Update Log 29/01/2024 - Mixed Bag

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Update Log 29/01/2024
Today we are releasing quite an extensive update. None of the features are particularly large themselves, but we have a large amount of smaller and medium sized changes that we hope will improve the overall experience quite a lot.
I'd like to thank all the developers who contributed to this update: @Fredy, @Carrot, @Jyrgen, @peeps, @Lelios1, @TinySlayer, @GP, @Sindarin.
Also thanks to @Dank who has decided to return and be a developer again!


Organization Leaderboard​


An update that has been in the works for some time is the Organization Leaderboard revamp as suggested by @steelo here.
Starting today, the leaderboard will be divided into 5 different categories:
  1. Combat
  2. Illegal Activities
  3. Drugs
  4. Crafting
  5. Selling
Each one of these will have their own ranking and the sum will represent your overall score.
cTfo6OPJatrsw4Ib.png

Things to note about the new leaderboard:
  • The leaderboard has been reset, the top 3 organizations will receive a prize (TBA)
  • The new system will first be in place as a "trial" run and the values for each activity / category will most likely be altered

  • Combat is related to PVP interactions
    • You receive score by killing other players
    • You lose score by dying or by killing allied members
    • You lose score by getting arrested
  • Illegal Activities is related to theft
    • You receive score by mugging items / money from other players
      • The score is calculated based on the number of items and the amount of money
    • You receive score by stealing vehicles
      • Stealing the cars of organization members or allies will result in a loss of score.
      • Stealing the same vehicle multiple times will result in a loss of score
      • Having members of the same org / allies lockpick the same car after one another will result in a loss of score
      • You will only be awarded the score for stealing a vehicle if you drive it for 5 minutes
  • Drugs is pretty self explanatory
    • You receive score by harvesting drugs / collecting items from chemical tables
    • You lose score if your planters are harvested by players who are not friendly (neutral and rival organizations)
  • Crafting is related to the production of items
    • The score is calculated based on the object's crafting price
  • Selling is related to business activities
    • The score is calculated based on the tax paid by the buyer
The computing of the score will take into account your relations with other parties involved. Therefore if you kill a rival organization's member you will be rewarded with more score. The same way if you kill an ally you will lose more score.


DISCLAIMER: The score values awarded by each activity are subject to change at any point after release. We will most likely reset the scores after a couple of days.


New Mayor Policies​

  • Basic Training: All jobs earn 1.2x Job Experience
  • Advanced Training: All jobs earn 1.5x Job Experience
  • War on Drugs: The drug dealer is forced to move frequently and the organization perk allowing to locate the Drug Dealer will no longer work!
  • Car Valet
    • A Car Valet has been added at City Hall, you will be able to retrieve your car there if at least one of the following conditions are met:
      • You have just joined the server (Cost: 1000$)
      • The "Car Valet" policy is activated (Cost: 1000$)
      • There is an ongoing bank robbery (Cost: 0$)

Gameplay changes​

  • Corrected the positions of all sights/scopes to correctly reflect where the player is aiming
  • Adjusted logic for spawning props
    • Props can no longer be spawned if there is not enough space for them
    • Props that would be spawned inside walls will now be moved to spawn next to the wall
  • NPCs now have collision boxes
  • Reworked almost all weapons to have a more smoother experience, especially with lag
    • This will be most noticeable with melee weapons or crowbar/bobby pins
  • Added ability to repair other players' cars at the roadcrew
  • Fixed illuminated signs not turning off/on properly
  • Fixed some cars spawning too high up in the sky
  • Improved gun sounds
    • Decreased overall loudness
    • Increased ability to hear direction of the sound
    • Every bullet fired will be heard now, rather than it sounding "choppy"
  • Guns no longer show a muzzle flash when reloading
  • Allow spiking taxis and delivery vans
  • Metal detectors are no longer forced to be upright
  • Replaced Hip Hop radio station, added new MOJ radio station
  • Fixed prisoner window control opening from long distances
  • Fixed bank heist NPC looking at the wrong direction
  • Bobby pins have been renamed to "Lockpick"
  • Added a confirmation window when dropping Holiday Items
  • Unit callsigns no longer changes when changing gear
  • Paramedics ranked Specialist and above can see precisely how long someone has before they die​
    • ac4cwdOt4K6qBQ2P.png


Model changes​

  • Added cat ears, now available for purchase at Jennifer's
    y7Fhg3NYZrz4LLOQ.png
  • Replaced the ATM model with a new one
    • 93LOHbbclIejHD1N.jpg
    • Replaced the metal detector models
      Vzub10IqP3gMzuQY.jpg
      • There is now only a large and "regular" metal detector models. The small version is no longer needed
      • Significantly improved metal detector accuracy and prevented being able to run through it without triggering an alarm
    • Replaced the beach umbrella model with 7 different skins (chosen at random when spawning)
      XoalecGDvXrwso9C.jpg
    • Added craftable large and small rug models, with 15 skins (chosen at random when spawning)
      THit7x1YURiksBTI.jpg
    • Replaced the watermelon model with a higher quality version


Thanks to the people who helped test all of these updates: @rogue @Phola098 @danny
 
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how long until someone kills the mayor for the war on drugs policy

also giant update good shit
 
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Update Log 29/01/2024
Today we are releasing quite an extensive update. None of the features are particularly large themselves, but we have a large amount of smaller and medium sized changes that we hope will improve the overall experience quite a lot.
I'd like to thank all the developers who contributed to this update: @Fredy, @Carrot, @Jyrgen, @peeps, @Lelios1, @TinySlayer, @GP, @Sindarin.
Also thanks to @Dank who has decided to return and be a developer again!


