- Staff
- #101
@Smily
There's an issue that you bring up hear: Realism. That's how it should logically work. There's a reason why no game you make can be exactly similar to real life or realism. You have to put elements that balance games. Even ARMA 3, which by game's standards is very realistic still has some unrealistic parts to it to balance the game out - for instance the locking on mechanism and how it looks like.
If you wanna speak about logic, logically Paralake would be a military controlled zone at this point. Civilians would've been evacuated etc.
It's stupidity beyond any point to assume PERP police, a game police department should be anything like real life police. And in all fairness, in 2016 it felt more like a police department out of the movies than it does now. Now it's filled with paper work and policies.
There's an issue that you bring up hear: Realism. That's how it should logically work. There's a reason why no game you make can be exactly similar to real life or realism. You have to put elements that balance games. Even ARMA 3, which by game's standards is very realistic still has some unrealistic parts to it to balance the game out - for instance the locking on mechanism and how it looks like.
If you wanna speak about logic, logically Paralake would be a military controlled zone at this point. Civilians would've been evacuated etc.
It's stupidity beyond any point to assume PERP police, a game police department should be anything like real life police. And in all fairness, in 2016 it felt more like a police department out of the movies than it does now. Now it's filled with paper work and policies.