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Update Log 30/05/2023
Literally some random stuff
Today's update is mainly so that I can force some important bug fixes and monitoring changes out. There are a few other interesting changes thrown into the mix as well.
- Organisation experience spread is now calculated based on the number of active players in an organisation, instead of the total number
- Organisation experience decay has been reduced considerably
- Added police cap for Secret Service that can be equipped when required
- Improved flashbang calculation, so that more people will get impacted when in confined spaces
- Increased the C2 remote maximum range
- Battering rams are more effective against doors that have recently been hit by a battering ram
- Training vehicles should no longer catch fire when they crash
- Fixed battering ram gear calculation being based on when it was first equipped instead of the current gear
- Fixed government revolvers not being loaded when spawned
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