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Especially since you were given the opportunity to argue why we shouldn't do it, however, you only said you didn't like it without giving me an actual good reason until recently.
In terms of this, right now Road Spiking a car in the current Stage is a 5 mark question. Out of a 33 mark application. It's quite important to have the knowledge of how to proper road spike a car and yes we know that spiking is sometimes just luck which is something we do currently take into consideration.Road spiking a car and driving, most of the times come down to luck and randomness, i hope this doesn't weigh too much in applications.
See my post for my opinion on this matterI don't get this entirely. The old speed enforcer job was like this and it sucked? You'll kill every interest in this division if these changes are going to be applied. People are here to shoot and drive cool cars, primarily. The only people RTU is useful for against, generally, are dangerous criminals. If anything, you'd make RTU a subdivision of TFU. Officers should be rewarded with an oppportunity to join RTU if their performance in-game is good enough. Slightly faster cars and an extra tool to benefit roleplay is the ideal tool to make someone behave decently and have a reason to rank up and grind for something.