Thoughts on Perpheads right now

I was thinking more legal route (legal farming, mining, etc are ones that have been mentioned repeatedly over years).
I made a suggestion ages ago for farming before I was CM lmao
 
There is farming, just all the corn seems to have died in the field and now it's just stuck there for some reason :wacky:

But yea I have a lot of ideas for jobs and some other legal stuff. As I said though, more jobs is a double edged sword as it means less people doing illegal things. Which I think can be a good thing, but it also means there are less "PVP scenarios" which is a huge draw to many both new and old players, and guns are a moderately priced thing which helps keep money flowing at times. Meanwhile a new job is an all new money injected into the system continuously. Paralake has seen massive inflation over the years in terms of player wealth and paydays but the price of a burger is the same as in 2013.

Which is why I proposed making vehicles a bit more to maintain as it increases how much money has to be used at times as well as it can lead to better systems than simply your car being wrecked or not. As stated though, I have always found this to be a highly unpopular opinion of mine. Now I don't want to punish players over mistakes with their vehicle as I know driving is not always the greatest, but I do think there are ways to increase costs without it being a burden. But this is not the place to discuss that whole idea.

So then we get ideas of more decorations or clothes or whatever, which are high priced. Which is cool but realistically you can only decorate or wear so much. Thus making a lot of them pointless, especially if we make something which is way more popular than another.
 
There is farming, just all the corn seems to have died in the field and now it's just stuck there for some reason :wacky:

But yea I have a lot of ideas for jobs and some other legal stuff. As I said though, more jobs is a double edged sword as it means less people doing illegal things. Which I think can be a good thing, but it also means there are less "PVP scenarios" which is a huge draw to many both new and old players, and guns are a moderately priced thing which helps keep money flowing at times. Meanwhile a new job is an all new money injected into the system continuously. Paralake has seen massive inflation over the years in terms of player wealth and paydays but the price of a burger is the same as in 2013.

Which is why I proposed making vehicles a bit more to maintain as it increases how much money has to be used at times as well as it can lead to better systems than simply your car being wrecked or not. As stated though, I have always found this to be a highly unpopular opinion of mine. Now I don't want to punish players over mistakes with their vehicle as I know driving is not always the greatest, but I do think there are ways to increase costs without it being a burden. But this is not the place to discuss that whole idea.

So then we get ideas of more decorations or clothes or whatever, which are high priced. Which is cool but realistically you can only decorate or wear so much. Thus making a lot of them pointless, especially if we make something which is way more popular than another.
lowkey i think we should revisit the player-owned economy idea, it would result in drastic changes but it also results in money not being the only thing you have to care about and probably increases costs while giving newer players better access to making good money

i made a suggestion a long time ago which might slot well into the concept of a player-owned economy:
 
There is farming, just all the corn seems to have died in the field and now it's just stuck there for some reason :wacky:

But yea I have a lot of ideas for jobs and some other legal stuff. As I said though, more jobs is a double edged sword as it means less people doing illegal things. Which I think can be a good thing, but it also means there are less "PVP scenarios" which is a huge draw to many both new and old players, and guns are a moderately priced thing which helps keep money flowing at times. Meanwhile a new job is an all new money injected into the system continuously. Paralake has seen massive inflation over the years in terms of player wealth and paydays but the price of a burger is the same as in 2013.

Which is why I proposed making vehicles a bit more to maintain as it increases how much money has to be used at times as well as it can lead to better systems than simply your car being wrecked or not. As stated though, I have always found this to be a highly unpopular opinion of mine. Now I don't want to punish players over mistakes with their vehicle as I know driving is not always the greatest, but I do think there are ways to increase costs without it being a burden. But this is not the place to discuss that whole idea.

So then we get ideas of more decorations or clothes or whatever, which are high priced. Which is cool but realistically you can only decorate or wear so much. Thus making a lot of them pointless, especially if we make something which is way more popular than another.


I think the main issue with a lot of the suggestions people have are that they're one time purchases, once you have the thing there's no reason to get it again. This is also the problem with most money sinks except the casino. I have had my own ideas for ways to combat this (though I don't fully know the direction the dev team wants to head in,) but what the gamemode could really use is some form of money sink that is continuous in some way and desirable enough for everyone to want to do it. How to do this without it feeling like a burden to the player is certainly a difficult issue, given that most of the current ones involve paying to repair or replace stuff that has already been lost.

