blowing up ATMs or robbing stores is not a good idea because it negatively impacts the experience of other players.

While I get the staff team are not paid, I would like new weapons, Things for PD to do thats not just shootouts that kinda deal, New cars, like you talk about money pits, Let sink more money into things like diffrent better cars, get others to make races again that kinda deal
We could keep adding cars but the content would grow constantly. Also, it's not like new cars really bring anything "new" to the game
 
Do you have any in mind that would actually improve the server?
I’d love to see new jobs implemented, jobs like taxi driver just don’t cut it and it’s all been the same for the most part to the point where we need something fresh within the gamemode at its core. Improvements and smaller additions are welcome as always Id love to see them come at a faster pace though to make up for lack of proper (I say this without discrediting previous updates) content update, for example the PD BMW buff was accepted a long time ago, it’s just a speed buff and it’s not on the server still, why?
 
Here are my issues with perpheads:
  • Needs more actual quality roleplay
  • Requires more solid content with more things to do
  • Would appreciate less combat focused gameplay

Here are things I appreciate:
  • Incredible quality for a 22 year old game engine
  • Great friends I've met through perp
  • Progressing on PLPD and gaining a positive status here!
 
We would like to add more like these, but it's not easy to make this work in a way that makes sense on a multiplayer server. I would love to hear some ideas though. For example, blowing up ATMs or robbing stores is not a good idea because it negatively impacts the experience of other players.


We could keep adding cars but the content would grow constantly. Also, it's not like new cars really bring anything "new" to the game
Agreed, Again i don't have all the answers imma be honest, Like Idea wise I can see where your coming from, Making it inpact on a sever is tricky, Just throwing an idea into the wind, Like for example, The big truck that couriers get maybe something to do with that where its parked somewhere you go an rob that, somewhere so its not in the way / affects RP, Insta calls PD for example once you rob it with a crowbar, 1 min delay once "someone" notices with bobby pins then again im just putting something out there that im not really nailed an idea down if that makes sense plus my one could be bad to a extent
 
Here are my issues with perpheads:
  • Needs more actual quality roleplay
  • Requires more solid content with more things to do
  • Would appreciate less combat focused gameplay

Here are things I appreciate:
  • Incredible quality for a 22 year old game engine
  • Great friends I've met through perp
  • Progressing on PLPD and gaining a positive status here!
I agree with the roleplay part, most people dont actually rp and if they do, its poor quality, i know a few people [idk their name much its been a while] that were keen in roleplaying as their character, plus when you are roleplaying, some people will just get annoyed about it and will call it cringe or whatever
 
We would like to add more like these, but it's not easy to make this work in a way that makes sense on a multiplayer server. I would love to hear some ideas though. For example, blowing up ATMs or robbing stores is not a good idea because it negatively impacts the experience of other players.


We could keep adding cars but the content would grow constantly. Also, it's not like new cars really bring anything "new" to the game
Personally, and this sounds absolutely stupid, the thing that made me return to perp was probably the green screen room in the PLN building. I think the specific little map things like that which target very specific roleplay or for example the court room are the coolest parts of the map and create the most genuine roleplay. For example, maybe add 1-2 properties that are targeted specifically for roleplay only, being unmuggable areas (like roxies in v6.1, it wasn't used much and was in too crucial of a spot, but it was used for roleplay quite a few times) such as a theatre or news room.

The city shop is a great example of a place that I see used for roleplay all the time and isn't wasting a good property spot, while not being hidden away.
 
Perhaps something could be changed up with the ORG leaderboard aswell. Sure, its amazing to show your hard work off in a leaderboard as it keeps competition fun. Though currently the leaderboard is heavily based on combat and drugs.

I haven't given this much thought yet but what if there were more categories added that would promote less combat and less AFK grinding in some way. And possibly add the ability for community management to give experience or leaderboard rewards to specific organizations that focus more on RP or passive interactions on the server.

