We need new players
Not so long ago the idea to set up a system to guide newer players around the map was created (also called the mission/quest system). This system would provide some sort of tutorial to explain new players the game and provide quality of live improvements like a free mini cooper and planters.
I think we should all acknowledge that the Perpheads player count is dropping. The days that you had to wait hours in the que sever doing team deathmatch are over. I think that I speak for the most of us that when I say that a populated server is more fun to play on than a server in which just 20 players are on.
I think one of the main problems is that we see a lot of veteran players leaving and these places are not being filled up by newer players. I think one of the reasons that a lot of newer players do not keep sticking is because the game is verry chaotic and hectic when you first start. You do not know how to get a job, guns or a car. It almost seems like a walking simulator. Or maybe you are lucky, and someone tries to explain you the basics. But then still would the server with all its mechanics would be verry overwhelming.
The problem is that the players who leave after 30 minutes of playing on the sever are not the people who make forum suggestions or express the barriers they are experiencing. They just leave and start looking for a more accessible server to play on.
What I would suggest is that we make the ‘tutorial/mission system’ one of our biggest priorities. I think we should acknowledge that some serious work needs to be done to keep the server alive and that this project is more important than a map update for example. I know this might be unpopular with some veterans. But in the long run this will be beneficial for them to. Because they will be able to keep playing on an active server.
I know this implementation requires a lot of man hours. But I think that keeping the server interesting for new player to join will be beneficial for the community from a gameplay perspective. But also, for the owners from a financial aspect. Since running a server costs money. I know its easy for make to make this post because I do not spend hours and hours of my free time developing for the server. Like @Samuel and @McGlinchy did/do. But I do believe this is an important point to make.
Not so long ago the idea to set up a system to guide newer players around the map was created (also called the mission/quest system). This system would provide some sort of tutorial to explain new players the game and provide quality of live improvements like a free mini cooper and planters.
I think we should all acknowledge that the Perpheads player count is dropping. The days that you had to wait hours in the que sever doing team deathmatch are over. I think that I speak for the most of us that when I say that a populated server is more fun to play on than a server in which just 20 players are on.
I think one of the main problems is that we see a lot of veteran players leaving and these places are not being filled up by newer players. I think one of the reasons that a lot of newer players do not keep sticking is because the game is verry chaotic and hectic when you first start. You do not know how to get a job, guns or a car. It almost seems like a walking simulator. Or maybe you are lucky, and someone tries to explain you the basics. But then still would the server with all its mechanics would be verry overwhelming.
The problem is that the players who leave after 30 minutes of playing on the sever are not the people who make forum suggestions or express the barriers they are experiencing. They just leave and start looking for a more accessible server to play on.
What I would suggest is that we make the ‘tutorial/mission system’ one of our biggest priorities. I think we should acknowledge that some serious work needs to be done to keep the server alive and that this project is more important than a map update for example. I know this might be unpopular with some veterans. But in the long run this will be beneficial for them to. Because they will be able to keep playing on an active server.
I know this implementation requires a lot of man hours. But I think that keeping the server interesting for new player to join will be beneficial for the community from a gameplay perspective. But also, for the owners from a financial aspect. Since running a server costs money. I know its easy for make to make this post because I do not spend hours and hours of my free time developing for the server. Like @Samuel and @McGlinchy did/do. But I do believe this is an important point to make.
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