Marksmanship

#42
lmao normies that didnt catch on when me and d3lux saw that the sniper ammo recipe was wrong on the first day of weapon update 2 years ago and we crafted a box for like 1.5k each because they didnt add refined metal to the recipe :laughcry::laughcry::laughcry::laughcry::laughcry:
 
#44
I completely agree, new players just join the server, buy their first rifle then they can't aim for shit. They end up having no money and quitting. I think it needs to be removed or just fixed. ( Refund the players who have invested like a million into it ).
 
#47
A huge part in this game is gunfights, lets face it.
New players will struggle getting anything leveled up enough to make a weapon useful ,and yes it does cost a fortune and makes gunfights unfair.
Old players with max level simply roflstomp with this system which is fun and makes them feel pro, i know been there and done it myself in plenty of progression based games.

BUT,new players know this so too, that leaves new players 2 options grind milions to get up there, or leave and lets face it we can use a bigger playerbase covering the 24 hour time cycle , right?

So the solution , lower the weapon levels or even better simply increase(double) the xp gained for shooting a gun , so work is still required.
New players will feel like they can actually get somewhere without having to spent an exorbitant amount of money to even use a pistol accurately. New players will therefore be willing and more likely to stay with this server because at least it is a bit more fair .
Old players at the very least have the joy of encountering more potential targets to raid and shoot at when the server retains more players.
 
#51
I know this thread is ded, but I just wanted to bring up the fact that new players joining keep the server alive, because older players will go and newer players will join. If the newer players are turned away by the idea of marksmanship the cycle breaks leading to server death.

Tl;dr, if you really want to keep marksmanship because you spent it, it wont be worth much if PERP is empty.
The old players were once the new players that chose to stay at one point when Marksmanship was still a thing. What makes people play the server is because it's challenging,if everything is spoon fed people will just turn into vegtables and we all may as well just be bots on CS or like @Jay on Fortnite.

The old players are the ones who kept perp alive when the playerbase dropped to around 30 at peak times as it does every year. Some of us like @John Daymon will never leave.
 
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#53
At the moment new players find it hard to get started and one of the biggest reasons why is they cannot make money. One of the reasons why they cannot make money is due to the fact that it's near on impossible to grow without being raided. This is not a bad thing however it is a bad thing when new players have to defend with pistols and shotguns versus fully automatic rifles wielded by people with 100/100 marksmanship. Now I think the marksmanship system has a place in PERPHeads, no one can question that as it gives you another thing to grind on however where the issue lies is the expensive nature of levelling it up. I do not suggest we make it easy to level up within the range but rather easier to level up in ordinary gunfights. This would give new players a chance to level up their marksmanship whilst defending from raid or getting into other shootouts.

Basically make it easier to level it up in gunfights rather than having to spend money on shooting range. It will encourage newer players to use rifles and if they really want they can get it faster instead of letting it naturally progress.
 
#53
I think this would be a great idea tbh as it wouldnt effect the current old players as they already have there marksmanship maxed. Also then maybe it wouldn’t only be 2 orgs fighting on the server as new players get a chance to use a rifle with 100 marksmanship.
 
#54
I know this thread is ded, but I just wanted to bring up the fact that new players joining keep the server alive, because older players will go and newer players will join. If the newer players are turned away by the idea of marksmanship the cycle breaks leading to server death.

Tl;dr, if you really want to keep marksmanship because you spent it, it wont be worth much if PERP is empty.
 
#56
At the moment new players find it hard to get started and one of the biggest reasons why is they cannot make money. One of the reasons why they cannot make money is due to the fact that it's near on impossible to grow without being raided. This is not a bad thing however it is a bad thing when new players have to defend with pistols and shotguns versus fully automatic rifles wielded by people with 100/100 marksmanship. Now I think the marksmanship system has a place in PERPHeads, no one can question that as it gives you another thing to grind on however where the issue lies is the expensive nature of levelling it up. I do not suggest we make it easy to level up within the range but rather easier to level up in ordinary gunfights. This would give new players a chance to level up their marksmanship whilst defending from raid or getting into other shootouts.

Basically make it easier to level it up in gunfights rather than having to spend money on shooting range. It will encourage newer players to use rifles and if they really want they can get it faster instead of letting it naturally progress.
I dont think Marsmanship is the problem. More legal ways to moke mo ey could help, a new player could make the same amount as drugs by fishing at the beach not being able to get mugged. Dont grow drugs unless you excpect to be raided.
 
#57
Discussion Post: https://perpheads.com/threads/marksmanship.33880/
It takes millions of dollars and months to grind to get it not even level 100. People can get absolutely overwhelmed by this, not to mention doing it for 4 different weapon types. If marksmanship is cut out or is cut down, it would make gunfights far more balanced.
It is very pricey, but it for sure doesn't take "months of grinding", i've went from 30 to 80 within 24 hours in rifle marksmanship...
 
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