This way you can still have combat and drugs be great for rising the ranks, but have other options to show which orgs are roleplaying and where you need to go to if you want actual RP.
 
because it negatively impacts the experience of other players.
I think we as a community are capable of dealing with minor inconveniences, there are multiple ATMs scattered throughout the regions, and 3 petrol stations (4 if you include being able to fill your car at road crew).
That said, perp currently has a very pvp focused player base, and at times it becomes its own downfall where each top org in some way are associated with each other and don't naturally raid each other, causing a top heavy leaderboard. There needs to be a change on the server where you are allowed to have massive drawn out wars, such as the Southgate raid last night that lasted around 40 mins, and room for smaller orgs to use pistols and have any viable chance of winning vs zerg counters and the overly powered TFU.
Aside from combat being the main driving factor for most people, roleplay is very surface level where its just the same shops, fish markets, gambling stalls, restaurant RP we've seen a million times. There is no reward for spending time to set up a roleplay scene when most of the server just wants to shoot each other, or your roleplay gets shut down as seen when Hicktown becomes its own country and the PD attend just to cause hostility.

Overall I think the server is in a bad place where its just log in, do 2 raids an hour, sit on TFU when off raid timer or sit in base waiting for raid timer. There is no meaningful alternatives from crims, and PD's roleplay is tailored too heavily for the constant shootouts (Shoutout the RTU larpers) to be enjoyable for the average roleplayer. I don't know how to fix this as it is a player base issue however it doesn't make for a good gameplay loop currently
 
No hate to developers, v6 is one of the most detailed maps I've ever played on, but in my opinion the current map is just to big. Everyone is spread out everywhere so you rarely see any people like you did in v5. I don't know v5,s size difference to v6, but it was much more compact in my eyes.
 
Could you elaborate on this? How does this negatively impact others?
I think it would become the norm and overly done, e.g. no ATM's available because they're all blown up.

However- I think it could be balanced out by making it max 1 per day per user similar to chop shop, or some other kind of limitation so that they don't happen constantly. Would be one for the devs to think about. I think adding a whole new system / branch of 'things to do' would be really beneficial, ATM robberies I kinda like but I was thinking more legal route (legal farming, mining, etc are ones that have been mentioned repeatedly over years).
 
I think it would become the norm and overly done, e.g. no ATM's available because they're all blown up.

However- I think it could be balanced out by making it max 1 per day per user similar to chop shop, or some other kind of limitation so that they don't happen constantly. Would be one for the devs to think about. I think adding a whole new system / branch of 'things to do' would be really beneficial, ATM robberies I kinda like but I was thinking more legal route (legal farming, mining, etc are ones that have been mentioned repeatedly over years).
Just blame Tyla for everything lmao
 
Also ofc stuff like crim is boring when you're all 20 man deep in some circle jerk with all your friends and people who are im a group of 3 obviously won't raid you? This idea of crim being dead and nothing to raid is (without being rude) just braindead when people are pushing genuine rust zergs ofc there'll be nothing to raid when a quarter if not half of the crim playerbase are all concentrated or related to eachother positively

Crims will complain that there isn't a bases to raid, but they have 10+ people in their base from three different orgs, so of course nobody is going to raid them. When they raid, they're 8 man deep, so naturally lower tier orgs and smaller groups get wiped and end up logging off.
This is the problem with crim right now


Crims will complain that there isn't a bases to raid, but they have 10+ people in their base from 3 different orgs, so of course nobody is going to raid them. When they raid, they're 8 man deep, so naturally lower tier orgs and smaller groups get wiped and end up logging off.

There has been an ongoing pattern with the criminal side. A new org gets created, people join, and they compete with GS9/Monkeys in Paradise for the top spot. They fight for a while, but eventually a large portion of the org either gets banned or quits. Then the remaining members end up joining GS9 or one of the groups closely associated with them.
 
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