Server Suggestion Cops barricades

Status
Not open for further replies.
Messages
946
Reaction score
1,429
Points
775
Suggestion Title: Cops barricades
Suggestion Description: Remove police barricades after a certain time for example 10-15mins or after the cop has died and respawned (or maybe you have another idea) because at this point they just stay in the same spot for hours days years decades

Why should this be added?:
- Increase FPS for esporters less props in the map more frames
- Police barricades won't be everywhere in the map

What negatives could this have?:
- PLPD finally getting a small useless nerf

Useful Images: N/A
 
Messages
4,675
Reaction score
11,684
Points
1,105
Location
305
They should disappear on respawn or after like 10-15 minutes. It's extremely annoying because later in the evening (for example), you'll kill a cop who set up barricades at the top of the street by projex or slums and they'll just remain there, without you being able to move them.
 
Messages
167
Reaction score
224
Points
445
Location
United Kingdom
I like this Idea, I think 15 minutes is a suitable time as for instance a situation could possibly go on for 10 minutes in which would remove their perimeter mid situation.
 
Messages
556
Reaction score
464
Points
485
Location
Bolli's Testicles, PLC
How about an extra option for the officer to remove all of his barricades by pressing use button when he has the barricade item in his hand?

Plus having a PLPD policy about not leaving the barricades around also can push people to keep the streets clean from barricades.

I find the timer for barricades is kinda risky just if the situation takes longer than 15 minutes then they are just gonna disappear and ruin the whole perimeter.
 
Messages
349
Reaction score
185
Points
445
I don't think barricades should have a timer like road spikes. Instead they should disappear 10 minutes after the officer who placed them either respawns (after his NLR runs out he can retrieve them or if he is in close enough proximity the timer turns off) or if he disconnects (they should still stay there for those 10 minutes so they dont instantly destroy perimeters upon officers death)
 
Messages
1,540
Reaction score
4,751
Points
740
Location
Scotland
Any officer can pick up another officer's barricades so I don't see it as necessary.
 
Messages
695
Reaction score
1,455
Points
1,035
Location
Cockandballtorshire
I think an option at the PD npc to remove all barriers would be a good option, similar to how you can use the npc to despawn your car.
I think making a policy where cops need to “keep the streets clean” wont achieve anything, how exactly are people going to know who left the barriers at the top of shady street/wherever, and if they have recently died how are they going to go pick them up without breaking nlr. Just seems like it will end up with petty IA’s being made.
Having them on a timer will just end up with them despawning infront of officers mid shootout.
 
Messages
922
Reaction score
1,198
Points
710
Location
Germany
How about we automaticly remove them if all cops have gone off-duty and if there is no cops in x range from the barricades?
 
Messages
1,420
Reaction score
2,540
Points
845
Location
Netherlands
Or we (civilians) should be able to move them, solves a lot of issues (and creates a few) ;)

Still disagree with these magical barriers that can't be moved like they drilled into the floor
 

213

Messages
112
Reaction score
96
Points
295
How about we automaticly remove them if all cops have gone off-duty and if there is no cops in x range from the barricades?
I agree with all PLPD props disappearing automatically when no one is on duty. However, having barricades disappear when no cops are within "x" range seems problematic. As long as there are officers are on duty, the police should have a policy in place to remove unnecessary barriers during their patrols--it's such a simple thing to enforce and DEVs should focus their time on other things than this.


Having barriers disappear after 15 minutes is a bad idea since some RP situations can take a while, and doing so only causes an annoyance/distraction which may place the lives of officers and civilians in danger.
 
Messages
922
Reaction score
1,198
Points
710
Location
Germany
The problem arises is that even if there is a policy once the officers disconnect or lose a shootout they will not return for a long time hindering everyone who is not a cop. It's also a bit more complex to enforce then it would seem at first eye as if everyone died, 30% goes off duty and the others have NLR then a new shootout starts somewhere else, Who removes the barricades?

