To follow up on the update released on monday, multiple bugs have been fixed and we've managed to improve the leaderboard and balance the numbers a bit more.
Tomorrow the leaderboard will be reset. We will leave it like that for 1 or 2 days and if we're happy with the balance the leaderboard will be reset one last time so that everyone has a fair start.
PS: As Tyla mentioned previously, any attempt to farm score in a dishonourable way will most likely be considered exploiting and it will result in your entire org's score being reset and eventually server punishments for the people involved.
Lately these updates have been golden and striking both QoL improvements with new content. I would play again if I had the time.
Curious about the new paramedic ability, does the notification trigger just by approaching or does anything need to be pressed?
A suggestion for something similar but more extreme to the War on Drugs would be the War on Violence, making Stop and search lawful and being able to outlaw sale and purchase of ammunitions.
I can guarantee that mayor is getting hunted down within 10 minutes if they use such a policy. To avoid making it absolutely unplayable there could be a cooldown to re-enacting the policy (2 hours?) after it is terminated whether voluntarily or by killing the mayor, and during the policy cops would have a new "frisk" command different from the usual search, that would have a 15-minute cooldown per cop.
Also the policy would only be triggerable if enough civilian-caused server deaths occur due to weapons in a limited time-frame. This could optionally involve giving the mayor access to a kill feed (same way one would have a Death Registry) mediated by paramedic identification, which would also make it more balanced.
Today we are releasing quite an extensive update. None of the features are particularly large themselves, but we have a large amount of smaller and medium sized changes that we hope will improve the overall experience quite a lot.
I'd like to thank all the developers who contributed to this update: @Fredy, @Carrot, @Jyrgen, @peeps, @Lelios1, @TinySlayer, @GP, @Sindarin.
Also thanks to @Dank who has decided to return and be a developer again!
Organization Leaderboard
An update that has been in the works for some time is the Organization Leaderboard revamp as suggested by @steelohere.
Starting today, the leaderboard will be divided into 5 different categories:
Combat
Illegal Activities
Drugs
Crafting
Selling
Each one of these will have their own ranking and the sum will represent your overall score.
Things to note about the new leaderboard:
The leaderboard has been reset, the top 3 organizations will receive a prize (TBA)
The new system will first be in place as a "trial" run and the values for each activity / category will most likely be altered
Combat is related to PVP interactions
You receive score by killing other players
You lose score by dying or by killing allied members
You lose score by getting arrested
Illegal Activities is related to theft
You receive score by mugging items / money from other players
The score is calculated based on the number of items and the amount of money
You receive score by stealing vehicles
Stealing the cars of organization members or allies will result in a loss of score.
Stealing the same vehicle multiple times will result in a loss of score
Having members of the same org / allies lockpick the same car after one another will result in a loss of score
You will only be awarded the score for stealing a vehicle if you drive it for 5 minutes
Drugs is pretty self explanatory
You receive score by harvesting drugs / collecting items from chemical tables
You lose score if your planters are harvested by players who are not friendly (neutral and rival organizations)
Crafting is related to the production of items
The score is calculated based on the object's crafting price
Selling is related to business activities
The score is calculated based on the tax paid by the buyer
The computing of the score will take into account your relations with other parties involved. Therefore if you kill a rival organization's member you will be rewarded with more score. The same way if you kill an ally you will lose more score.
DISCLAIMER: The score values awarded by each activity are subject to change at any point after release. We will most likely reset the scores after a couple of days.
New Mayor Policies
Basic Training: All jobs earn 1.2x Job Experience
Advanced Training: All jobs earn 1.5x Job Experience
War on Drugs: The drug dealer is forced to move frequently and the organization perk allowing to locate the Drug Dealer will no longer work!
Car Valet
A Car Valet has been added at City Hall, you will be able to retrieve your car there if at least one of the following conditions are met:
You have just joined the server (Cost: 1000$)
The "Car Valet" policy is activated (Cost: 1000$)
There is an ongoing bank robbery (Cost: 0$)
Gameplay changes
Corrected the positions of all sights/scopes to correctly reflect where the player is aiming
Adjusted logic for spawning props
Props can no longer be spawned if there is not enough space for them
Props that would be spawned inside walls will now be moved to spawn next to the wall
NPCs now have collision boxes
Reworked almost all weapons to have a more smoother experience, especially with lag
This will be most noticeable with melee weapons or crowbar/bobby pins
Added ability to repair other players' cars at the roadcrew
Fixed illuminated signs not turning off/on properly
Fixed some cars spawning too high up in the sky
Improved gun sounds
Decreased overall loudness
Increased ability to hear direction of the sound
Every bullet fired will be heard now, rather than it sounding "choppy"
Guns no longer show a muzzle flash when reloading
Allow spiking taxis and delivery vans
Metal detectors are no longer forced to be upright
Replaced Hip Hop radio station, added new MOJ radio station
Fixed prisoner window control opening from long distances
Fixed bank heist NPC looking at the wrong direction
Bobby pins have been renamed to "Lockpick"
Added a confirmation window when dropping Holiday Items
Unit callsigns no longer changes when changing gear
Paramedics ranked Specialist and above can see precisely how long someone has before they die
Model changes
Added cat ears, now available for purchase at Jennifer's
Replaced the ATM model with a new one
Replaced the metal detector models
There is now only a large and "regular" metal detector models. The small version is no longer needed
Significantly improved metal detector accuracy and prevented being able to run through it without triggering an alarm
Replaced the beach umbrella model with 7 different skins (chosen at random when spawning)
Added craftable large and small rug models, with 15 skins (chosen at random when spawning)
Replaced the watermelon model with a higher quality version