change the gunplay

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Description of the idea: Change gunplay in such a way where armor would actually stop a bullet and a headshot isn't an instant death

Why should this be added? (pros):

look honestly i know that a '1tap' is realistic, but on a server with a tickrate averaging on 18 and most people having a ping between 100 and 200 shootouts dont revolve around who has the best pushing strategy, or who uses teamwork but who can glitch his headbox away fast enough to ontap a person while having the server act as his lagswitch. i'd suggest some mechanic similar to warzone where you actually need a few more bullets than just one to be able to kill someone. it would make gunfights a bit more forgiving.

What negatives could this have? (cons):
you can no longer 1tap people with rifles or pistols
 
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Imo rifles should be still able to oneshot due to the high caliber and no body armour/helmets on civilians and tfu. Smaller calibers like pistols and smg's should be atleast a 2 shot headshot.
 
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my whole point here is that they shouldn't be based on 'onetapability' because of their high caliber, but on that it would make gunfights much more fair and fun. the engine being shitty here is also a reason
 

Dan



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The engine isn't the problem, the code probably just uses a hook for when someone takes damage and checks if the hitgroup is the head. If it's the head, then just scale damage a lot. Would explain why the PPK doesn't always one-tap.
 
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rate of fire will be king, pistols will be worthless, cops will be massacred, and people will tank hits while running away at full sprint.

Mate no, the head shot is the equalizer, making it so people can tank shots does not make things more forgiving, it takes away that equalizer

- supper
 
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I'd rather not have TTK, if you think that's bad you shouldn't play Tarkov.
 
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What the fuck even is this suggestion? Cmon, even if this gets implemented, you’d fucking hate it. I don’t want this to be like other shitty RP servers where I literally have to headshot someone 4 times for a kill and all pistols are essentially useless.

As for armour, armour also works just fine. Regardless of how effective you think it isn’t, it still gives you a huge advantage over other players. Police officers are supposed to utilise numbers and equipment, such as armour, to their advantage.

Nerfing guns is the last fucking thing the server needs at the moment, as there’s still weapons that have no real reason to ever be used other than because you got one from someone else and you wouldn’t care to lose it.
 
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Should keep pistols how they are mostly but make them do less damage at longer ranges and maybe more spread, but only in a way that would affect long range shooting. The M9 In real life has an effective firing range of 50 meters.
 
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I'm sorry but this is probably the stupidest suggestion i've heard yet, I completely understand why you wouldn't want to be 1 tapped all the time but seriously? This has nothing to do with glitching a headbox, its all to do with pre-aiming and aim. Furthermore pistols would become useless which would lead to every cop screaming saying that their beretta is 'useless' because it will no longer be a very cheap sniper. I rarely see issues with hitboxes, latency and shit yes fair enough but removing 1 tapping wont resolve this. I would probably quit gmod bc it would turn the skillbase completely upside down and those who have good aim wont be rewarded for it. It will turn into cod which in most cases is whoever shoots first wins and perp will just become any other darkrp server pvp.
 
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