As a more serious reply than my original, even though clearly a reset has and will always be the most needed option but entirely out of the question...
This is a constant discussion I have with myself as it's something I do really want to address in some way. In Paralake City V5, whenever that is completed, we are hoping to create an entirely new system to the economy, which in some ways will launch the economy into even more chaos because of what it requires. Sadly there's no good solution that works for everyone though, if we simply raised vehicle prices that essentially gifts owners of those a ton of money when they're a reason that this discussion is even necessary. But lowering the prices would mean decreases to their net worth, lessens their achievements and means a lot of the time they spent is meaningless. So we can't really adjust those prices... What else can we do?
One thought would be, then why don't we add extra maintenance or costs associated with owning/operating a high value car? I recently saw someone post something about that into the Ideas&Suggestions area of the forums. While in theory it makes sense, the problem is people will object just to the sheer amount we would need to have this raise the cost by to have it even begin to be effective in having super cars not be the "norm". We also will get the argument about "what's so bad about having super cars being so prevalent?" Ideally I would say nothing because it shows how dedicated people are to PH and what all they've done in their time when on. However, when someone gets the car of their choice that they've been saving for, what more do we have to offer other than earn money for more cars? Not to say they should be forced to spend every dollar they earn on keeping up that one car, but what does work in a practical sense?
Then we get into the topic of prices of everything else, they hardly make sense, like a burger costing $55 or more. Not to mention the $150 bottle of water. While these seem crazy expensive and I agree, with how easy it is to earn that amount even by being unemployed, it is reasonable to have them be those prices. So yes the amount you earn from growing may receive some tweaks but I'm not going to guarantee that or any other change here.
Next we have the problem of limitations, as the only limit to people growing drugs is simply how many people are willing or able to raid them, but that isn't always a guarantee of lost profits either. Jobs on the other hand have definite limits as to how many can be on it, and how much is reasonable or able to be earned while doing that job. Since we try to have Paralake City not cook its books when doing accounting beyond a reasonable amount, taxes are the main way for it to earn money and it then uses that to pay the majority of the jobs we have available. So should we add more taxes to allow these jobs to flourish a bit more? Maybe. However, a lot of people will either look for the most profitable job or the one with the most action and skip all the rest unless they're new. This means drugs and police end up rising to the top when all others get ignored. The courier job is capable of earning quite a large amount, however it is a bit slow paced for many so it doesn't get utilized. So while people do want more jobs, the question is, how do we ensure they're actually used and earn what is considered "enough?"
No one likes losing anything which I can fully understand but in order to keep a balance, there has to be room for give and take. Right now though even if we take some resources away from the super rich (whatever that may mean), they will complain and object to even a slight change which negatively effects them (much like RL). Unfortunately in doing so it also will likely effect those on the lower end too but to a larger degree, which leaves us little room to work with other than to do things to nerf how organizations are structured or allowed to set up a base. But that has minimal effects really as they're still more than likely to outnumber or outgun the entire police force on average, so their drug production rarely sees a halt which means drugs need some sort of a decrease in price, quantity, speed, etc.
Anyways, those are just a few thoughts and musings of my own. Of course there's a lot more I could say about this, however as for solutions I am most curious to see if anyone comes up with some ideas or has additional thoughts within this discussion.