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HiIm a prick.
W response. Wish more people felt this way. I don't see this ever going anywhere though. People enjoy making their montages showing how good they are at shooting someone with a mouse and keyboard for it to ever change.I feel like I need to comment on this as a Perpheads "veteran" who has been around since November the 30th 2013.
The community itself is amazing. It has improved my communication skills, provided me with hours of entertainment and it has given me friends that I've met in real life @Madda.
With the risk of sounding like an old man, Perpheads is not what it used to be. Evocity was a primitive version of what we have today with limited possibilities to roleplay. It reminded me of DarkRP but with stricter server rules that forced players to use their imagination which often led to entertaining solutions to in-game interaction. When we switched map to Paralake things changed and more props and features were added. Back then it felt like you knew more people who were a part of the community. I have always prioritized PassiveRP over the criminal lifestyle. I love to interact with people and pretend to be a certain character. However, I have always been struggling with people with AK-47's and Lamborghinis who exclusively join the server to powergrow and raid others.
Nowadays you cannot spawn at City Hall without hearing gunfire within the first 2 minutes, encounter a violent and racist sweatervest and see multiple people being run over by cars while crossing the road. It is the new "norm" and personally I will never get used to it. This overall gameplay of "cops vs robbers" has ruined the immersion of a realistic atmosphere. In my opinion, passive roleplay peaked around 6 years ago. Server rules were more strictly enforced by staff and players expected a certain amount of realism from others. Major improvements have been made to Paralake Police Department which is great. I recently became a member of the Road Traffic Unit within PLPD. I've concluded that traffic laws are constantly broken by 90-95 % of all players. It contributes to the normalization of unrealistic behavior.
This server still has so much potential and it would be a shame if the development in unrealistic behavior continues.
When discussing this topic with people I often refer to server rule 2.1, which is the "foundation" of the game mode on a serious roleplay server.
View attachment 20356
Thanks to @Jinx for addressing this concern.
PvP has somehow become the more desirable aspect of the server, fuck knows how since 98% of those individuals regularly complain about the server performance and other aspects of PVP such as weapon balance, cop vs crim balance, etc. yet they still play regularly and try to force as much PVP as possible.
Perp PVP is so popular because it’s so basic and relatively easy without sacrificing any sort of skill gap players can create between one another. Most “Tactics” you can do to make this happen are against the rules or patched out entirely, meaning that it’s all now just moving, crouching and shooting. Half the servers PvP experience is pointing a gun at a 1 player wide doorway and prefiring upon seeing an elbow peeking whilst the other half is trying to peek that 1 player wide doorway to get an angle on the individual previously described.
Virtually every citizen in Paralake is somewhere in the crime world, be it simply being the final gap between the bridge of a gun or piece of equipment going from seller into the criminal underworld, be they power growers, or be they raiders.
Nowadays, with the abundance of both new player bases, removal of marksmanship (which despite any following points on this matter I am still in favour of), and the wide skill gap between the average officer vs a single man with an automatic rifle, it’s easier than ever to get into PvP. Even easier than setting up a shop even to sell guns.
Whilst the idea of marksmanship as a whole was terrible, the foundation of the idea that it makes PVP less desirable for awhile is not entirely a bad thing, it was just implemented in the wrong way.
Take setting up a shop for example. You need to:
- Level up your crafting skills, in order to make more desirable items, such as guns, ammo, Magazines, crowbars, certain furniture items, etc.
- In the process of this, you have to make weapons nobody wants, like PPKs, Makarovs and Taurus 605s, which in order to sell quickly you sell for minus profit.
- Buy furniture, which means you either have to level up your skills to craft it, or find someone selling it which is immensely rare and even rarer that it’s for a fair price.
- Either wait for a bazaar shop to become available or buy a business shop and have slightly less foot traffic because bazaar is basically now the club penguin of perp where everyone stands around for conversation and business shops basically being a ghost town.