Would love some more opinions on this to find out what the best course of action would be as it is not alot of work to change it
 
Messages
1,983
Reaction score
4,523
Points
1,175
Location
United Kingdom
Maybe instead of automatically removing barricades after x amount of time, we could introduce a prompt that says something like "It has been a while since you spawned your police barricades, would you like to clean them up?" after like 20 minutes. The prompt would be similar to the mayor voting one. This would allow for a great level of control by giving the player more flexibility for situations that last a long time. If you make it like 20 minutes long, hopefully it won't be too much of a nuisance on people as it will be relatively rare(ish).
 
Messages
946
Reaction score
1,429
Points
775
Maybe instead of automatically removing barricades after x amount of time, we could introduce a prompt that says something like "It has been a while since you spawned your police barricades, would you like to clean them up?" after like 20 minutes. The prompt would be similar to the mayor voting one. This would allow for a great level of control by giving the player more flexibility for situations that last a long time. If you make it like 20 minutes long, hopefully it won't be too much of a nuisance on people as it will be relatively rare(ish).
That's a pretty good idea
 
Messages
922
Reaction score
1,198
Points
710
Location
Germany
After chatting with Acer and looking at the suggestions given would it be a good idea to have:
- A popup after x minutes if you want to remove your barricades
- If you go of duty your barricades will delete after 5 minutes just like when you Disconnect

Not answering the prompt will lead to the barricades being deleted aswell in-case someone is AFK
 
Messages
946
Reaction score
1,429
Points
775
After chatting with Acer and looking at the suggestions given would it be a good idea to have:
- A popup after x minutes if you want to remove your barricades
- If you go of duty your barricades will delete after 5 minutes just like when you Disconnect

Not answering the prompt will lead to the barricades being deleted aswell in-case someone is AFK
Thats a solid solution, it's better than the way it is right now
IT COULD WORK
 

Max

Messages
625
Reaction score
2,249
Points
715
Or we (civilians) should be able to move them, solves a lot of issues (and creates a few) ;)

Still disagree with these magical barriers that can't be moved like they drilled into the floor

As blobvis said the best solution to this is simply to allow civilians to move them. It’s unrealistic as it currently stands, why would/should civilians not be able to move them. Other suggestions made in this thread would probably be harder to implement and be worse at solving the problem.

This issue isn’t restrictive to shootouts and situations where the police die but a lot of the time people forgot to pick up stuff after more simple things like rtc’s etc. and these forgotten immovable barricades can cause issues that shouldn’t happen
 
Messages
1,070
Reaction score
2,287
Points
1,045
Location
United Kingdom, Hastings, East Sussex
Or we (civilians) should be able to move them, solves a lot of issues (and creates a few) ;)

Still disagree with these magical barriers that can't be moved like they drilled into the floor
So people can walk off with barriers etc while an ongoing situation occurs? Seems very silly. Why not once a cop dies and respawns their barriers respawn or follow what spike strips do when far away they despawn.
 
Messages
1,420
Reaction score
2,540
Points
845
Location
Netherlands
So people can walk off with barriers etc while an ongoing situation occurs? Seems very silly. Why not once a cop dies and respawns their barriers respawn or follow what spike strips do when far away they despawn.
Omg a cop has to actually hold a perimeter oh noooo, if that actually is your problem, there are handcuffs, if people shoot you for handcuffing people running with barricades than report them. It is still the most stupid stuff that a single cop can put up a barricade in front of a building making the exit almost impossible to get out without proppushing it. I have never liked the idea of cops having magical no pushable barricades, it's so silly in every situation, a suspect can't even run away because a cop put up a barricade and the only way his friend can help him is literally shoot a cops brain out, guess that was meant to be.

Anyway, i am still really supporting getting rid of this spell on barricades and actually making them movable as that is the most realistic and way more balanced as than finally people can move normally bad we get rid of the problem in here as they can easily be put aside by anyone.
 
Status
Not open for further replies.

Similar threads

Replies
8
Views
1K
  • Locked
  • Suggestion
Police Suggestion Evidence Mini Markers
Replies
5
Views
325
  • Suggestion
Server Suggestion Pc apps
Replies
1
Views
235
  • Locked
  • Suggestion
Server Suggestion Car Parking
Replies
6
Views
559
Top