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Update Log 29/01/2024
I'd like to thank all the developers who contributed to this update: @Fredy, @Carrot, @Jyrgen, @peeps, @Lelios1, @TinySlayer, @GP, @Sindarin.
Also thanks to @Dank who has decided to return and be a developer again!
Organization Leaderboard
An update that has been in the works for some time is the Organization Leaderboard revamp as suggested by @steelo here.
Starting today, the leaderboard will be divided into 5 different categories:
- Combat
- Illegal Activities
- Drugs
- Crafting
- Selling

Things to note about the new leaderboard:
- The leaderboard has been reset, the top 3 organizations will receive a prize (TBA)
- The new system will first be in place as a "trial" run and the values for each activity / category will most likely be altered
- Combat is related to PVP interactions
- You receive score by killing other players
- You lose score by dying or by killing allied members
- You lose score by getting arrested
- Illegal Activities is related to theft
- You receive score by mugging items / money from other players
- The score is calculated based on the number of items and the amount of money
- You receive score by stealing vehicles
- Stealing the cars of organization members or allies will result in a loss of score.
- Stealing the same vehicle multiple times will result in a loss of score
- Having members of the same org / allies lockpick the same car after one another will result in a loss of score
- You will only be awarded the score for stealing a vehicle if you drive it for 5 minutes
- You receive score by mugging items / money from other players
- Drugs is pretty self explanatory
- You receive score by harvesting drugs / collecting items from chemical tables
- You lose score if your planters are harvested by players who are not friendly (neutral and rival organizations)
- Crafting is related to the production of items
- The score is calculated based on the object's crafting price
- Selling is related to business activities
- The score is calculated based on the tax paid by the buyer
DISCLAIMER: The score values awarded by each activity are subject to change at any point after release. We will most likely reset the scores after a couple of days.
New Mayor Policies
- Basic Training: All jobs earn 1.2x Job Experience
- Advanced Training: All jobs earn 1.5x Job Experience
- War on Drugs: The drug dealer is forced to move frequently and the organization perk allowing to locate the Drug Dealer will no longer work!
- Car Valet
- A Car Valet has been added at City Hall, you will be able to retrieve your car there if at least one of the following conditions are met:
- You have just joined the server (Cost: 1000$)
- The "Car Valet" policy is activated (Cost: 1000$)
- There is an ongoing bank robbery (Cost: 0$)
- A Car Valet has been added at City Hall, you will be able to retrieve your car there if at least one of the following conditions are met:
Gameplay changes
- Corrected the positions of all sights/scopes to correctly reflect where the player is aiming
- Adjusted logic for spawning props
- Props can no longer be spawned if there is not enough space for them
- Props that would be spawned inside walls will now be moved to spawn next to the wall
- NPCs now have collision boxes
- Reworked almost all weapons to have a more smoother experience, especially with lag
- This will be most noticeable with melee weapons or crowbar/bobby pins
- Added ability to repair other players' cars at the roadcrew
- Fixed illuminated signs not turning off/on properly
- Fixed some cars spawning too high up in the sky
- Improved gun sounds
- Decreased overall loudness
- Increased ability to hear direction of the sound
- Every bullet fired will be heard now, rather than it sounding "choppy"
- Guns no longer show a muzzle flash when reloading
- Allow spiking taxis and delivery vans
- Metal detectors are no longer forced to be upright
- Replaced Hip Hop radio station, added new MOJ radio station
- Fixed prisoner window control opening from long distances
- Fixed bank heist NPC looking at the wrong direction
- Bobby pins have been renamed to "Lockpick"
- Added a confirmation window when dropping Holiday Items
- Unit callsigns no longer changes when changing gear
- Paramedics ranked Specialist and above can see precisely how long someone has before they die
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Model changes
- Added cat ears, now available for purchase at Jennifer's
- Replaced the ATM model with a new one
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- Replaced the metal detector models
- There is now only a large and "regular" metal detector models. The small version is no longer needed
- Significantly improved metal detector accuracy and prevented being able to run through it without triggering an alarm
- Replaced the beach umbrella model with 7 different skins (chosen at random when spawning)
- Added craftable large and small rug models, with 15 skins (chosen at random when spawning)
- Replaced the watermelon model with a higher quality version
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Thanks to the people who helped test all of these updates: @rogue @Phola098 @danny
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