In order to raid, on the other hand, all you need to do is:
- Buy gun (optional)
- Buy crowbars, Bobby pins or bombs
- Find door, preferably a locked one.
- Break in
- Unlock Free shootout
”Bu…bu…but Bnje, Le heckin PD is OP, and billions will die to them!!!” Yeah that’s not fucking deterring anyone. The sooner we pretend we all aren’t just crowbarring doors to shoot cops with 0 intentions on transporting planters or even fucking winning the better. The moment that crowbar touches a door is literally the PvP event enable switch, the begin round for the PLPD Zombies 7 wave special gamemode.
If you want less PvP and more le heckin realistic actions and real fearRP, make dying actually be worse than getting arrested.
The risk from crime is literally 5 minute naughty step on death and 5 minute no go back to place you die, and lose a gun you were entirely prepared to lose as it was the weapon of choice for your criminal endeavour. The risk of death is almost never holding a fucking candle to the risk of being arrested under the same circumstances you were arrested for, meaning anyone who’s done something worth more than 7 minutes in jail is going to fight to the death, another PvP incentive that logically makes more sense than being punished and fined. Lest we forget that the same shot that killed you has a chance of hitting you again and instantly finishing you off, a more desirable outcome than arrest.
Despite 3.6, the outcome of these situations is:
Death:
- Lose gun
- 5 minute black screen
- 5 minute no go back to place you died (Even though you probably won’t have a reason to)
- End all RP, such as people hunting you down for revenge or to retrieve items you stole, any arrest or search warrant on your property, etc.
Arrest:
- Lose gun
- 3 minutes at least of being taken back to the station.
- Getting searched and losing all other illegal items in your possession.
- 5-10 minutes in jail.
- Fine of up to $10000
- Person you committed crime against out to kill you probably.
- You Being unarmed upon release whilst said people are probably out to kill you, with a lot of open space to traverse to get to a car.
Theres also no incentive for cops to try taking someone alive nor do they have the capacity or equipment to do so. Cops find it easier anyways to not have to process and arrest suspects because if the suspect is dead their friends can’t flank for them or jail break them.
Tl;dr:
- More options for money and fun than committing an electric chair glitchless speedrun any% or RPing as a gambling addict pensioner trading their kids inheritance for a dopamine fix.
- Just make dying as bad as arrest lole
- ALL AVENUES OF PASSIVERP WHICH GENERATED A FAIR PROFIT REQUIRES MORE MONEY, TIME AND GRINDING TO ACHIEVE THAN 1AM SWEATER RAIDING
ALL AVENUES OF PASSIVERP WHICH GENERATED A FAIR PROFIT REQUIRES MORE MONEY, TIME AND GRINDING TO ACHIEVE THAN 1AM SWEATER RAIDING
ALL AVENUES OF PASSIVERP WHICH GENERATED A FAIR PROFIT REQUIRES MORE MONEY, TIME AND GRINDING TO ACHIEVE THAN 1AM SWEATER RAIDING
tl;dr to that tl;dr pleasePvP has somehow become the more desirable aspect of the server, fuck knows how since 98% of those individuals regularly complain about the server performance and other aspects of PVP such as weapon balance, cop vs crim balance, etc. yet they still play regularly and try to force as much PVP as possible.
Perp PVP is so popular because it’s so basic and relatively easy without sacrificing any sort of skill gap players can create between one another. Most “Tactics” you can do to make this happen are against the rules or patched out entirely, meaning that it’s all now just moving, crouching and shooting. Half the servers PvP experience is pointing a gun at a 1 player wide doorway and prefiring upon seeing an elbow peeking whilst the other half is trying to peek that 1 player wide doorway to get an angle on the individual previously described.
Virtually every citizen in Paralake is somewhere in the crime world, be it simply being the final gap between the bridge of a gun or piece of equipment going from seller into the criminal underworld, be they power growers, or be they raiders.