Have you looked into any sort of time gated / scarce crafting materials? I was toying with the idea of stuff you can fish up (or get in other ways, perhaps via a daily mission,) that let you craft certain unique items or weapons (the issue here being the current saturation of weapons in the economy already.)
 
There is farming, just all the corn seems to have died in the field and now it's just stuck there for some reason :wacky:

But yea I have a lot of ideas for jobs and some other legal stuff. As I said though, more jobs is a double edged sword as it means less people doing illegal things. Which I think can be a good thing, but it also means there are less "PVP scenarios" which is a huge draw to many both new and old players, and guns are a moderately priced thing which helps keep money flowing at times. Meanwhile a new job is an all new money injected into the system continuously. Paralake has seen massive inflation over the years in terms of player wealth and paydays but the price of a burger is the same as in 2013.

Which is why I proposed making vehicles a bit more to maintain as it increases how much money has to be used at times as well as it can lead to better systems than simply your car being wrecked or not. As stated though, I have always found this to be a highly unpopular opinion of mine. Now I don't want to punish players over mistakes with their vehicle as I know driving is not always the greatest, but I do think there are ways to increase costs without it being a burden. But this is not the place to discuss that whole idea.

So then we get ideas of more decorations or clothes or whatever, which are high priced. Which is cool but realistically you can only decorate or wear so much. Thus making a lot of them pointless, especially if we make something which is way more popular than another.
Can i ask, what is the end goal of this discussion, As we have our own idea like all of us have a thought on what we want but we don't own the server, We dont make the map u know as we all have diffrent ideas, So we could be making ideas and it will not be a ideal for you guys.

Sounds like alot of crim stuff is out the question, Like fredy said the atm's being robbed or gas stations would be disruptive, You have more legal roles that don't get used for example taxi as everyone and there mother, nan and great nan, have a 1965 mini lying around which while bad still gets you from a to b. That's the thing if we can get more info on what you guys are willing to put time into we can try and come up with something u know
 
Here's a money sink idea: Make gas more expensive.

But not all gas. Only higher end cars, which would realistically use a higher octane, would be more expensive. Maybe 4k to fill up instead of 1.4k. You'll find a way to balance it. Users are punished more for using their supercars all the time. It's not a huge burden, but it will eat more money than before. This adds incentives to use lower end cars as "daily drivers" instead of their Ferraris or Mercedes. You might start seeing an increase in the variety of cars seen around.

This won't fix the server but I think it would be a nice small change.
 
Have you looked into any sort of time gated / scarce crafting materials? I was toying with the idea of stuff you can fish up (or get in other ways, perhaps via a daily mission,) that let you craft certain unique items or weapons (the issue here being the current saturation of weapons in the economy already.)
I don't think this is a terrible idea in all honesty but it would take a lot of planning and a lot of new things to be made before it would be practical to introduce, which then means we're sitting on made things rather than trying to get them into player's hands as fast as possible. So it's just a matter of finding things that players would want or could use. So I do think there's merit here but it may be a bit before anything like it happens.

Can i ask, what is the end goal of this discussion, As we have our own idea like all of us have a thought on what we want but we don't own the server, We dont make the map u know as we all have diffrent ideas, So we could be making ideas and it will not be a ideal for you guys.

Sounds like alot of crim stuff is out the question, Like fredy said the atm's being robbed or gas stations would be disruptive, You have more legal roles that don't get used for example taxi as everyone and there mother, nan and great nan, have a 1965 mini lying around which while bad still gets you from a to b. That's the thing if we can get more info on what you guys are willing to put time into we can try and come up with something u know
I wouldn't say criminal stuff is out of the question, it's a matter of what is reasonable to add. As I mentioned in my initial post and has been mirrored in other comments, public criminal behavior tends to attract attention and if it involves something that could cause death people will try to die from it "for the lulz", an unnecessary report claiming they didn't know better, or whatever other excuse they'd try to use. Then we have others who would use it as their excuse to kill others. So that's part of the issue with something like using a bomb to blow up an ATM. As to answer your first inquiry, I don't really have an end goal per se. I've never felt there has ever been a point where I think "PH is as developed as it would need to be" or "This is the end goal of what I want PH to be", there's always more to be done. It's just that it simply takes time to do since we are such a small team.

