So, quite a few crim players have been upset ever since changes were made to 3.5, which stops crims from going back to previous incidents but it doesn't stop cops.
There was recently a suggestion regarding this that I don't think a lot of people agree with, but I still think changes should be made to this rule to incentivize more crim rp.
I think we could find a good middle ground around this, my suggestion would be to give cops a 10 minute NLR connected to the situation they just died in. I think fully removing their ability to come back is a bit excessive. But at the same time the amount of money and risk that goes into raiding etc combined with shootouts just generally lasting longer these days, make it feel like you get slowly strangled as a crim and you sometimes don't really have the option of just "rushing out and escaping". From my recent experiences crim RP has been on a decline and I feel like tiny things like this play a part in it.
There was recently a suggestion regarding this that I don't think a lot of people agree with, but I still think changes should be made to this rule to incentivize more crim rp.
I think we could find a good middle ground around this, my suggestion would be to give cops a 10 minute NLR connected to the situation they just died in. I think fully removing their ability to come back is a bit excessive. But at the same time the amount of money and risk that goes into raiding etc combined with shootouts just generally lasting longer these days, make it feel like you get slowly strangled as a crim and you sometimes don't really have the option of just "rushing out and escaping". From my recent experiences crim RP has been on a decline and I feel like tiny things like this play a part in it.