Nowadays, with the abundance of both new player bases, removal of marksmanship (which despite any following points on this matter I am still in favour of), and the wide skill gap between the average officer vs a single man with an automatic rifle, it’s easier than ever to get into PvP. Even easier than setting up a shop even to sell guns.
Whilst the idea of marksmanship as a whole was terrible, the foundation of the idea that it makes PVP less desirable for awhile is not entirely a bad thing, it was just implemented in the wrong way.
Take setting up a shop for example. You need to:
- Level up your crafting skills, in order to make more desirable items, such as guns, ammo, Magazines, crowbars, certain furniture items, etc.
- In the process of this, you have to make weapons nobody wants, like PPKs, Makarovs and Taurus 605s, which in order to sell quickly you sell for minus profit.
- Buy furniture, which means you either have to level up your skills to craft it, or find someone selling it which is immensely rare and even rarer that it’s for a fair price.
- Either wait for a bazaar shop to become available or buy a business shop and have slightly less foot traffic because bazaar is basically now the club penguin of perp where everyone stands around for conversation and business shops basically being a ghost town.
In order to raid, on the other hand, all you need to do is:
- Buy gun (optional)
- Buy crowbars, Bobby pins or bombs
- Find door, preferably a locked one.
- Break in
- Unlock Free shootout
”Bu…bu…but Bnje, Le heckin PD is OP, and billions will die to them!!!” Yeah that’s not fucking deterring anyone. The sooner we pretend we all aren’t just crowbarring doors to shoot cops with 0 intentions on transporting planters or even fucking winning the better. The moment that crowbar touches a door is literally the PvP event enable switch, the begin round for the PLPD Zombies 7 wave special gamemode.
If you want less PvP and more le heckin realistic actions and real fearRP, make dying actually be worse than getting arrested.
The risk from crime is literally 5 minute naughty step on death and 5 minute no go back to place you die, and lose a gun you were entirely prepared to lose as it was the weapon of choice for your criminal endeavour. The risk of death is almost never holding a fucking candle to the risk of being arrested under the same circumstances you were arrested for, meaning anyone who’s done something worth more than 7 minutes in jail is going to fight to the death, another PvP incentive that logically makes more sense than being punished and fined. Lest we forget that the same shot that killed you has a chance of hitting you again and instantly finishing you off, a more desirable outcome than arrest.
Despite 3.6, the outcome of these situations is:
Death:
- Lose gun
- 5 minute black screen
- 5 minute no go back to place you died (Even though you probably won’t have a reason to)
- End all RP, such as people hunting you down for revenge or to retrieve items you stole, any arrest or search warrant on your property, etc.
Arrest:
- Lose gun
- 3 minutes at least of being taken back to the station.
- Getting searched and losing all other illegal items in your possession.
- 5-10 minutes in jail.
- Fine of up to $10000
- Person you committed crime against out to kill you probably.
- You Being unarmed upon release whilst said people are probably out to kill you, with a lot of open space to traverse to get to a car.
Theres also no incentive for cops to try taking someone alive nor do they have the capacity or equipment to do so. Cops find it easier anyways to not have to process and arrest suspects because if the suspect is dead their friends can’t flank for them or jail break them.
Tl;dr:
- More options for money and fun than committing an electric chair glitchless speedrun any% or RPing as a gambling addict pensioner trading their kids inheritance for a dopamine fix.
- Just make dying as bad as arrest lole
- ALL AVENUES OF PASSIVERP WHICH GENERATED A FAIR PROFIT REQUIRES MORE MONEY, TIME AND GRINDING TO ACHIEVE THAN 1AM SWEATER RAIDING
ALL AVENUES OF PASSIVERP WHICH GENERATED A FAIR PROFIT REQUIRES MORE MONEY, TIME AND GRINDING TO ACHIEVE THAN 1AM SWEATER RAIDING
ALL AVENUES OF PASSIVERP WHICH GENERATED A FAIR PROFIT REQUIRES MORE MONEY, TIME AND GRINDING TO ACHIEVE THAN 1AM SWEATER RAIDING
A1 Based Boomer-Euthanising response, All oldgeeks on life support rn. PERP was not a friendly or enjoyable environment for people who did not want to hear this sort of language in general, let alone have it used on them.back in 2015? When the PLPD was constructed purely out of who you knew? And filled with very questionable figures in power? When people would do slave RP and openly yell/use slurs at eachother?
