PROS and CONS of the server / community.

> people cry over any minor inconvenience
> they still take shit too seriously (why are you acting like i've butchered your whole family because you parked over a white line?)
> they have the plpd ia page bookmarked (sad little shits people)
> still stand by my point that if I kill some sad twat disgruntled player after breaking policy NLR should be in effect and they shouldn't be able to do anything bc rules>policies
> fucking hell honestly some of you need to touch grass the way you cry over the smallest shit
> i locked a police officer in a holding cell for a matter of 10 seconds as a joke and he cried to a supervisor... is it that deep?

moral of the story: touch grass.

Basically, nobody can handle the most minor inconvenience of a little roleplay and a large chunk of the community will cry for absolutely no reason.

Is the community less toxic than it was back in the day? Yes.
Are there more crybabies? Yes.
 
> people cry over any minor inconvenience
> they still take shit too seriously (why are you acting like i've butchered your whole family because you parked over a white line?)
> they have the plpd ia page bookmarked (sad little shits people)
> still stand by my point that if I kill some sad twat disgruntled player after breaking policy NLR should be in effect and they shouldn't be able to do anything bc rules>policies
> fucking hell honestly some of you need to touch grass the way you cry over the smallest shit
> i locked a police officer in a holding cell for a matter of 10 seconds as a joke and he cried to a supervisor... is it that deep?

moral of the story: touch grass.

Basically, nobody can handle the most minor inconvenience of a little roleplay and a large chunk of the community will cry for absolutely no reason.

Is the community less toxic than it was back in the day? Yes.
Are there more crybabies? Yes.
Hotel? Trivago

Maybe I can match that hot take with one of my own!

Rules should be more lenient for players who genuinely put more effort and have a whole character with personality compared to those who only break rules, cause OOC issues and play the server like a cod lobby.
 
> people cry over any minor inconvenience
> they still take shit too seriously (why are you acting like i've butchered your whole family because you parked over a white line?)
> they have the plpd ia page bookmarked (sad little shits people)
> still stand by my point that if I kill some sad twat disgruntled player after breaking policy NLR should be in effect and they shouldn't be able to do anything bc rules>policies
> fucking hell honestly some of you need to touch grass the way you cry over the smallest shit
> i locked a police officer in a holding cell for a matter of 10 seconds as a joke and he cried to a supervisor... is it that deep?

moral of the story: touch grass.

Basically, nobody can handle the most minor inconvenience of a little roleplay and a large chunk of the community will cry for absolutely no reason.

Is the community less toxic than it was back in the day? Yes.
Are there more crybabies? Yes.

There's some irony here.
 
No one really plays a character, or considers their actions ingame to be seperate from them. There's seldom any in-character justifications of actions in report (ie, i was threatened and feared for my life,) it's literally just them justifying why they shot them against the rules.

This isn't really player's fault (although I don't think many players possess the creativity or the will to actually consider roleplaying properly,) the rules are too strict. A player can do something that to them seems perfectly justified, but we disallow it and judge every situation by the exact same standards. This leads to the death of roleplay, as new players are quickly taught that they cannot make decisions for themselves, and they must instead memorize points on a checklist that must be satisfied for them to do anything engaging.

If you shoot cops for <7 years, but you have a good reason to, or you can justify why your character would, it should be ok. I had a new player shoot a cop over a $24k gun when all they had in their bank account was $20,000. To me, that is justified, if a player with $2,000,000 in their bank account were to do the same, it would not be ok. But, I had to discourage the new player from doing so in the future regardless, as I know he'd get banned by someone who just takes the situation at "guy shoots a cop over a gun" and fails to consider the context of the specific situation.

TL;DR: In trying to homogenize every situation against one set of rules, we have killed any potential for creativity.

EDIT: another thing, players seem to hate surprises, if something happens that's against their understanding of the rules / how the situation should play out, instead of rolling with it, they immediately make an F6 or tell the guy to stop in LOOC. It's boring.

Arresting a player <7 years comes with literally no tension either. As a cop, you should be prepared for anyone to pull a gun at any time, it's what you're trained for, but there's absoloutely no tension because you know they can't, and if they do, the situation immediately ends and is taken to an f6.

The server has changed a lot since I started playing, in broad terms, the quality of the offerings of the server has improved, but the quality of roleplay the community is willing to engage in / understand has decreased.

EDIT^2: The org leaderboard sucks

EDIT^3: I hate the fact that if you're gunpointed by 4 guys you can try and fight back, that's literally the most 3.4 thing I've ever seen.
 
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No one really plays a character, or considers their actions ingame to be seperate from them. There's seldom any in-character justifications of actions in report (ie, i was threatened and feared for my life,) it's literally just them justifying why they shot them against the rules.

This isn't really player's fault (although I don't think many players possess the creativity or the will to actually consider roleplaying properly,) the rules are too strict. A player can do something that to them seems perfectly justified, but we disallow it and judge every situation by the exact same standards. This leads to the death of roleplay, as new players are quickly taught that they cannot make decisions for themselves, and they must instead memorize points on a checklist that must be satisfied for them to do anything engaging.

If you shoot cops for <7 years, but you have a good reason to, or you can justify why your character would, it should be ok. I had a new player shoot a cop over a $24k gun when all they had in their bank account was $20,000. To me, that is justified, if a player with $2,000,000 in their bank account were to do the same, it would not be ok. But, I had to discourage the new player from doing so in the future regardless, as I know he'd get banned by someone who just takes the situation at "guy shoots a cop over a gun" and fails to consider the context of the specific situation.

TL;DR: In trying to homogenize every situation against one set of rules, we have killed any potential for creativity.

