There aren't many perpheads threads i have to type an actual constructive reply to while using two extra monitors, but this thread's a mess just like the PLPD feels to most of us not in a commanding position.
5 Years ago, my first training were some questions on teamspeak and i was a supervisor. 5 years later we've gone to a system where nobody knows exactly what even goes on, but some people are telling us it's not going well. I don't know on what aspect i should start on and i could just criticize each and every point on this thread like i usually do but i think the PLPD is beyond fixable in it's current state, really. The points here don't change much apart from adding frustration from trainers and lower ranked officers. You shuffle around some high ranks and organisational structures, take away some guns from one division and give them to supervisors while changing literally nothing from one application process to removing trainers from another.
You mentioned to me that this is just a brainstorm thread and please dont take anything of this as hard rude hate against yourself, im sure you've got a hard task but this thread feels rushed and what scares me is that this 'idea thread' is just a thread like all old idea threads. Command proposes changes and while the community talks about it the changes get implemented regardless. Idea's and suggestions were submitted via non-public google forms back then, so i'm happy we atleast get the chance to rumble around on the forums. I dont mean to imply that we weren't being listened to or anything, but to me atleast, if feels like the PD suffers from echochambering. There are issues that aren't known to the community, these issues get fixed but this pisses off members in the community. The issue unkown to us is then, apparently fixed but by doing so a new one is created.
@Momo You mention on this thread towards
@Tyla Jai to "Make some actual suggestions for what you would like to see. Yet, when
@ShadowJoey and
@BigBenji ask more about the TFU changes, and light gear being a problem you respond with "biggest problem in terms of the meeting with development and the senior staff team. not biggest problem in general"
Unpopular changes are being made for secret reasons and complaints, i think that is an issue. Action requests are public, who the fuck cares about IA complaints, if there are issues with light gear, why cant we know what they are beyond vague descriptions?
None of us can be aware of what are being kept as internal issues, so we obviously cannot contribute idea's on fixing this. it would be unfair to then implement changes and claim "nobody said anything!!". This has been done in the past.
To me, there's an obvious communication issue between the higher ranked part of the PD and it's lower ranked, or the community, part of it. How well internally you guys communicate, i don't know. I guess the need for keeping things secret exists but we're a virtual police department after all and nobody's job or life is on the line here.
If you would outline all these changes per division, and then PD wide changes in, lets say, a handful of ranked choice voting polls. Or have people suggest structure changes and vote from there, instead of going back and forth between changes between commanders.
to actually go on topic here, i agree with @mimballs points on traffic.
- Heavy
- Automed applications
- Ability to blacklist (Prevent people from re-applying if they are banned from TFU)
- May not patrol
- Separate player slots (Training Update)
- possibly access to range rover but two swat vans instead
- Preferably new van (not high priority)
- Trainer role (Training Update)
- Has one reserved slot
- Can do in game training and leads all TFU
- Can demote TFU
- Give access to training grenades
- Ability to hand out to other TFU
- Light
- No more light gear, rifle/submachine whitelist
- Give certain smgs and rifles to supervisors
- Allow all of the above to have either a red dot or holo sight
I'm currently TFU, and used to be heavily against the whole concept of it. I've coped with the fact that SWAT will never return at this point, so here's what i feel about this changes.
Light gear was never an issue with me or most in-game, it feels balanced enough and i have never seen more on duty than allowed by policy. Light gear is actually a disadvantage some times. Say you respond to slums from bazaar to a shootout, you can gear up and risk loosing your advantage by allowing raiders to prepare to defend. Not gearing up risks you getting shot due low armor/weak firepower. Removing light gear will just have 4 SWAT's AFKing at PD until a panic call comes out, meaning that when there's a situation there are two possible outcomes:
The SWAT van is there within 30 seconds, 6 TFU badboys hold left click and Sweaty McSweaterson in subs 4 just got BTFO'd.
Israeli McIsraelison granades the SWAT van, killing all inside.
The rovers often times provide excellent tactical advantage where the milk truck can barely make it up the hill, enjoy quickly moving that thing around from suburbs to the highway to move to a sniping spot in time.
I don't see why, if light gear is apparently an issue, taking away the guns from the
tactical devision and giving them to sergeants would fix those issues. What i do really like is in-game training. I honestly wish all applications and training were done ICly, on the live server. Have someone pass stage 1, make them probationary TFU/RTU/Whatever, train and observe them in-game and have the trainer make a report wether the person is ready or not sounds like the perfect application process to me. Much less trainer time wasted, much more realistic in-server experience.