That's the quality of RP that you miss?
Yeah I've been here for like, what, 7 years? The server is still more of an enjoyable environment than it’s ever been since I joined.Kind of a low blow. But whatever. Not surprised tho, this shit has been getting worse and worse and now it's literally DarkRP levels of toxic non-rp mingery. That's my opinion at least you don't have to agree with it. Maybe Serious RP is just unappealing to most people these days.
Many solutions have been suggested over the years by myself and many others. All of them have been denied however for either being things that would take time and resources away from developing the next minor police patch number 10 million or for simply changing the rules in favor of serious RP which the staff is either unwilling or unable to maintain, because the current state of things is more favorable to and profitable for the server's ownership and their staff since maintaining a high level of roleplay is more time-consuming and doesn't generate extra income in the form of VIP sales since those literally cater towards activities that have nothing or very little to do with roleplay.
“Improved in some areas” AKA The whole thing, plenty of people RPing elsewhere nowadays. Should have played more on Xmas that’s when it gets really good, people even use the city market place! It’s obvious that criminal roleplay is more desirable to many as is police roleplay as both roles are relatively difficult to maintain in real life and carry risks people aren’t willing to take. The only negatives I have with the crim rp aspect of the server is it’s just too favourable.1. Criminal RP makes up the majority of all the RP on the server. Therefore it can easily be said that the majority of the RP has seen a downward spiral. I’ll agree that some aspects have improved in other areas.
This one’s going straight into the copypasta folder.Your roleplay skills have always been subpar, probably akin to the skills of a piece of rock. You might yourself very well be a small contributor to the decline in quality of roleplay in PH and in that case I humbly wipe my ass with your fucking contributions. Bite me and see you next year. : )
Sure.Name 3 new features theyve added to benefit specifically RP in a meaningful way if its so hard to keep track.
snip
Your roleplay skills have always been subpar, probably akin to the skills of a piece of rock. You might yourself very well be a small contributor to the decline in quality of roleplay in PH and in that case I humbly wipe my ass with your fucking contributions. Bite me and see you next year. : )
Alright. I did say I wasn't gonna do more, but people keep interrupting my cryo-sleep.
In all seriousness @Bnje , you raise some very valid points. I've forgotten about some aspects of the olden times that you reminded me off just now, which were truly wayy worse than they are now.
However....
1. For a server that claims to be a Serious RP (literally in the title), this is a joke. Not even close. It's barely passing off as semi-serious if even that.. The fact that you stick to rules, doesn't constitute good or quality roleplay, nor does it guarantee seriousness. PH of today is akin to a GTA lobby with rules and roles to fill. But thats it. People do not generally play characters, they are themselves and just play a game of source engine GTA.
Yes! Mechanically and technologically. It's indisputably better! But if you want to actually have a roleplay experience and not just shoot grind and all the other mechanical stuff in between, then you're gonna be left /mostly/ empty-handed on PH.
2. Ive never meant to give off the impression that Im insinuating that this is a pro-profit server. But Im pretty sure you know that, you are just bending what I said to make your case. In either case, all I wanted to say is that, for the sake of sustainability it would be logical to assume that the current state of things is preferred over an alternative one with unknown results and unknown impact on said sustainability. Hence why there might be little will for changes of that nature. Im assuming of course, an educated guess perhaps. And I may be wrong. Its just an opinion and not a fact. So don't twist it.
3. Correct, there are aspects of monetization that used to be way worse. To be completely honest I forgot about those entirely until now. So point taken.
