The PLPD is a joke

This might be kind of a dumb take but I think the poor quality of the PLPD right now is a result of years of stagnation in the quality of roleplay on this server as a whole.
Granted, this server's always had more of a PVP focus, but when I look back at the state of the server years back (though most likely through rose tinted glasses, and despite my own constant mingery) people were a lot more willing to create interesting roleplay scenarios, to act out silly little things like marriages, court cases, passive roleplay like opening restaurants and cafes. Shit like that of which I haven't seen happen in quite a while.

I think nowadays people only really play for the PVP and don't particularly have roleplaying in mind whenever they join, and that ends up being reflected in both the quality of the users joining the PLPD and the way the PLPD gets treated- Kind of as an opponent to get into shootouts with instead of somebody to roleplay with and talk to, hence the abuse PLPD officers get whenever they try to actually create RP scenarios such as cracking down on minor crimes and traffic violations, performing investigations etc. Then, as other people have brought up, officers end up not wanting to create those scenarios because whenever they do they get false IA complaints filed against them, abusive language hurled at them, and their attempt at creating a genuine RP scenario just gets thrown to the side so the crim user can get back to their powergrowing and raiding.

It hasn't helped either that the social aspect on the server- From what I've seen so far- Is dead. Previously popular hangout spots like the bazaar are now barren except for a couple of gun stores spaced out far apart from each other, and it seems like if you want any sort of social interaction in the server nowadays you're forced to join a large org and powergrow, base, and raid- Which I feel does nothing more than add to that pure cops vs robbers PVP dynamic that imo has killed off any semblance of roleplay left on the server.

Personally I was excited for the release of V6 as I thought it would bring more opportunities for roleplay to the gamemode and we'd see a breath of fresh air so to speak blow through the server, but with my experiences on the server recently it seems like the RP quality is at the lowest it's been in quite a while. No fault of peeps of course though, I think she did a great job with the map especially for (as I understand) her first map.

I'm not really sure how this could be worked on or fixed at this point, other users have brought up solutions that might help raise the quality of officers in the PLPD and raise the bar for promotions and such but I don't feel like that would fix the larger community issues that have brought it to this point. I'm not sure if it's an issue with the high server population as some users like @Exnem have mentioned, if there's just no incentive to engage with genuine roleplay like @Allen Kennedy mentioned, or what, but it's come to a point where users like myself that like to passiveRP and engage with those small police interactions don't really have the opportunity to do any of that anymore and I'm not sure if this is something the server can come back from.

TL;DR An oldhead complains about how it was better back in his days and how he thinks the state of the PLPD is just a reflection of the wider roleplay quality on the server.
 
Officers will literally drop anything they're responding to if a shootout comes up, leading to a lack of actual decent policing and just a constant TDM between police and zerg criminals.
I would be so happy just patrolling void of any duty to respond to pointless shootouts. At this point I don't respond, unless an EMS dies. Coupled with me being in traffic gear which is already a disadvantage.
 
I truly believe if we had active dispatchers & a radio system that meant the dispatchers could truly control what incidents other officers are aware of we would see an improvement.

If a dispatcher is active, units should only have access to unit radio & direct to dispatch. Unless the dispatcher opens the radio during a bank robbery etc.
 
I truly believe if we had active dispatchers & a radio system that meant the dispatchers could truly control what incidents other officers are aware of we would see an improvement.

If a dispatcher is active, units should only have access to unit radio & direct to dispatch. Unless the dispatcher opens the radio during a bank robbery etc.
Atleast with the current system units know if they’re speaking over one another. While I like the sentiment I don’t see how this could be carried out effectively. If dispatch as a role was less cancer I feel like the PLPD would benefit significantly.
 
Last edited:
I truly believe if we had active dispatchers & a radio system that meant the dispatchers could truly control what incidents other officers are aware of we would see an improvement.

If a dispatcher is active, units should only have access to unit radio & direct to dispatch. Unless the dispatcher opens the radio during a bank robbery etc.
With the state of how dispatcher is right now, when I'm on duty and see a dispatch come on duty I pretty much instantly go off duty. This isn't saying that all dispatchers are bad (although the majority are), I just think that the way dispatch works now makes playing PD pretty horrid.
 
Back
Top