Organization Leaderboard​


An update that has been in the works for some time is the Organization Leaderboard revamp as suggested by @steelo here.
Starting today, the leaderboard will be divided into 5 different categories:
  1. Combat
  2. Illegal Activities
  3. Drugs
  4. Crafting
  5. Selling
Each one of these will have their own ranking and the sum will represent your overall score.
cTfo6OPJatrsw4Ib.png

Things to note about the new leaderboard:
  • The leaderboard has been reset, the top 3 organizations will receive a prize (TBA)
  • The new system will first be in place as a "trial" run and the values for each activity / category will most likely be altered

  • Combat is related to PVP interactions
    • You receive score by killing other players
    • You lose score by dying or by killing allied members
    • You lose score by getting arrested
  • Illegal Activities is related to theft
    • You receive score by mugging items / money from other players
      • The score is calculated based on the number of items and the amount of money
    • You receive score by stealing vehicles
      • Stealing the cars of organization members or allies will result in a loss of score.
      • Stealing the same vehicle multiple times will result in a loss of score
      • Having members of the same org / allies lockpick the same car after one another will result in a loss of score
      • You will only be awarded the score for stealing a vehicle if you drive it for 5 minutes
  • Drugs is pretty self explanatory
    • You receive score by harvesting drugs / collecting items from chemical tables
    • You lose score if your planters are harvested by players who are not friendly (neutral and rival organizations)
  • Crafting is related to the production of items
    • The score is calculated based on the object's crafting price
  • Selling is related to business activities
    • The score is calculated based on the tax paid by the buyer
The computing of the score will take into account your relations with other parties involved. Therefore if you kill a rival organization's member you will be rewarded with more score. The same way if you kill an ally you will lose more score.


DISCLAIMER: The score values awarded by each activity are subject to change at any point after release.


New Mayor Policies​

  • Basic Training: All jobs earn 1.2x Job Experience
  • Advanced Training: All jobs earn 1.5x Job Experience
  • War on Drugs: The drug dealer is forced to move frequently and the organization perk allowing to locate the Drug Dealer will no longer work!
  • Car Valet
    • A Car Valet has been added at City Hall, you will be able to retrieve your car there if at least one of the following conditions are met:
      • You have just joined the server (Cost: 1000$)
      • The "Car Valet" policy is activated (Cost: 1000$)
      • There is an ongoing bank robbery (Cost: 0$)

Gameplay changes​

  • Corrected the positions of all sights/scopes to correctly reflect where the player is aiming
  • Adjusted logic for spawning props
    • Props can no longer be spawned if there is not enough space for them
    • Props that would be spawned inside walls will now be moved to spawn next to the wall
  • NPCs now have collision boxes
  • Reworked almost all weapons to have a more smoother experience, especially with lag
    • This will be most noticeable with melee weapons or crowbar/bobby pins
  • Added ability to repair other players' cars at the roadcrew
  • Fixed illuminated signs not turning off/on properly
  • Fixed some cars spawning too high up in the sky
  • Allow spiking taxis and delivery vans
  • Metal detectors are no longer forced to be upright
  • Replaced Hip Hop radio station, added new MOJ radio station
  • Fixed prisoner window control opening from long distances
  • Fixed bank heist NPC looking at the wrong direction
  • Bobby pins have been renamed to "Lockpick"
  • Added a confirmation window when dropping Holiday Items
  • Unit callsigns no longer changes when changing gear
  • Paramedics ranked Specialist and above can see precisely how long someone has before they die​
    • ac4cwdOt4K6qBQ2P.png


Model changes​

  • Added cat ears, now available for purchase at Jennifer's
    y7Fhg3NYZrz4LLOQ.png
  • Replaced the ATM model with a new one
    • 93LOHbbclIejHD1N.jpg
    • Replaced the metal detector models
      Vzub10IqP3gMzuQY.jpg
      • There is now only a large and "regular" metal detector models. The small version is no longer needed
      • Significantly improved metal detector accuracy and prevented being able to run through it without triggering an alarm
    • Replaced the beach umbrella model with 7 different skins (chosen at random when spawning)
      XoalecGDvXrwso9C.jpg
    • Added craftable large and small rug models, with 15 skins (chosen at random when spawning)
      THit7x1YURiksBTI.jpg
    • Replaced the watermelon model with a higher quality version


Thanks to the people who helped test all of these updates: @rogue @Phola098 @danny
Love it!
 
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org leader board carries, just wait till I get of school for these "gces's", and how come nones mentioning the cat ears
 
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