4. You're welcome, your copypasta folder is now that much richer.
5. Some of the features you've mentioned do support passive RP and RP in general in a meaningful way. Id say one or two of those features/changes I hadn't been aware of until now. So again, fair play. On the other hand, a lot of those are just tweaks to the mechanics that dont necessarily need to support RP directly in any way and are just a quality of life improvement.
6. Yeah, those are good examples, definitely shows some tendency to move in the right direction for sure.
7. All that depraved behavior of the old times... I'm very glad we're rid of that. I've always been against it from the very beginning. But unfortunately, no. This isn't the only thing we got rid of from the Ye Olde PH.
All of this however still falls short on the fact that the RP quality despite all of these changes still sucks balls.
If you're on PH to grind, make stacks, drive fancy cars and shoot people, be an MLG pro raider, and generally just kinda fuck around with people and have some light-hearted fun, yeah... Then PH has definitely been improving over the years a LOT. But if you're on PH and hope to get some nice and quality roleplay done, then you're likely out of luck and that ship has sailed years ago.
true though
- "The roleplay is toxic because I can't say the n-word anymore"
- - Jinx 2023
bro summarised it perfectly1. For a server that claims to be a Serious RP (literally in the title), this is a joke. Not even close. It's barely passing off as semi-serious if even that.. The fact that you stick to rules, doesn't constitute good or quality roleplay, nor does it guarantee seriousness. PH of today is akin to a GTA lobby with rules and roles to fill. But thats it. People do not generally play characters, they are themselves and just play a game of source engine GTA.
Why? How are people not roleplaying in manners staff are failing to intervene in? The bar has fallen over the years at fault of the garrys mod playerbase but its not really something we can put at fault, Nor fix entirely beyond dealing with individuals who aren't following this gameplay requirement.1. For a server that claims to be a Serious RP (literally in the title), this is a joke. Not even close. It's barely passing off as semi-serious if even that.. The fact that you stick to rules, doesn't constitute good or quality roleplay, nor does it guarantee seriousness. PH of today is akin to a GTA lobby with rules and roles to fill. But thats it. People do not generally play characters, they are themselves and just play a game of source engine GTA.
Hits a level of satisfaction for the 40 odd new players we get a month who stick around for a bit. These people are leaving other servers for this reason, and joining ours, Getting the satisfaction they need for a Roleplay server. What would constitute as "Serious Roleplay" Back in the earlier days of such servers is all but extinct from Garrys Mod aside from roleplay servers with an actual theme beyond being a city, Even those are dying barren valleys of a bygone era propped up by the pockets of the 20 active players. I would argue for as long as I was here, The Quality of the playerbase now exceeds that of 2017, even when you take all the racism and ERP out the equation. Factoring in those less desirable aspects of our history, PERP hasnt been better since day 1.If you're on PH to grind, make stacks, drive fancy cars and shoot people, be an MLG pro raider, and generally just kinda fuck around with people and have some light-hearted fun, yeah... Then PH has definitely been improving over the years a LOT. But if you're on PH and hope to get some nice and quality roleplay done, then you're likely out of luck and that ship has sailed years ago.
@peepsI feel and have felt like, and know that few others agree with me, PERP is relatively toxic cuz it can be a grind. Plus you have peeps from all cultures and ages playing together. Toxicity is part of every game sadly. Try to focus on the good aspects and ignore bad behaviour.
To see a trend where peeps bait out rulebreaks to instantly make ARs on peeps. Personally rarely made an AR on someone eventhough they broke a rule. Cuz its time consuming and outright childish in some cases. Peeps too hungry to give staff more to do.
Other than that I do think some staff members should be lil more forgiving in some cases. But ye peeps can get lil powerhungry regardless of their detailed training.
My man @peeps has 100s of ARs on him and no one bats an eye. Favored by Fredy I guess…
Removed all of his punishments, usual dev moment smh