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It’s not intendedi think the update for the respawn timer was un-needed, if there is no medics on then i think there should be a lower respawn timer, but i do NOT like the new respawn timer scheme
That is likely because you allied half the serverSo a org is only allowed to have 5 members? Am i reading correct if I press F3 in the server, it says maximum members 47/5 and i need it down to 5/5.............
why tf was that even a thingHeavy TFU from 110% to 90%
cops run faster.why tf was that even a thing
Fredy should start working on giving even more comments!- @Fredy Giving me about 40 comments of Pull Request feedback to make sure the server isnt fucked on release
foreseen consequences confirmedFredy has already forseen this scenario
wrong, you can have more than 5 but there are categories your org falls into which decides if it's debuffed or not.So a org is only allowed to have 5 members? Am i reading correct if I press F3 in the server, it says maximum members 47/5 and i need it down to 5/5.............
but donut make police fatcops run faster.
I actually am not in a gang!Hiring non-gang affiliated people to harvest drugs for me - reasonably well paid position!
Not having doors in Business shops seems really annoying, I wouldn't want people to get into the shop before I'm done building itRemoved Business Shops and Bazaar Front Doors
To reduce the abundant shootouts and bazaar raids and bank raiders hiding there, we have decided to trial the removal of the front doors of bazaar and business. If problematic the doors will be returned
L to the multiple zergs! have to grind so much now if you wanna make some money! GLHF!Ally Limit
To prevent the organisations from all allying up we have decided to add hard limits instead of the nerf system we use for players. This is to make sure you do not have to many allies making you practically unraidable. (Yes, where as it is technically allowed to raid allies this never happens.)
If you have 5 allies you will also not be able to invite new players into your organisation. If these values prove to strict there is a chance we will loosen them up a little.
Players in org Ally Cap <=5 5 <=10 4 <=15 3 <=20 2 50+ 1
Organization Leaderboard and ranking
This is something that has been asked many times about and we have finally decided to add. Organisations will now have ratings to show they are actually the best These ratings will be based on:
The more you get, the less you lose, the higher the rating.
- Kills / Deaths
- Harvested Drugs
- Car thefts
Drug Yield nerf for bigger orgs
If you decide to have a very big org still, your yield will be lowered significantly. This is not only for your own drugs, but also if you harvest them from people you raid.
Players Yield reduction <= 8 0% <=12 5% <=16 20% <=20 39% <=40 60%
These are very hefty changes but required to stop giant organisations from causing havoc.
Can we then remove the "Message hidden from your death position? It's idiotic to have messages not reach you(When they can easily be send through voice to bypass this) for 10 whole minutes. Most messages aren't even NLR related.Police NLR has been doubled from 5 minutes to 10 minutes.
This seriously needs to get removed. I haven't been on 30 minutes and already there have been 10+ car thefts. And police is in no way interested or capable to handle them all.Car thefts
This has been fixed dont worryView attachment 17640
Level 9 or 5?