EDIT: another thing, players seem to hate surprises, if something happens that's against their understanding of the rules / how the situation should play out, instead of rolling with it, they immediately make an F6 or tell the guy to stop in LOOC. It's boring.

Arresting a player <7 years comes with literally no tension either. As a cop, you should be prepared for anyone to pull a gun at any time, it's what you're trained for, but there's absoloutely no tension because you know they can't, and if they do, the situation immediately ends and is taken to an f6.

The server has changed a lot since I started playing, in broad terms, the quality of the offerings of the server has improved, but the quality of roleplay the community is willing to engage in / understand has decreased.

EDIT^2: The org leaderboard sucks

EDIT^3: I hate the fact that if you're gunpointed by 4 guys you can try and fight back, that's literally the most 3.4 thing I've ever seen.
let me play my war chief then
 
There's seldom any in-character justifications of actions in report (ie, i was threatened and feared for my life,) it's literally just them justifying why they shot them against the rules.
Because the outcome is the same: Punishment. What if I am roleplaying as someone that has anger management issues? Can I kill people over verbal insults then? Where is the line? If we were having it your way: If I stole a car and totaled it I should be punishment free right? Just don't get your car stolen situation right? Because by all RP logic why would my character care about a car I stole, something that weren't mine? It just opens up for me being allowed to smash peoples cars because A) I have never driven a super car before so obviously I can't control it going 90-100mph and B) Why should I care about some other dudes car?


If you shoot cops for <7 years, but you have a good reason to, or you can justify why your character would, it should be ok.
You should go and ask why this rule was put in place to begin with. Without this PLPD would be in even more shootouts than they already are. And by your own argumentation any kind of stop in a car would warrant gunning the cop down because getting your 1-2 Million $ car towed is a pretty fucking big deal in real life.


EDIT^3: I hate the fact that if you're gunpointed by 4 guys you can try and fight back, that's literally the most 3.4 thing I've ever seen.
And this is insanely ironic considering your entire comment. The entire reason for that rule is so people actually have to engage in the situation instead of saying ''Fuck no if I am going to waste time with Robbery or Hostage RP'' and then draw my ppk to get it over with. Without sounding hostile I think you should take a look back at how things was before. There is a reason the rules are as they are today.
 
Because the outcome is the same: Punishment. What if I am roleplaying as someone that has anger management issues? Can I kill people over verbal insults then? Where is the line? If we were having it your way: If I stole a car and totaled it I should be punishment free right? Just don't get your car stolen situation right? Because by all RP logic why would my character care about a car I stole, something that weren't mine? It just opens up for me being allowed to smash peoples cars because A) I have never driven a super car before so obviously I can't control it going 90-100mph and B) Why should I care about some other dudes car?

I don't know if you've ever been in a car crash but it's not something you realistically want to be in. In my opinion, if you car gets stolen and wrecked, that's on you, there are ways to prevent your car being stolen so perhaps you should use them.

You should go and ask why this rule was put in place to begin with. Without this PLPD would be in even more shootouts than they already are. And by your own argumentation any kind of stop in a car would warrant gunning the cop down because getting your 1-2 Million $ car towed is a pretty fucking big deal in real life.

Getting your car towed, realistically ensues a fee less that $10,000, you can suck it up and deal with it if you're rich, and even if you're not.

And this is insanely ironic considering your entire comment. The entire reason for that rule is so people actually have to engage in the situation instead of saying ''Fuck no if I am going to waste time with Robbery or Hostage RP'' and then draw my ppk to get it over with. Without sounding hostile I think you should take a look back at how things was before. There is a reason the rules are as they are today.

I think you misunderstood my point, as your arguments are aligned with mine here.
 
I've always said this, I think people just gotta stop being babies and instead focus on having a good time.

This is a videogame. It is not that deep. You enjoy raiding? Go raid! You enjoy playing cop? Go play cop! You enjoy passive roleplaying? Go do that! You enjoy fucking around? Go fuck around, but don't cry to me when I ban you!
I also don't like how some players play PERP but I don't let it affect my entire mood, yeah maybe it's annoying in the moment but in the end the person annoying you might just be doing something they enjoy and you do not. Think about others for once. There will always be different playstyles, whether you like it or not.

This thread will just be remade again in a year or two and there will be new problems. Stop thinking in problems, think in solutions instead.
 
After some thought, i think the time is just doing its thing, we need to accept the change and as @Medium said, enjoy the game.

It will never be what it was, so lets enjoy what we have (But @exrobite said some stuff worth rethinking, for example giving players ability to do literally anything against cops when they arrested for <7 years )
 
No one really plays a character, or considers their actions ingame to be seperate from them
Wrong

I don’t actually have a southern accent but when I role play as Dusty Colt McGraw, I pull out a whole soundboard and a Wild West accent. I adopt terminology like “hold your horses,” “Simmer down” replacing common terms like “car” with “steed” and “gun” with “iron”. If I duel people and lose, I don’t go crying in ooc or report them, I just try to have fun.

Let alone the fact that’s only one of my characters.

That said, I think categorically disregarding the entire player base as when there is a real minority of people who love to roleplay, and some probably better than me, is pessimistic and inaccurate.

In regards to the rest of the reply, we agree completely. The new player should be justified in shooting and rules are overly strict. I feel like it’s very cookie cutter definitions, sometimes logically contradicting itself like you very accurately pointed out regarding a player being able to retaliate under gunpoint by 4 individuals. Let alone the fact this same individual could be holding a Taurus versus 4 SCARs with no cover nearby, remotely no chance of survival, and still they are justified.
 
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