I've removed a few stupid ideas from my list + removed police radio animation and drug dealer SMS - it's already been done by Fredy.
Topic: Automatic chat /description showing what a suspect or a mugged person has on him.
Short explanation (in notes):
- when you have a nightstick out (optionally fists) and press "use" on a handcuffed person, text on his screen appears asking him to press "+use"
- a chat /desc shows for example: John Doe has an MP5, a/an <name of the pistol here>, bobby pins and bags of drugs.
- if he refuses, /me is <either "refusing to be searched" or find a better word to describe it>
- when you are mugging someone and have a gun, a machete, a knife or a baseball bat in your hand, same message on his screen appears
- a chat /desc shows for example: /desc John Doe has a pistol /an MP5/a Mac-11/a machete etc., a wallet with money in it and a phone.
-If magazines and ammo can be demanded from a mugging (I forgot i they can), add them as well - "one or more magazines".
-also possible - /desc John Doe doesn't have anything. / John Doe doesn't have anything illegal.
Detailed description (why should it become added/...):
The message for police should be "A law enforcement officer is searching you for illegal items. If you don't refuse, press the use key."
For muggings - "A person is searching you, while holding a weapon in his hand. If you are NOT in a public setting, press the use key."
It could be either in the middle of your screen in white font or as a pop-up message (with pop-up sound) on the bottom right.
To make it easier to code:
-No weapon names, only "pistol/MP5/Mac-11" and no primary weapons visible on one's back.
-Unnecessarily easy way - /desc showing only if someone has a primary or secondary weapon and other items/money.
Short "why should it become added":
Answering the list of questions:
It's a good idea, doesn't break anything, is probably realistic, positively affects roleplay - less metagaming (because currently the inventory isn't really In-Character), good points - possibly leads to less admin situations and improves roleplay, bad points - it would take time to make it work. If it's going to be bug-free - there would be no way to exploit it and finally - it's definitely worth the effort.
0 inventory check reports + some 2.1/3.4 reports on sweatervests = possibly less reports all together.
I don't think anybody needs more reasons for why it should become added.
And by the way, it's possible someone has already started working on it.
Don't forget about delivery men, taxi drivers and other non-gov jobs while coding it.
Optional additions:
- Allow multiple searches - to be sure a person has dropped all the drugs or all the money he had
Topic: Automatic chat /description showing what a suspect or a mugged person has on him.
Short explanation (in notes):
- when you have a nightstick out (optionally fists) and press "use" on a handcuffed person, text on his screen appears asking him to press "+use"
- a chat /desc shows for example: John Doe has an MP5, a/an <name of the pistol here>, bobby pins and bags of drugs.
- if he refuses, /me is <either "refusing to be searched" or find a better word to describe it>
- when you are mugging someone and have a gun, a machete, a knife or a baseball bat in your hand, same message on his screen appears
- a chat /desc shows for example: /desc John Doe has a pistol /an MP5/a Mac-11/a machete etc., a wallet with money in it and a phone.
-If magazines and ammo can be demanded from a mugging (I forgot i they can), add them as well - "one or more magazines".
-also possible - /desc John Doe doesn't have anything. / John Doe doesn't have anything illegal.
Detailed description (why should it become added/...):
The message for police should be "A law enforcement officer is searching you for illegal items. If you don't refuse, press the use key."
For muggings - "A person is searching you, while holding a weapon in his hand. If you are NOT in a public setting, press the use key."
It could be either in the middle of your screen in white font or as a pop-up message (with pop-up sound) on the bottom right.
To make it easier to code:
-No weapon names, only "pistol/MP5/Mac-11" and no primary weapons visible on one's back.
-Unnecessarily easy way - /desc showing only if someone has a primary or secondary weapon and other items/money.
Short "why should it become added":
Answering the list of questions:
It's a good idea, doesn't break anything, is probably realistic, positively affects roleplay - less metagaming (because currently the inventory isn't really In-Character), good points - possibly leads to less admin situations and improves roleplay, bad points - it would take time to make it work. If it's going to be bug-free - there would be no way to exploit it and finally - it's definitely worth the effort.
0 inventory check reports + some 2.1/3.4 reports on sweatervests = possibly less reports all together.
I don't think anybody needs more reasons for why it should become added.
And by the way, it's possible someone has already started working on it.
Don't forget about delivery men, taxi drivers and other non-gov jobs while coding it.
Optional additions:
- Allow multiple searches - to be sure a person has dropped all the drugs or all the money he had
Last edited: