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Perp is very unique in that you have the risk of losing your gear, similar to Tarkov or DayZ. That combined with rivalries within the server and the teamwork needed to successfully raid is why we want to PVP on Perp. If you once played on the server when the ping wasn't as high and hit-reg seemed to be more consistent you can understand why people are not happy with this big change to the gameplay. We don't just want to go and play warzone.We moan the servers dead/dying then moan there’s too many people.
The lag isn’t that bad.
Every time I come on there is something to do and paralake is buzzing.
If I wanted to have perfect hit box and no lag I would play Warzone - oh wait even that game which has billions invested has similar issues…
Hi mate thanks for the tag, although my answer isn't very helpful as I have a very limited understanding on how the tickrate works. In regard to server performance, I can truly understand the frustrations and would see why it would drive players off the server as it has made it less enjoyable for me too as basic tasks such as driving become more difficult. The only really thing I can say from a community manager standpoint is fredy is aware of the problem and making attempts to reduce lag and looking at the development issue tracker there are some ideas being considered but given this issue is way more technical than I understand I have no doubts fredy will respond or liaise with us to give you a better answer?
bro it's just his gaming chairEpic server lag fail
looks fine to mehttps://streamable.com/k4ulow server is fine
Summary:https://streamable.com/k4ulow server is fine
oh don't be selfish! think of all the new players at city hall enjoying themselves by running over each other with volkswagens or punching each other and randomly killing those who are afk. This is NOT an Esports server!https://streamable.com/k4ulow server is fine
Where as housing is a problem which is being resolved I want to address the staff issues.server performance is what people are complaining about and pointing fingers at the playercount but the playercount also brings along untouched upon issues, such as the map not having enough properties to accommodate everyone since the properties are usually owned by solo basing sweaters. Another issue is staff can’t come on when the server is full and often times we have 3 active staff online, which leads developers like @Dank and @Ayjay to have to do reports as many of you may have seen.
Meant to reiterate that the issue with the player count in general at this moment in time, not that it would be resolved with. I attempted to come on 3 times in the last 5 days and on all occasions the server was full. Having about 10 player slots reserved for staff was what I thought I pointed out in this post but apparently, I didn't.I also fail to see how reducing slots is going to get more staff on. The server will still be full, and if this is truelly an issue, why has this not been brought into slack so we can resolve it? Complaining on a thread won’t help with that.
While I do agree that reserved staff slots is a good idea, I would assume that's a whole server suggestion own.Meant to reiterate that the issue with the player count in general at this moment in time, not that it would be resolved with. I attempted to come on 3 times in the last 5 days and on all occasions the server was full. Having about 10 player slots reserved for staff was what I thought I pointed out in this post but apparently, I didn't.
Summary:Watch Desktop 2022.10.28 - 05.22.57.03.DVR_Trim | Streamable
Watch "Desktop 2022.10.28 - 05.22.57.03.DVR_Trim" on Streamable.streamable.com
I'd agree most shots are just bad aim. Not like I am allowed to comment on bad aim.Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because snd was already dead.
its a copypastaI'd agree most shots are just bad aim. Not like I am allowed to comment on bad aim.
But if you look, the officer in the back that got shot... There's bullet holes right behind him when he moves.