Here's a money sink idea: Make gas more expensive.

But not all gas. Only higher end cars, which would realistically use a higher octane, would be more expensive. Maybe 4k to fill up instead of 1.4k. You'll find a way to balance it. Users are punished more for using their supercars all the time. It's not a huge burden, but it will eat more money than before. This adds incentives to use lower end cars as "daily drivers" instead of their Ferraris or Mercedes. You might start seeing an increase in the variety of cars seen around.

This won't fix the server but I think it would be a nice small change.
That was part of my upper end vehicle suggestions that turned unpopular when I proposed them. I had brought it up again when I changed the SPOil signs to show the current price of fuel on them, but it was not any more popular then either.
 
Add another apartment complex in the slums area, the one under the overpass beside slums warehouse, 4 rooms. Balance it with Insanely easy access to the rear side for PD (daves burger/RC side) to avoid Slums crossfire.

Turn the taxi garage into a ownable little garage with a garage door facing PD and a single door on the side, building like a tire shop.
The RC garage should be moved, replaced by a parking lot with a toll booth.

Industrial 3/South-Gate/Foundry should remain in Business but Tidal's should be removed and the RC/TAXI stations should be put there.

Southgate, Industrial 3, Foundry, Church, Farm, Lakeview should all be disabled in the bank for purchase at certain population counts. If the players own the location they should get charged a hefty chunk of change to base there (includes gmod warning every 2nd payment). Willing to be open about why this specific point is a bad idea as if you're surprised by the money loss you're likely borderline AFK. This is to shift player density towards the city.

Bazaar interior should be shifted inwards so the shops are flush with the wood and marble tiling. The bazaar actually isn't dead, just the space needs to be reduced. I believe that the mall idea was genius and is not effected by this point.

Increase the cost of Rifles and Snipers by making an additional tax on them that is reflective of server inflation. This can be done by tracking the price of the average perp coin. There are a lot of reasons for people to hate this, but remember its a RP city not counter-strike,

A lotta people r gonna hate these but, hey, tired of low PVP, low Roleplay, make the players closer.
 
I been playing perp for the past 3 years now, I can say 3 years ago people weren't trigger happy like they are nowadays. TFU actually listened to you back then, Nowadays they just do fuck all. The one rule is to let TFU go in first that's never the case anymore. I seen a lot of that in the past year. On the crim side you do one little thing to someone you got an AK101 barrel down your throat. It's the one reason why I haven't touched Perp in the last 3 and half months. Basing is fucking so ass now. You get raided you have like 8-10 people raiding 1 person base, Crim mains wonder why there is hardly anything to raid, Yeah I wonder fucking why.

That's my thoughts and Opinions on the state of Perp right now. Sadly nothing will be changed regardless how many opinions and thoughts are put on the forums because nothing will be changed.
 
I can say 3 years ago people weren't trigger happy like they are nowadays.
Have you and I been playing the same game?

Nowadays they just do fuck all. The one rule is to let TFU go in first that's never the case anymore.
We have no more uptight sergeants to yell at officers for it.

You get raided you have like 8-10 people raiding 1 person base
We used to have honor back in the day.
 
The output from complaint committees varies to a ridiculous degree - no sense of logic most of the time. I hear stories but in fairness, that is all they are.
To give you a bit more insight into why the results might vary, and as you probably already know, complaints are not always black and white. Two complaints might sound the same, but what's important is the context, the actual evidence we receive, the intentions, and the record of the people involved; this all plays a role. What might result in a discharge in one case could be a written warning in another, simply because of details the public doesn't always get to see.
If there is ever any doubt about impartiality, or if an outcome feels off, that complaint will go back for a full revote, and that does actually happen sometimes. All meetings are recorded as well, so there is always a way for the CC chairman, PSD, and the Chiefs of Department to review the decision-making.

Because we maintain confidentiality, we can't publicly disclose the evidence or explain in detail how we got to a certain decision. So, the public usually only hears one side of the story or the rumors going around. Since you brought it up though, I’d like to hear your thoughts. Feel free to PM me if you have any ideas as to how we can provide better transparency.
 
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