Idk about required, it's an RP server. I don't think people should regularly be killing PD unless this server has now became Antistasi. On a different note, I find this whole "the server is dead no one is basing" point straight up stupid as the people who complain about these issues always have like 8 people in their base or are all friends with 90% of the server apparently.
Yes, zerging has been a thing, however, I've never recalled it being this obnoxious to the point where people will zerg the entire server, whine when others zerg to defend themselves, creating mega zergs that make the server horrible for everyone. In V5, orgs were able to do small raids without requiring a quadrillion people. The incredibly shitty pvp on this server is simply a cycle of others simply mimicking how other bigger orgs play and copying them, then said big orgs complain when they don't have total control of the PVP aspect of the server.
If you genuinely find just mass flanking cops and spamming as50s fun, you maybe don't actually like the challenge of PVP and rather it just being easy. However, the things I've listed above make playing the server as a criminal or cop just a incredibly horrible experience, as its not actually recreational nowadays.
Killing the PD, unless they call the area Code 6, is how I'd imagine most raids resolve, and I'm certain that high-ranked PD players are used to doing that. Counters and flanking remain an ever-present threat, and I'm sure orgs are able to prevent that in their operations. I was never aware that it had not been the case in previous years, or that zerging was a recently resurging phenomenon.
I wish I had the experience to say that mass flanking cops or spamming AS50s is fun. I've only ever operated the thing with ironsights in a Red Team/Blue Team event one time. I can see how it would be overpowering, and having been raided by AS50 users, the wall penetration mechanic gets scary. Seems like it works; would try it if I didn't have the gear fear.
To the point of competitiveness, I personally accept that as a lower-tier PvPer, I will not to reach that same echelon that those more trained and tenured players have, both inside and outside Paralake. Having been raided, I try to internalize those experiences and what I've learned from them to apply them offensively and defensively. The red and black screens are my time to breathe, reflect, and get ragebaited in OOC chat. The best competition is the one you have with yourself.
Despite the setbacks, despite the mechanical issues other players have brought up, and despite personal losses should I be involved in PvP, I return. I do my daily missions when I connect, accepting potential gains and losses as part of the circle of (new) life (rule). Though material benefits may be meager, high-skill players and orgs reap the rewards and prestige of their initial investments and combat. Raids are one of many ways to gamble, and either cards get played wrong or, more often, they just don't fall desirably. Most days I base, I see and accept myself as a free rifle to be stored or confiscated, a cog in the machine of a viscerally cathartic expression. In the end, it is something to be appreciated.