Update Log - 12/04/2020 (EvoCity)

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Finally, a map we want


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At least add a "Glove box" to the zonda which has a single trunk slot with a weight of like 1kg so @DANIEL_ has a place to put his 10 bags.
 
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Really love EvoCity, I have personally always preferred it more than Paralake, but one thing that Paralake has that EvoCity doesn't is: stability. Even as dispatcher my game is choppy as fucked and I am quite embarrassed saying that - considering I have a very decent computer. As I said, I love EvoCity, but in a time like this when the server is pulling decent players, I think it might be more appropriate to go back to Paralake.

Multiple people have also commented on the fact that they are seriously impeded when trying to properly play the game and the map is the only issue at the moment.
 
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As if paralake was a better map in terms of FPS. Only the nexus has aids FPS but its better than PERP everywhere else.

it's not just the map thats causing lag, have you ever ran it in single player?
 
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You have just backed up my point, yes with lower player counts and less activity, the map performs fine. Paralake is laid out in a way that works well with the gamemode and the player number. Fairenough, the FPS is not great on PL either, but it doesn't play up as badly as EvoCity does.
 
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Se this is the problem. It is bad as it is, but as you said, people decide to kick shit off in the city, although I see why. There is too opportunity in the City such as decent basing places and bank. All the hotspots are within the city.
 

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Update - 13/04/2020


The following changes will go live after the next restart.



Changes and bug fixes,
  • Fixed issue where it was not possible to read the rules upon character creation
  • Fixed property errors that resulted in issues during today's map change
  • Fixed broken workbench positions
  • Made crowbar slightly less restrictive when moving
  • Refactored acts, and allowed noding and shaking while restrained
  • Fixed broken seat positions
    • In park and within different properties
  • Fixed the issue that made is so you couldn't impound vehicles
  • Disabled shooting range due to map issues

Found a bug? Report it at https://perpheads.com/forums/bug-reports.345/.

Big thanks to,

@TinySlayer
@Lelios1
@Bolli
@Sossa
@Husky
 

Sam

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Not a in-game issue, Tooter uses an API. Tiny is looking into it.
 

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Are bobbies being fixed? Even on a successful pick they wont open doors
 

Sam

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They do, you just stood too far away from the door. I have put the max distance up
 
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