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Suggestion Title: Take Comms and Guns
Suggestion Description: Allow Criminals when they ziptie cops to take their weapons away and confiscate their comms. When comms and weapons are confiscated police must drive back to PLPD to resupply a new radio and weapons.
Whether the criminals actually GET the weapon as a usable item is not the point because obviously that would bring up the question of laws against stolen police equipment yada yada yada, the point is that if you get a situation like this
Instead of the cop dying by drug defenders. The cop can be gunpointed and have his stuff taken keeping him alive and giving criminals an easier time so neither side suffer.
I also noticed that was considered a rulebreak yet this
was not. Therefore a feature such as this would generally benefit everybody so there are more straightforward solutions to scenarios such as these.
Why should this be added?:
- Straightforward solution to a seemingly recently common scenario which is coming up that can save a officer's life
- Ease the life of criminals and cops while benefitting the roleplay experience
- Already can be done via /me but just like the surrender emote this feature can enforce the roleplay which was performed.
- Can't really be abused because you'd have to ZIPTIE somebody which requires consent.
- Lessen the black screen simulator experience of being a cop from occurring as often as it does.
What negatives could this have?:
- Can dissatisfy a lot of people if cops instead of being killed get cuffed and now must go through effort to get guns back and get back to the station rather than just respawn there which seems more convenient.
Suggestion Description: Allow Criminals when they ziptie cops to take their weapons away and confiscate their comms. When comms and weapons are confiscated police must drive back to PLPD to resupply a new radio and weapons.
Whether the criminals actually GET the weapon as a usable item is not the point because obviously that would bring up the question of laws against stolen police equipment yada yada yada, the point is that if you get a situation like this
Action Request (Astakos)
Your Steam Name: Joe "Child Sniffer" Biden Your Roleplay Name: Simon Bendetti Your SteamID: STEAM_0:0:121982224 Player's Steam Name: Astakos Player's Roleplay Name: Alejandro Rojas Player's SteamID: STEAM_0:1:37905857 Why should this player be punished?: 3.4 Murdering a police...
perpheads.com
Instead of the cop dying by drug defenders. The cop can be gunpointed and have his stuff taken keeping him alive and giving criminals an easier time so neither side suffer.
I also noticed that was considered a rulebreak yet this
was not. Therefore a feature such as this would generally benefit everybody so there are more straightforward solutions to scenarios such as these.
Why should this be added?:
- Straightforward solution to a seemingly recently common scenario which is coming up that can save a officer's life
- Ease the life of criminals and cops while benefitting the roleplay experience
- Already can be done via /me but just like the surrender emote this feature can enforce the roleplay which was performed.
- Can't really be abused because you'd have to ZIPTIE somebody which requires consent.
- Lessen the black screen simulator experience of being a cop from occurring as often as it does.
What negatives could this have?:
- Can dissatisfy a lot of people if cops instead of being killed get cuffed and now must go through effort to get guns back and get back to the station rather than just respawn there which seems more convenient.