@TinySlayer
Realism ----------
Siting more realism is dumb because if you're gunna make it so this bomb breaks wooden props then why not make all of Woods Cabins destructible. Why can't I blow a hole in Office or bring down the whole office building or even disable the Office elevator with the bomb. I get you want realism for the server but there are gunna be so many instances where that "realistic" mechanic is gunna destroy my immersion and realism because it doesn't do everything. I understand the source engine can't do everything but that should also stop you from implementing updates like this where it is counter productive in the name of realism.
Easier to attack with explosives ----------
If by easier to attack with explosives you mean nearly impossible to lose a raid with explosives unless your brain dead then yes, it will be a lot easier. In fact, it'll be OP and I'm 120% sure you'll regret this and backtrack on this update d00d. Nobody is gunna wanna base if every base is easily defeated and don't give me the "Think creative when you make a base and it'll work!" because we're talking about perp players dude. Not Einsteins with 160 IQ and a degree in physics. (<-----Get it? Get it? Get it? Get it?!) So now people aren't basing and nobody to start shootouts with or shootouts happen at a much, much lower rate. Newer players who are past the "can't raid me because i'm a sweater" stage and have probably caused problems and enemies with other people/orgs are getting raided at a 99.999999% defeat rate and they leave because they no longer can prosper like they once could. On top of all this as if not getting new players wasn't enough, the PD are getting bored and they decide they want to take a break because they're highlight of perp was to shoot you darn criminals (Gee, what a shocker...). And so, because you guys decided this was a great idea because "Hey! The community voted on it and thought it was a great idea!" the server starts to die again despite this amazing tickrate update you guys put in. As if community is always right about what they want and never wrong about what they actually need.
Less clutter to get trapped in after explosions -----------
Let me get this straight. You said something about this update is great for realism before, and you thought "Hmmm, getting trapped under rubble from an explosion is so unrealistic." It's totally not like the world trade center when that terrible, terrible thing happened not too long ago didn't have many people trapped under rubble. Before you maybe start the joke about this one, I'll do it for you. "Where is my Trapped Under World Trade Center Rubble roleplay at bro?! I wanna roleplay this! Stop ruining my immersion!!!"
A smaller number of thicker props may be used instead of a larger number of thicker ones, increasing FPS ----------
Sure bro. I'll give you this one. I don't know much about this but whatever. You got it. I wonder if there is a golden star emoji I can give.