@Jamal as I said, I fully agree that some people's opinions are biased and I can totally agree that those people should at least try to view it from different perspectives, the thing I am arguing about is just because we don't do it all the time, it doesn't mean we do not have a say in it. Baggers opinion matters just as much as yours or Dais. I get that TFU is hard to kill, I struggle myself but once again, I do it and so does the rest of you all. The thing you have to remember is, when there is only one TFU, he needs a distinctive advantage to stand a chance. If there was a system where TFU would get less armor, the more TFU is on, I would be all in for it, but currently, one TFU needs to stand a chance aswell. Also, don't bring the gun prices in to it.. Come on, it's a virtual item that you can literally regain in no time.
I'm not saying that TFU is perfect as it is but balancing is an issue that needs to be fixed in another way that punishing the division as a whole. Lowering TFU armor would make them completely utter useless when they aren't a full squad. And considering only 2 are allowed to patrol now, you can wipe out 1/3rd of the possible TFU before the rest can even respond.
As a police officer, you also have to remember to watch out for flankers, something that you rarely have to deal with (I said rarely, not completely gone). Having to worry that your flank could be exposed is not an easy task, that mixed with the fact that 80% of the time, the TFU will be entering a heavy fortified base with well over 5 angles to clear at once. At that point it is a guessing game.
The conditions that I would find a TFU nerf acceptable would be if the Criminals NOR police would be allowed to re-enter the same shootout. Die in the shootout and you're gone, you can't go back to it no matter what. THEN I could agree to a TFU Nerf but both Criminal and Cop can just respawn and come back now. That just prolongs it too long and it exhausts both Criminal and Police alike.