"Your organization is not allowed to buy more than 1 property of this type."

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I agree with that, but you never saw a stock SCAR-L for 25k at our shops (I hope?), right?
However, prices aren't the focus of this thread.
Honestly mate I don't know who you are so I haven't a clue for your prices, but either way the reason behind this limit being added to the game benefits the entire server, even yourself as it stops one organisation from buying every single shop.
 
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honeslty the back of your shop or the front could look like this
which is kinda cool imo and keeps you all together
you craft in the back and people want to access the chest, POV:
qyYo5IT.png
 
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its not in the divine baz code to craft in the place you sell, super i think jack moromon sells scars in the back and does the casino in the front
People want all kinds of stuff, there is no way you have everything in your inventory to please everyone.
 
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my baz org adapted just fine. Only complaint is I wish it came last month when that weird npc was squatting in baz 3.
mom says it’s my turn to use the workbench
 
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It will be changed so you can own 3 shops per org, but only 1 bazaar shop. So at least you can also craft at the business shops.
However, since there are only a very finite amount of bazaar shops, I think it makes sense to limit it to one per org, at least until we have more bazaar shops.
 
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"Man I really wish I had 2 cents right now."

Benji, knower of everything, resolver of problems, provider of solutions:
tenor.gif
I don’t think I need to explain that this is more than just my 2 cents mate.

Every complaint I’ve seen and acknowledged about this update were from individuals who were part of the problem the update was trying (And succeeding to a noticeable degree) to resolve. Devoting your entire organisation to taking control of the business sector and is not productive for the server or enjoyable for people trying to get into it.

It’s obtrusive and only makes the passive RP scene worse. Bazaar shops are the most profitable form of PassiveRP, they also come with added rules protection disallowing people to rob you there, despite the profit capable from a max crafting level business rivalling that of a 4 plantered slums apartment when the cards are set right.

You and everyone else who runs these shops all have their maxed out crafting skills yet you persist in devoting every aspect of you and your several active player org as if you’re still on that grind. An opportunity to put someone else in that position is far more beneficial than allowing 4% of the users online to take control of several shops, to sell and do the same thing, fly the same org banner, and cooperate with one another, as if they’re one big supermarket. We do in fact have properties that can accommodate for such a large shop, such as puffer mart, city office, Morons shipping Co. And more.

The screenshot is not you “Adapting to the update” at all, its you guys making a mess to prove a point that to most of us simply isn’t there.

Maybe when bazaar is reformed on V6 this can change. Bazaar, just like almost all of Paralake in general was not designed to accommodate for an 128 player server. These limitations are striking from not just this angle, but with apartments and houses too. New players are skipping out on affordable properties like slums and instead are being forced into larger options to grow alone with nothing to defend themselves except for 3 pianos and a Baseball bat. It is a solution being patched slowly but surely, it makes sense that business properties be the first to become more available than prioritise criminal activity.

Tl;dr: The “Problem” with this update addressed in this thread was the reason it got implemented to begin with.
 
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