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Description of the idea: Change gunplay in such a way where armor would actually stop a bullet and a headshot isn't an instant death
Why should this be added? (pros):
look honestly i know that a '1tap' is realistic, but on a server with a tickrate averaging on 18 and most people having a ping between 100 and 200 shootouts dont revolve around who has the best pushing strategy, or who uses teamwork but who can glitch his headbox away fast enough to ontap a person while having the server act as his lagswitch. i'd suggest some mechanic similar to warzone where you actually need a few more bullets than just one to be able to kill someone. it would make gunfights a bit more forgiving.
What negatives could this have? (cons):
you can no longer 1tap people with rifles or pistols
Why should this be added? (pros):
look honestly i know that a '1tap' is realistic, but on a server with a tickrate averaging on 18 and most people having a ping between 100 and 200 shootouts dont revolve around who has the best pushing strategy, or who uses teamwork but who can glitch his headbox away fast enough to ontap a person while having the server act as his lagswitch. i'd suggest some mechanic similar to warzone where you actually need a few more bullets than just one to be able to kill someone. it would make gunfights a bit more forgiving.
What negatives could this have? (cons):
you can no longer 1tap people with rifles or pistols